A Distributed Methodology for Hard Sphere Collisional Simulations. - Mark C. Lewis; Nick Wing (PDPTA, 2002)

A New Methodology for Granular Flow Simulations of Planetary Rings - Collision Handling. - Mark C. Lewis; Glen R. Stewart (Modelling and Simulation, 2003)

Analysis of a Distributed Methodology for Hard Sphere Collisional Simulations. - Mark C. Lewis; Nick Wing (PDPTA, 2003)

Graphical game development in CS2: a flexible infrastructure for a semester long project. - Mark C. Lewis; Berna L. Massingill (SIGCSE, 2006)

A Preliminary Research on Modeling Cognitive Agents for Social Environments in Multi-Agent Systems. - Yu Zhang; Mark C. Lewis; Michael Pellon; Phillip Coleman (AAAI Fall Symposium: Emergent Agents and Socialities, 2007)

Virtual Machine and Bytecode for Optimization on Heterogeneous Systems. - Kerry A. Seitz; Mark C. Lewis (ITNG, 2012)

Using Scala strategically across the undergraduate curriculum (abstract only). - Mark C. Lewis; Konstantin Läufer; George K. Thiruvathukal (SIGCSE, 2013)

Scala for introductory CS and parallelism(abstract only). - Mark C. Lewis; Konstantin Läufer; George K. Thiruvathukal (SIGCSE, 2014)

The Effectiveness of Video Quizzes in a Flipped Class. - Lisa L. Lacher; Mark C. Lewis (SIGCSE, 2015)

Uncommon Teaching Languages. - Mark C. Lewis; Douglas Blank; Kim Bruce 001; Peter-Michael Osera (SIGCSE, 2016)

Including Coding Questions in Video Quizzes for a Flipped CS1. - Lisa L. Lacher; Albert Jiang; Yu Zhang 150; Mark C. Lewis (SIGCSE, 2018)

Big Data Analytics with Spark. - Mark C. Lewis (SIGCSE, 2019)

Teaching Modern Multithreading in CS2 with Actors. - Mark C. Lewis; Lisa L. Lacher (IPDPS Workshops, 2020)

N-Body Performance With a kD-Tree: Comparing Rust to Other Languages. - Jonathan Rotter; Mark C. Lewis (CSCI, 2022)