A Frank Conversation about the "F" Word. - Mark C. Barlet (CHI PLAY, 2015)

Accessible Player Experiences (APX): The Players. - Jen Beeston; Christopher Power; Paul A. Cairns; Mark C. Barlet (ICCHP (1), 2018)

Characteristics and Motivations of Players with Disabilities in Digital Games. - Jen Beeston; Christopher Power; Paul A. Cairns; Mark C. Barlet (CoRR, 2018)

Inclusion in the Third Wave: Access to Experience. - Christopher Power; Paul A. Cairns; Mark C. Barlet (New Directions in Third Wave Human-Computer Interaction (1), 2018)

Future design of accessibility in games: A design vocabulary. - Paul A. Cairns; Christopher Power; Mark C. Barlet; Gregory Haynes (Int. J. Hum. Comput. Stud., 2019)

Enabled Players: The Value of Accessible Digital Games. - Paul A. Cairns; Christopher Power; Mark C. Barlet; Gregory Haynes; Craig Kaufman; Jen Beeston (Games Cult., 2021)

Validation and Prioritization of Design Options for Accessible Player Experiences. - Christopher Power; Paul A. Cairns; Mark C. Barlet; Gregory Haynes; Jen Beeston; Triskal Dehaven (Interact. Comput., 2021)

Whose Responsibility is Accessibility in Games Anyway? Everyone. - Christopher Power; Paul A. Cairns; Mark C. Barlet; Steven Weitz (INTERACT (4), 2023)