Communication and Collaboration of Teachers through Networking and Digital Portfolios. - Marja Kankaanranta (WebNet, 1998)

Team Structure in the Development of Game-based Learning Environments. - Antti Kirjavainen; Tuula Nousiainen; Marja Kankaanranta (DiGRA Conference, 2007)

Exploring Children's Requirements for Game-Based Learning Environments. - Tuula Nousiainen; Marja Kankaanranta (Adv. Hum. Comput. Interact., 2008)

A Mobile Application Concept to Encourage Independent Mobility for Blind and Visually Impaired Students. - Jukka Liimatainen; Markku T. Häkkinen; Tuula Nousiainen; Marja Kankaanranta; Pekka Neittaanmäki (ICCHP (2), 2012)

Towards Mobile Curriculum with Systemic Learning Solutions. - Jarkko Mylläri; Sanna Vahtivuori-Hänninen; Jenni Rikala; Tiina Mäkelä; Marja Kankaanranta; Anna Aarnio; Lasse Lipponen; Pia Niemelä; Tuula Nousiainen; Kristiina Nurmela (mLearn, 2012)

The Use of Quick Response Codes in the Classroom. - Jenni Rikala; Marja Kankaanranta (mLearn, 2012)

Children's Social Participation in Virtual Worlds. - Terhi Tuukkanen; Terhi-Anna Wilska; Ahmer Iqbal; Marja Kankaanranta (Int. J. Virtual Communities Soc. Netw., 2013)

Using a mobile application to support children's writing motivation. - Sari Kanala; Tuula Nousiainen; Marja Kankaanranta (Interact. Technol. Smart Educ., 2013)

The Nature Tour Mobile Learning Application - Implementing the Mobile Application in Finnish Early Childhood Education Settings . - Jenni Rikala; Marja Kankaanranta (CSEDU (3), 2014)

Adaptive systems as enablers of feedback in English language learning game-based environments. - Mariia Gavriushenko; Laura Karilainen; Marja Kankaanranta (FIE, 2015)

Usability challenges in digital learning solutions. - Veera Kenttala; Rebekah Rousi; Marja Kankaanranta; Terhi Pankalainen (FIE, 2015)

Semantically enhanced decision support for learning management systems. - Mariia Gavriushenko; Marja Kankaanranta; Pekka Neittaanmäki (ICSC, 2015)

Digital Games in Early Childhood: Broadening Definitions of Learning, Literacy, and Play. - Marja Kankaanranta; Merja Koivula; Marja-Leena Laakso; Marleena Mustola (Serious Games and Edutainment Applications, 2017)

Towards a scenario of virtual mental health environments for school-aged children. - Mari Hankala; Marja Kankaanranta; K. Kepler-Uotinen; Rebekah Rousi; Saana Mehtälä (MindTrek, 2017)

Children's conceptions of mental well-being and ideas for its promotion through digital environments. - Marja Kankaanranta; Saana Mehtälä; Mari Hankala; Olli Merjovaara; Rebekah Rousi (Int. J. Child Comput. Interact., 2021)