Virtual reality as a proxy for real-life social attention? - Marius Rubo; Matthias Gamer (ETRA, 2018)

Tracing gaze-following behavior in virtual reality using wiener-granger causality. - Marius Rubo; Matthias Gamer (ETRA, 2018)

Using Vertex Displacements to Distort Virtual Bodies and Objects While Preserving Visuo-Tactile Congruency During Touch. - Marius Rubo; Matthias Gamer (VR, 2018)

AvatarTransferPro: A tool for automatic transfer of realistic personalized avatars in networked social virtual reality. - Marius Rubo (SoftwareX, 2024)

Social stress in an interaction with artificial agents in virtual reality: Effects of ostracism and underlying psychopathology. - Marius Rubo; Simone Munsch (Comput. Hum. Behav., 2024)

I am here with you: an examination of factors relating to social presence in social VR. - Gayoung Son; Aline Tiemann; Marius Rubo (Frontiers Virtual Real., 2025)

Social virtual reality elicits natural interaction behavior with self-similar and generic avatars. - Gayoung Son; Marius Rubo (Int. J. Hum. Comput. Stud., 2025)