Interface Familiarity Restores Active Advantage in a Virtual Exploration and Reconstruction Task in Children. - George Sandamas; Nigel Foreman; Mark Coulson (Spatial Cogn. Comput., 2009)

Examining Player Anger in World of Warcraft. - Jane Barnett; Mark Coulson; Nigel Foreman (Online Worlds: Convergence of the Real and the Virtual, 2010)

Can multiple "spatial" virtual timelines convey the relatedness of chronological knowledge across parallel domains? - Liliya Korallo; Nigel Foreman; Stephen Boyd Davis; Magnus Moar; Mark Coulson (Comput. Educ., 2012)

Do challenge, task experience or computer familiarity influence the learning of historical chronology from virtual environments in 8-9 year old children? - Liliya Korallo; Nigel Foreman; Stephen Boyd Davis; Magnus Moar; Mark Coulson (Comput. Educ., 2012)

Integrating the strengths of cognitive emotion models with traditional HCI analysis tools. - Mark Springett; Effie Lai-Chong Law; Mark Coulson (Univers. Access Inf. Soc., 2015)

Attachment, attraction and communication in real and virtual worlds: A study of massively multiplayer online gamers. - Mark C. Coulson; Andrea Oskis; Jacqueline Meredith; Rebecca L. Gould (Comput. Hum. Behav., 2018)