Categorical Data Displays Generated from Three Cognitive Architectures Illustrate Their Behavior. - Kevin Tor; Steven R. Haynes; Frank E. Ritter; Mark A. Cohen (ICCM, 2004)

The development of a game playing framework using interface-based programming. - Mark A. Cohen (ACM Crossroads, 2005)

Bookshelf. - Art Sedighi; Martyn Thomas; Paula M. Bach; Mark A. Cohen (IEEE Softw., 2005)

Collaborative architecture design and evaluation. - Steven R. Haynes; Amie L. Skattebo; Jonathan A. Singel; Mark A. Cohen; Jodi L. Himelright (Conference on Designing Interactive Systems, 2006)

Rampart: A Service and Agent-Based Architecture for Anti-Terrorism Planning and Resource Allocation. - Steven R. Haynes; Thomas George Kannampallil; Mark A. Cohen; Andrey Soares; Frank E. Ritter (EuroISI, 2008)

Designs for explaining intelligent agents. - Steven R. Haynes; Mark A. Cohen; Frank E. Ritter (Int. J. Hum. Comput. Stud., 2009)

Applying Software Engineering to Agent Development. - Mark A. Cohen; Frank E. Ritter; Steven R. Haynes (AI Mag., 2010)

A Model and Simulation of Early-Stage Vision as a Developmental Sensorimotor Process. - Olivier L. Georgeon; Mark A. Cohen; Amélie Cordier (AIAI, 2011)

Dimensions of Concern: A Method to Use Cognitive Dimensions to Evaluate Interfaces. - Mark A. Cohen; Frank E. Ritter; Steven R. Haynes (ACM Trans. Comput. Hum. Interact., 2012)