Internet usage and 'internet addiction' in students and its implications for learning. - Mark Griffiths 001; Hugh Miller; Terry Gillespie; Paul Sparrow (J. Comput. Assist. Learn., 1999)

Does Internet and Computer "Addiction" Exist? Some Case Study Evidence. - Mark D. Griffiths 001 (Cyberpsychology Behav. Soc. Netw., 2000)

Excessive Internet Use: Implications for Sexual Behavior. - Mark D. Griffiths 001 (Cyberpsychology Behav. Soc. Netw., 2000)

Excessive online computer gaming: implications for education.. - Mark D. Griffiths 001; Mark N. O. Davies (J. Comput. Assist. Learn., 2002)

Internet Gambling: Issues, Concerns, and Recommendations. - Mark D. Griffiths 001 (Cyberpsychology Behav. Soc. Netw., 2003)

Breaking the Stereotype: The Case of Online Gaming. - Mark D. Griffiths 001; Mark N. O. Davies; Darren Chappell (Cyberpsychology Behav. Soc. Netw., 2003)

Demographic Factors and Playing Variables in Online Computer Gaming. - Mark D. Griffiths 001; Mark N. O. Davies; Darren Chappell (Cyberpsychology Behav. Soc. Netw., 2004)

Internet Gambling and Social Responsibility: An Exploratory Study. - Michael Smeaton; Mark D. Griffiths 001 (Cyberpsychology Behav. Soc. Netw., 2004)

The Structural Characteristics of Video Games: A Psycho-Structural Analysis. - Richard T. A. Wood; Mark D. Griffiths 001; Darren Chappell; Mark N. O. Davies (Cyberpsychology Behav. Soc. Netw., 2004)

Online Data Collection from Video Game Players: Methodological Issues. - Richard T. A. Wood; Mark D. Griffiths 001; Virginia Eatough (Cyberpsychology Behav. Soc. Netw., 2004)

Internet Abuse and Addiction in the Workplace. - Mark Griffiths 001 (Encyclopedia of Information Science and Technology (III), 2005)

Online Therapy for Addictive Behaviors. - Mark D. Griffiths 001 (Cyberpsychology Behav. Soc. Netw., 2005)

Prevalence of Pathological Internet Use among University Students and Correlations with Self-Esteem, the General Health Questionnaire (GHQ), and Disinhibition. - Katie Niemz; Mark Griffiths 001; Phil Banyard (Cyberpsychology Behav. Soc. Netw., 2005)

Affect and the Computer Game Player: The Effect of Gender, Personality, and Game Reinforcement Structure on Affective Responses to Computer Game-Play. - Justin R. Chumbley; Mark D. Griffiths 001 (Cyberpsychology Behav. Soc. Netw., 2006)

Online gaming as an educational tool in learning and training. - Sara de Freitas; Mark Griffiths 001 (Br. J. Educ. Technol., 2007)

Social Interactions in Massively Multiplayer Online Role-Playing Gamers. - Helena Cole; Mark D. Griffiths 001 (Cyberpsychology Behav. Soc. Netw., 2007)

Excessive Computer Game Playing: Evidence for Addiction and Aggression? - Sabine M. Grüsser; Ralf Thalemann; Mark D. Griffiths 001 (Cyberpsychology Behav. Soc. Netw., 2007)

Experiences of Time Loss among Videogame Players: An Empirical Study. - Richard T. A. Wood; Mark D. Griffiths 001; Adrian Parke (Cyberpsychology Behav. Soc. Netw., 2007)

Acquisition, Development, and Maintenance of Online Poker Playing in a Student Sample. - Richard T. A. Wood; Mark D. Griffiths 001; Jonathan Parke (Cyberpsychology Behav. Soc. Netw., 2007)

Identity in massively multiplayer online games: a qualitative pilot study. - Alex Meredith; Mark Griffiths 001; Monica T. Whitty (iiWAS, 2008)

Gender Swapping and Socializing in Cyberspace: An Exploratory Study. - Zaheer Hussain; Mark D. Griffiths 001 (Cyberpsychology Behav. Soc. Netw., 2008)

Sociodemographic Correlates of Internet Gambling: Findings from the 2007 British Gambling Prevalence Survey. - Mark Griffiths 001; Heather Wardle; Jim Orford; Kerry Sproston; Bob Erens (Cyberpsychology Behav. Soc. Netw., 2009)

Social Responsibility Tools in Online Gambling: A Survey of Attitudes and Behavior among Internet Gamblers. - Mark D. Griffiths 001; Richard T. A. Wood; Jonathan Parke (Cyberpsychology Behav. Soc. Netw., 2009)

The Attitudes, Feelings, and Experiences of Online Gamers: A Qualitative Analysis. - Zaheer Hussain; Mark D. Griffiths 001 (Cyberpsychology Behav. Soc. Netw., 2009)

A Pilot Study of Problem Gambling among Student Online Gamblers: Mood States as Predictors of Problematic Behavior. - Neil Matthews; Bill Farnsworth; Mark D. Griffiths 001 (Cyberpsychology Behav. Soc. Netw., 2009)

Online gaming: a scoping study of massively multi-player online role playing games. - Alex Meredith; Zaheer Hussain; Mark D. Griffiths 001 (Electron. Commer. Res., 2009)

Online Gaming Addiction: The Role of Sensation Seeking, Self-Control, Neuroticism, Aggression, State Anxiety, and Trait Anxiety. - Mehwash Mehroof; Mark D. Griffiths 001 (Cyberpsychology Behav. Soc. Netw., 2010)

The Role of Structural Characteristics in Video-Game Play Motivation: A Q-Methodology Study. - Dave Westwood; Mark D. Griffiths 001 (Cyberpsychology Behav. Soc. Netw., 2010)

A Psychometric Comparison of the Internet Addiction Test, the Internet-Related Problem Scale, and Self-Diagnosis. - Laura Widyanto; Mark D. Griffiths 001; Vivienne Brunsden (Cyberpsychology Behav. Soc. Netw., 2011)

Game Transfer Phenomena in Video Game Playing: A Qualitative Interview Study. - Angelica B. Ortiz de Gortari; Karin Aronsson; Mark Griffiths 001 (Int. J. Cyber Behav. Psychol. Learn., 2011)

Poker Gambling Virtual Communities: The Use of Computer-Mediated Communication to Develop Cognitive Poker Gambling Skills. - Adrian Parke; Mark D. Griffiths 001 (Int. J. Cyber Behav. Psychol. Learn., 2011)

Effects on Gambling Behaviour of Developments in Information Technology: A Grounded Theoretical Framework. - Adrian Parke; Mark Griffiths 001 (Int. J. Cyber Behav. Psychol. Learn., 2011)

An Empirical Study of Problematic Internet Use and Self-Esteem. - Laura Widyanto; Mark Griffiths 001 (Int. J. Cyber Behav. Psychol. Learn., 2011)

Social Interactions in Online Gaming. - Mark Griffiths 001; Zaheer Hussain; Sabine M. Grüsser; Ralf Thalemann; Helena Cole; Mark N. O. Davies; Darren Chappell (Int. J. Game Based Learn., 2011)

A Cross-Genre Study of Online Gaming: Player Demographics, Motivation for Play, and Social Interactions Among Players. - Davinder Ghuman; Mark Griffiths 001 (Int. J. Cyber Behav. Psychol. Learn., 2012)

Perceived Criminality of Cyber-Harassing Behaviors among Undergraduate Students in the United Kingdom. - Catherine Millman; Monica T. Whitty; Belinda Winder; Mark D. Griffiths 001 (Int. J. Cyber Behav. Psychol. Learn., 2012)

An Exploratory Study of Trolling in Online Video Gaming. - Scott Thacker; Mark D. Griffiths 001 (Int. J. Cyber Behav. Psychol. Learn., 2012)

Trajectories of Problem Video Gaming Among Adult Regular Gamers: An 18-Month Longitudinal Study. - Daniel L. King; Paul H. Delfabbro; Mark D. Griffiths 001 (Cyberpsychology Behav. Soc. Netw., 2013)

Psychometric Properties of the Problematic Online Gaming Questionnaire Short-Form and Prevalence of Problematic Online Gaming in a National Sample of Adolescents. - Orsolya Pápay; Róbert Urbán; Mark D. Griffiths 001; Katalin Nagygyörgy; Judit Farkas; Gyöngyi Kökönyei; Katalin Felvinczi; Attila Oláh; Zsuzsanna Elekes; Zsolt Demetrovics (Cyberpsychology Behav. Soc. Netw., 2013)

Internet addiction in students: Prevalence and risk factors. - Daria J. Kuss; Mark D. Griffiths 001; Jens F. Binder (Comput. Hum. Behav., 2013)

Internet addiction in adolescents: Prevalence and risk factors. - Daria J. Kuss; Antonius J. van Rooij; Gillian W. Shorter; Mark D. Griffiths 001; Dike van de Mheen (Comput. Hum. Behav., 2013)

Gaming addiction, definition and measurement: A large-scale empirical study. - Marloes L. C. Spekman; Elly A. Konijn; Peter H. M. P. Roelofsma; Mark D. Griffiths 001 (Comput. Hum. Behav., 2013)

Competitive and Professional Gaming: Discussing Potential Benefits of Scientific Study. - Kyle Faust; Joseph Meyer; Mark D. Griffiths 001 (Int. J. Cyber Behav. Psychol. Learn., 2013)

A Scoping Study of the Structural and Situational Characteristics of Internet Gambling. - Abby McCormack; Mark D. Griffiths 001 (Int. J. Cyber Behav. Psychol. Learn., 2013)

Gamers' Attitudes towards Victims of Crime: An Interview Study Using Vignettes. - Lavinia McLean; Mark D. Griffiths 001 (Int. J. Cyber Behav. Psychol. Learn., 2013)

Violent Video Games and Attitudes Towards Victims of Crime: An Empirical Study Among Youth. - Lavinia McLean; Mark D. Griffiths 001 (Int. J. Cyber Behav. Psychol. Learn., 2013)

Female Gamers: A Thematic Analysis of Their Gaming Experience. - Lavinia McLean; Mark D. Griffiths 001 (Int. J. Game Based Learn., 2013)

Typology and Sociodemographic Characteristics of Massively Multiplayer Online Game Players. - Katalin Nagygyörgy; Róbert Urbán; Judit Farkas; Mark D. Griffiths 001; Dalma Zilahy; Gyöngyi Kökönyei; Barbara Mervó; Antónia Reindl; Csilla Ágoston; Andrea Kertész; Eszter Harmath; Attila Oláh; et al. (Int. J. Hum. Comput. Interact., 2013)

Problematic Internet Use and Problematic Online Gaming Are Not the Same: Findings from a Large Nationally Representative Adolescent Sample. - Orsolya Király; Mark D. Griffiths 001; Róbert Urbán; Judit Farkas; Gyöngyi Kökönyei; Zsuzsanna Elekes; Domokos Tamás; Zsolt Demetrovics (Cyberpsychology Behav. Soc. Netw., 2014)

The Internet addiction components model and personality: Establishing construct validity via a nomological network. - Daria J. Kuss; Gillian W. Shorter; Antonius J. van Rooij; Dike van de Mheen; Mark D. Griffiths 001 (Comput. Hum. Behav., 2014)

Pathological video game playing in Spanish and British adolescents: Towards the exploration of Internet Gaming Disorder symptomatology. - Olatz Lopez-Fernandez; Maria Luisa Honrubia-Serrano; Thom Baguley; Mark D. Griffiths 001 (Comput. Hum. Behav., 2014)

Problematic Internet use in British adolescents: An exploration of the addictive symptomatology. - Olatz Lopez-Fernandez; Maria Luisa Honrubia-Serrano; William Gibson; Mark D. Griffiths 001 (Comput. Hum. Behav., 2014)

Auditory Experiences in Game Transfer Phenomena: An Empirical Self-Report Study. - Angelica B. Ortiz de Gortari; Mark D. Griffiths 001 (Int. J. Cyber Behav. Psychol. Learn., 2014)

A Qualitative Analysis of Online Gaming: Social Interaction, Community, and Game Design. - Zaheer Hussain; Mark D. Griffiths 001 (Int. J. Cyber Behav. Psychol. Learn., 2014)

Altered Visual Perception in Game Transfer Phenomena: An Empirical Self-Report Study. - Angelica B. Ortiz de Gortari; Mark D. Griffiths 001 (Int. J. Hum. Comput. Interact., 2014)

The Game Transfer Phenomena Scale: An Instrument for Investigating the Nonvolitional Effects of Video Game Playing. - Angelica B. Ortiz de Gortari; Halley M. Pontes; Mark D. Griffiths 001 (Cyberpsychology Behav. Soc. Netw., 2015)

Measurement Invariance of the Internet Addiction Test Among Hong Kong, Japanese, and Malaysian Adolescents. - Ching-Man Lai; Kwok-Kei Mak; Cecilia Cheng; Hiroko Watanabe; Shinobu Nomachi; Norharlina Bahar; Kimberly S. Young; Huei-Chen Ko; Dong-Il Kim; Mark D. Griffiths 001 (Cyberpsychology Behav. Soc. Netw., 2015)

Game Transfer Phenomena and its associated factors: An exploratory empirical online survey study. - Angelica B. Ortiz de Gortari; Mark D. Griffiths 001 (Comput. Hum. Behav., 2015)

An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role-playing games. - Zaheer Hussain; Glenn A. Williams; Mark D. Griffiths 001 (Comput. Hum. Behav., 2015)

Measuring DSM-5 internet gaming disorder: Development and validation of a short psychometric scale. - Halley M. Pontes; Mark D. Griffiths 001 (Comput. Hum. Behav., 2015)

Portuguese Validation of the Internet Gaming Disorder Scale-Short-Form. - Halley M. Pontes; Mark D. Griffiths 001 (Cyberpsychology Behav. Soc. Netw., 2016)

Demonstrating the validity of the Video Game Functional Assessment-Revised (VGFA-R). - Frank D. Buono; Thomas D. Upton; Mark D. Griffiths 001; Matthew E. Sprong; Jim Bordieri (Comput. Hum. Behav., 2016)

Impact of Internet gambling on problem gambling among adolescents in Italy: Findings from a large-scale nationally representative survey. - Natale Canale; Mark D. Griffiths 001; Alessio Vieno; Valeria Siciliano; Sabrina Molinaro (Comput. Hum. Behav., 2016)

The efficacy of a web-based gambling intervention program for high school students: A preliminary randomized study. - Natale Canale; Alessio Vieno; Mark D. Griffiths 001; Claudia Marino; Francesca Chieco; Francesca Disperati; Stefano Andriolo; Massimo Santinello (Comput. Hum. Behav., 2016)

Spanish validation of the Internet Gaming Disorder-20 (IGD-20) Test. - Héctor Fuster; Xavier Carbonell; Halley M. Pontes; Mark D. Griffiths 001 (Comput. Hum. Behav., 2016)

An empirical examination of factors associated with Game Transfer Phenomena severity. - Angelica B. Ortiz de Gortari; Ben Oldfield; Mark D. Griffiths 001 (Comput. Hum. Behav., 2016)

Psychometric validation of the Generalized Problematic Internet Use Scale 2 in a Portuguese sample. - Halley M. Pontes; Scott E. Caplan; Mark D. Griffiths 001 (Comput. Hum. Behav., 2016)

Compulsive Internet use and workaholism: An exploratory two-wave longitudinal study. - Cristina Quiñones-García; Mark D. Griffiths 001; Nada Korak-Kakabadse (Comput. Hum. Behav., 2016)

Prevalence and Characteristics of Game Transfer Phenomena: A Descriptive Survey Study. - Angelica B. Ortiz de Gortari; Mark D. Griffiths 001 (Int. J. Hum. Comput. Interact., 2016)

A multilevel longitudinal study of experiencing virtual presence in adolescence: the role of anxiety and openness to experience in the classroom. - Vasileios Stavropoulos 001; Peter H. Wilson; Daria J. Kuss; Mark Griffiths 001; Douglas A. Gentile (Behav. Inf. Technol., 2017)

The impact of daily emotional demands, job resources and emotional effort on intensive internet use during and after work. - Cristina Quiñones-García; Mark D. Griffiths 001 (Comput. Hum. Behav., 2017)

Passive Facebook use, Facebook addiction, and associations with escapism: An experimental vignette study. - Nicola L. Young; Daria J. Kuss; Mark D. Griffiths 001; Christina J. Howard (Comput. Hum. Behav., 2017)

Online Gambling Advertising and the Third-Person Effect: A Pilot Study. - Frederic Guerrero-Solé; Hibai Lopez-Gonzalez; Mark D. Griffiths 001 (Int. J. Cyber Behav. Psychol. Learn., 2017)

UK-Based Police Officers' Perceptions of, and Role in Investigating, Cyber-Harassment as a Crime. - Catherine Millman; Belinda Winder; Mark D. Griffiths 001 (Int. J. Technoethics, 2017)

Internet Gaming Disorder: the interplay between physical activity and user-avatar relationship. - Lucas W. L. Liew; Vasilis Stavropoulos 001; Baxter L. M. Adams; Tyrone L. Burleigh; Mark D. Griffiths 001 (Behav. Inf. Technol., 2018)

Flow on the Internet: a longitudinal study of Internet addiction symptoms during adolescence. - Vasileios Stavropoulos 001; Mark D. Griffiths 001; Tyrone L. Burleigh; Daria J. Kuss; Young Yim Doh; Rapson Gomez (Behav. Inf. Technol., 2018)

Loyalty towards online games, gaming addiction, and purchase intention towards online mobile in-game features. - Janarthanan Balakrishnan; Mark D. Griffiths 001 (Comput. Hum. Behav., 2018)

Moral Disengagement Strategies in Videogame Players and Sports Players. - Lavinia McLean; Mark D. Griffiths 001 (Int. J. Cyber Behav. Psychol. Learn., 2018)

The Digital Addiction Scale for Children: Development and Validation. - Nazir S. Hawi; Maya Samaha Rupert; Mark D. Griffiths 001 (Cyberpsychology Behav. Soc. Netw., 2019)

Cross-Cultural Validation of the Compulsive Internet Use Scale in Four Forms and Eight Languages. - Olatz Lopez-Fernandez; Mark D. Griffiths 001; Daria J. Kuss; Christopher Dawes; Halley M. Pontes; Lucy Justice; Hans-Juergen Rumpf; Anja Bischof; Ann-Kathrin Gässler; Eva Suryani; Niko Männikkö; Maria Kääriänen; et al. (Cyberpsychology Behav. Soc. Netw., 2019)

Motivational processes and dysfunctional mechanisms of social media use among adolescents: A qualitative focus group study. - Melina A. Throuvala; Mark D. Griffiths 001; Mike Rennoldson; Daria J. Kuss (Comput. Hum. Behav., 2019)

The Effects of Voluntary Deposit Limit-Setting on Long-Term Online Gambling Expenditure. - Michael Auer; Niklas Hopfgartner; Mark D. Griffiths 001 (Cyberpsychology Behav. Soc. Netw., 2020)

Gaming and Gaming Disorder: A Mediation Model Gender, Salience, Age of Gaming Onset, and Time Spent Gaming. - Frank D. Buono; Erina Paul; Matthew E. Sprong; Emma C. Smith; Amir Garakani; Mark D. Griffiths 001 (Cyberpsychology Behav. Soc. Netw., 2020)

Problematic Facebook Use and Problematic Video Gaming Among Female and Male Gamers. - Andrzej Cudo; Malgorzata Torój; Tomasz Misiuro; Mark D. Griffiths 001 (Cyberpsychology Behav. Soc. Netw., 2020)

The use of personalized messages on wagering behavior of Swedish online gamblers: An empirical study. - Michael Auer; Mark D. Griffiths 001 (Comput. Hum. Behav., 2020)

Do selfie-expectancies and social appearance anxiety predict adolescents' problematic social media use? - Valentina Boursier; Francesca Gioia; Mark D. Griffiths 001 (Comput. Hum. Behav., 2020)

The Development of the Online Player Type Scale: Construct Validity and Reliability Testing. - Nazire Burçin Hamutoglu; Murat Topal; Yavuz Samur; Deniz Mertkan Gezgin; Mark D. Griffiths 001 (Int. J. Cyber Behav. Psychol. Learn., 2020)

Unobtrusive monitoring of behavior and movement patterns to detect clinical depression severity level via smartphone. - Mohammed T. Masud; Mohammed A. Mamun; Keshav Thapa; D. H. Lee; Mark D. Griffiths 001; Sung-Hyun Yang (J. Biomed. Informatics, 2020)

Social Facilitation Among Gamblers: A Large-Scale Study Using Account-Based Data. - Niklas Hopfgartner; Tiago Santos; Michael Auer; Mark Griffiths 001; Denis Helic (ICWSM, 2021)

Understanding the relationship between the Proteus effect, immersion, and gender among World of Warcraft players: An empirical survey study. - Vasileios Stavropoulos 001; John Rennie; Maria Morcos; Rapson Gomez; Mark D. Griffiths 001 (Behav. Inf. Technol., 2021)

Internet-Related Behaviors and Psychological Distress Among Schoolchildren During the COVID-19 School Hiatus. - Chao-Ying Chen; I-Hua Chen; Amir H. Pakpour; Chung-Ying Lin; Mark D. Griffiths 001 (Cyberpsychology Behav. Soc. Netw., 2021)

The Role of Violent Video Game Exposure, Personality, and Deviant Peers in Aggressive Behaviors Among Adolescents: A Two-Wave Longitudinal Study. - Javier Fernández-Álvarez; Laura Mezquita; Paula Etkin; Mark D. Griffiths 001; Generós Ortet Fabregat; Manuel Ignacio Ibáñez Ribes (Cyberpsychology Behav. Soc. Netw., 2021)

The Mediating Role of Impulsivity and the Moderating Role of Gender Between Fear of Missing Out and Gaming Disorder Among a Sample of Chinese University Students. - Li Li; Mark D. Griffiths 001; Songli Mei; Zhimin Niu (Cyberpsychology Behav. Soc. Netw., 2021)

The risk of social media addiction between the ideal/false and true self: Testing a path model through the tripartite person-centered perspective of authenticity. - L. Monacis; Mark D. Griffiths 001; Pierpaolo Limone; Maria Sinatra (Telematics Informatics, 2021)

Gaming Disorder, Family Satisfaction and Quality of Life in Dota 2 Gamers: Some Preliminary Results. - Jano Ramos-Diaz; Roberto Cotrina-Portal; Claudia Guevara-Cordero; Rosmery Ramos-Sandoval; Mark D. Griffiths 001 (SeGAH, 2022)

Fear of COVID-19, loneliness, smartphone addiction, and mental wellbeing among the Turkish general population: a serial mediation model. - Ahmet Rifat Kayis; Begum Satici; M. Engin Deniz; Seydi Ahmet Satici; Mark D. Griffiths 001 (Behav. Inf. Technol., 2022)

Zoom Fatigue, Psychological Distress, Life Satisfaction, and Academic Well-Being. - M. Engin Deniz; Seydi Ahmet Satici; Ceymi Doenyas; Mark D. Griffiths 001 (Cyberpsychology Behav. Soc. Netw., 2022)

The Spanish Version of the Video Game Functional Assessment-Revised. - Matthew E. Sprong; Andrés Chamarro; Maxim Polonsky; Ashley A. Pechek; Cindy Pilcher; Mark D. Griffiths 001; Frank D. Buono (Cyberpsychology Behav. Soc. Netw., 2022)

The Online Flow Questionnaire: An Item Response Theory Examination. - Vasileios Stavropoulos 001; Trent Footitt; Daniel Zarate; Maria Prokofieva; Mark D. Griffiths 001 (Cyberpsychology Behav. Soc. Netw., 2022)

Comparison of children's social problem-solving skills who play videogames and traditional games: A cross-cultural study. - Eyüp Yilmaz; Selma Yel; Mark D. Griffiths 001 (Comput. Educ., 2022)

The relationship between videogame micro-transactions and problem gaming and gambling: A systematic review. - Erin Gibson; Mark D. Griffiths 001; Filipa Calado; Andrew Harris (Comput. Hum. Behav., 2022)

A network analysis approach to the relationship between fear of missing out (FoMO), smartphone addiction, and social networking site use among a sample of Chinese university students. - Li Li; Zhimin Niu; Songli Mei; Mark D. Griffiths 001 (Comput. Hum. Behav., 2022)

Gaming Disorder: A systematic review exploring the user-avatar relationship in videogames. - Kim Szolin; Daria J. Kuss; Filip Nuyens; Mark Griffiths 001 (Comput. Hum. Behav., 2022)

The role of healthy emotionality in the relationship between fear of COVID-19 and mental health problems: a cross-sectional study. - Ni Yao; Nabi Nazari; Hassan Ali Veiskarami; Mark D. Griffiths 001 (Cogn. Process., 2022)

Social media addiction profiles and their antecedents using latent profile analysis: The contribution of social anxiety, gender, and age. - Elena Stanculescu; Mark D. Griffiths 001 (Telematics Informatics, 2022)

Psychological predictors of the co-occurrence of problematic gaming, gambling, and social media use among adolescents. - Mehdi Akbari; Mohammad Hossein Bahadori; Salar Khanbabaei; Bahman Boruki Milan; Zsolt Horváth; Mark D. Griffiths 001; Zsolt Demetrovics (Comput. Hum. Behav., 2023)

"I am the character, the character is me": A thematic analysis of the user-avatar relationship in videogames. - Kim Szolin; Daria J. Kuss; Filip M. Nuyens; Mark D. Griffiths 001 (Comput. Hum. Behav., 2023)

Videogame player experiences with micro-transactions: An interpretative phenomenological analysis. - Erin Gibson; Mark D. Griffiths 001; Filipa Calado; Andrew Harris (Comput. Hum. Behav., 2023)

Children's social problem-solving skills in playing videogames and traditional games: A systematic review. - Eyüp Yilmaz; Mark D. Griffiths 001 (Educ. Inf. Technol., 2023)

Exploring the user-avatar relationship in videogames: A systematic review of the Proteus effect. - Kim Szolin; Daria J. Kuss; Filip M. Nuyens; Mark D. Griffiths 001 (Hum. Comput. Interact., 2023)

Exploring user-avatar bond profiles: Longitudinal impacts on internet gaming disorder. - Taylor Brown; Raffaela Smith; Daniel Zarate; Mark D. Griffiths 001; Vasileios Stavropoulos 001 (Comput. Hum. Behav., 2024)

The relationship of problematic Facebook use and Facebook context on empathy for pain processing: A functional near-infrared spectroscopy study. - Natalia Kopis-Posiej; Andrzej Cudo; Pawel Krukow; Mark D. Griffiths 001; Jesús Poza; Carlos Gómez; Víctor Rodríguez-González (Comput. Hum. Behav., 2024)

Burnout, resilience, and coping among esports players: A network analysis approach. - Dylan Poulus; Jack Sargeant; Daniel Zarate; Mark D. Griffiths 001; Vasilis Stavropoulos 001 (Comput. Hum. Behav., 2024)

The relationship between loot box buying, gambling, internet gaming, and mental health: Investigating the moderating effect of impulsivity, depression, anxiety, and stress. - Cristina Villalba-García; Mark D. Griffiths 001; Zsolt Demetrovics; Andrea Czakó (Comput. Hum. Behav., 2025)

The Proteus effect in Fallout: New Vegas: Investigating gender-conforming behaviours in videogames. - Kim Szolin; Daria J. Kuss; Filip M. Nuyens; Mark D. Griffiths 001 (Entertain. Comput., 2025)

The psychometric properties of the Bangla Nomophobia Questionnaire. - Firoj Al-Mamun; Mark D. Griffiths 001; Mark Mohan Kaggwa; Mohammed A. Mamun; Md. Tajuddin Sikder (Behav. Inf. Technol., 2025)

Intolerance of uncertainty and mental wellbeing: the mediating and moderating role of doomscrolling. - Bilal Kaya; Mark D. Griffiths 001 (Behav. Inf. Technol., 2025)