"I'll Be Back": A Taxonomy of Death and Rebirth in Platformer Video Games. - Marjorie Ann M. Cuerdo; Edward F. Melcer (CHI Extended Abstracts, 2020)

Adaptation of the System Usability Scale for User Testing with Children. - Cynthia Putnam; Melisa Puthenmadom; Marjorie Ann M. Cuerdo; Wanshu Wang; Nathaniel Paul (CHI Extended Abstracts, 2020)

Die-r Consequences: Player Experience and the Design of Failure through Respawning Mechanics. - Marjorie Ann M. Cuerdo; Anika Mahajan; Edward F. Melcer (CoG, 2021)

Mad Mixologist: Exploring How Object Placement in Tangible Play Spaces Affects Collaborative Interaction Strategies. - Katelyn M. Grasse; Marjorie Ann M. Cuerdo; Edward F. Melcer (CoG, 2021)

Try Again?: A Macro-Level Taxonomy of the Challenge and Failure Process in Games. - Marjorie Ann M. Cuerdo; Anika Mahajan; Josh Mao; Edward F. Melcer (CoG, 2023)

(Anti)Social Challenge: Emotionally Challenging Interaction Dynamics in Multiplayer Experiences. - Marjorie Ann M. Cuerdo; Derusha Baskaran; Tsunghan Yang; Edward F. Melcer (CoG, 2024)

Exploring how Emotional Challenge and Affective Design in Games Relates to Player Reflection. - Marjorie Ann M. Cuerdo; Derusha Baskaran; Edward F. Melcer (FDG, 2024)

Challenge Accepted: Explorations Toward a Player-Centric Definition of Challenge in Games - Marjorie Ann M. Cuerdo (2024)