RoadLab - A constraint based laboratory for road design. - Stephen M. Ervin; Mark D. Gross (Artif. Intell. Eng., 1987)

A New Learning Environment: The NeoMuseum/Children's Media Museum Prototype. - Nobuyuki Ueda; Mark D. Gross (ICHIM, 1991)

Graphical Constraints in CoDraw. - Mark D. Gross (VL, 1992)

Interactive Neural Network Texture Analysis and Visualization for Surface Reconstruction in Medical Imaging. - Christoph Busch 001; Mark D. Gross (Comput. Graph. Forum, 1993)

Recognizing and Interpreting Diagrams in Design. - Mark D. Gross (Advanced Visual Interfaces, 1994)

Stretch-A-Sketch: a Dynamic Diagrammer. - Mark D. Gross (VL, 1994)

Diagram query and image retrieval in design. - Mark D. Gross; Ellen Yi-Luen Do (ICIP, 1995)

Distributed architectures for pen-based input and diagram recognition. - Wayne Citrin; Mark D. Gross (AVI, 1996)

Demonstrating the Electronic Cocktail Napkin: A Paper-Like Interface for Early Design. - Mark D. Gross; Ellen Yi-Luen Do (CHI Conference Companion, 1996)

Ambiguous Intentions: A Paper-like Interface for Creative Design. - Mark D. Gross; Ellen Yi-Luen Do (ACM Symposium on User Interface Software and Technology, 1996)

PDA-based graphical interchange for field service and repair workers. - Wayne Citrin; Mark D. Gross (Comput. Graph., 1996)

Network Design: Tasks and Tools. - Kyle S. Kuczun; Mark D. Gross (Symposium on Designing Interactive Systems, 1997)

Support for Mobile Pen-Based Applications. - Wayne Citrin; Paul Hamill; Mark D. Gross; Adrienne Warmack (MobiCom, 1997)

Representational Talkback: An Approach to Support Writing as Design. - Yasuhiro Yamamoto; Shingo Takada 001; Mark D. Gross; Kumiyo Nakakoji (APCHI, 1998)

The Ceren Web resource: enabling students to become anthropologists in a virtual site. - Jenniffer Lewin; Mark Ehrhardt; Mark D. Gross (SIGGRAPH Abstracts and Applications, 1998)

From critiquing to representational talkback: computer support for revealing features in design. - Kumiyo Nakakoji; Yasuhiro Yamamoto; Takahiro Suzuki; Shingo Takada 001; Mark D. Gross (Knowl. Based Syst., 1998)

Drawing on the Back of an Envelope: a framework for interacting with application programs by freehand drawing. - Mark D. Gross; Ellen Yi-Luen Do (Comput. Graph., 2000)

Tools, conceptual frameworks, and empirical studies for early stages of design. - Kumiyo Nakakoji; Mark D. Gross; Linda Candy; Ernest A. Edmonds (CHI Extended Abstracts, 2001)

Thinking with Diagrams in Architectural Design. - Ellen Yi-Luen Do; Mark D. Gross (Artif. Intell. Rev., 2001)

Navigational blocks: tangible navigation of digital information. - Ken Camarata; Ellen Yi-Luen Do; Mark D. Gross; Brian R. Johnson 001 (CHI Extended Abstracts, 2002)

Sketching annotations in a 3D web environment. - Thomas Jung; Mark D. Gross; Ellen Yi-Luen Do (CHI Extended Abstracts, 2002)

Navigational blocks: navigating information space with tangible media. - Ken Camarata; Ellen Yi-Luen Do; Brian R. Johnson 001; Mark D. Gross (IUI, 2002)

Annotating and sketching on 3D web models. - Thomas Jung; Mark D. Gross; Ellen Yi-Luen Do (IUI, 2002)

As If You Were Here - Intelligent Annotation in Space: 3D Sketching as an Interface to Knowledge-Based Design Systems. - Ellen Yi-Luen Do; Mark D. Gross (AAAI Technical Report (6), 2004)

Intelligent Critiquing of Design Sketches. - Yeonjoo Oh; Ellen Yi-Luen Do; Mark D. Gross (AAAI Technical Report (6), 2004)

Flow selection: a time-based selection and operation technique for sketching tools. - Gabe Johnson; Mark D. Gross; Ellen Yi-Luen Do (AVI, 2006)

roBlocks: a robotic construction kit for mathematics and science education. - Eric Schweikardt; Mark D. Gross (ICMI, 2006)

Environments for creativity: a lab for making things. - Ellen Yi-Luen Do; Mark D. Gross (Creativity & Cognition, 2007)

Designers Need End-User Software Engineering. - Mark D. Gross (End-User Software Engineering, 2007)

Why Toys Shouldn't Work "Like Magic": Children's Technology and the Values of Construction and Control. - Mark D. Gross; Michael Eisenberg (DIGITEL, 2007)

A Brief Survey of Distributed Computational Toys. - Eric Schweikardt; Mark D. Gross (DIGITEL, 2007)

Escape machine: teaching computational thinking with a tangible state machine game. - Michael Philetus Weller; Ellen Yi-Luen Do; Mark D. Gross (IDC, 2008)

Learning about Complexity with Modular Robots. - Eric Schweikardt; Mark D. Gross (DIGITEL, 2008)

The robot is the program: interacting with roBlocks. - Eric Schweikardt; Mark D. Gross (TEI, 2008)

Posey: instrumenting a poseable hub and strut construction toy. - Michael Philetus Weller; Ellen Yi-Luen Do; Mark D. Gross (TEI, 2008)

State machines are child's play: observing children ages 9 to 11 playing Escape Machine. - Michael Philetus Weller; Ellen Yi-Luen Do; Mark D. Gross (IDC, 2009)

Tangible sketching in 3D with posey. - Michael Philetus Weller; Mark D. Gross; Ellen Yi-Luen Do (CHI Extended Abstracts, 2009)

Design of prismatic cube modules for convex corner traversal in 3D. - Michael Philetus Weller; Brian T. Kirby; H. Benjamin Brown; Mark D. Gross; Seth Copen Goldstein (IROS, 2009)

An optocoupled poseable ball and socket joint for computationally enhanced construction kits. - Michael Philetus Weller; Ellen Yi-Luen Do; Mark D. Gross (ROBOCOMM, 2009)

Visual Languages and Visual Thinking: Sketch Based Interaction and Modeling. - Mark D. Gross (SBIM, 2009)

Easigami: a reconfigurable folded-sheet TUI. - Yingdan Huang; Mark D. Gross; Ellen Yi-Luen Do; Michael Eisenberg (TEI, 2009)

A tangible construction kit for exploring graph theory. - Eric Schweikardt; Nwanua Elumeze; Michael Eisenberg; Mark D. Gross (TEI, 2009)

Back to the real world: Tangible interaction for design. - Ellen Yi-Luen Do; Mark D. Gross (Artif. Intell. Eng. Des. Anal. Manuf., 2009)

ArchiDNA: An interactive system for creating 2D and 3D conceptual drawings in architectural design. - Doo Young Kwon; Mark D. Gross; Ellen Yi-Luen Do (Comput. Aided Des., 2009)

Computational Support for Sketching in Design: A Review. - Gabe Johnson; Mark D. Gross; Jason I. Hong; Ellen Yi-Luen Do (Found. Trends Hum. Comput. Interact., 2009)

WallBots: interactive wall-crawling robots in the hands of public artists and political activists. - Stacey Kuznetsov; Eric Paulos; Mark D. Gross (Conference on Designing Interactive Systems, 2010)

Personal, public: using DIY to explore citizen-led efforts in urban computing. - Solomon Bisker; Mark D. Gross; Donald Carter; Eric Paulos; Stacey Kuznetsov (CHI Extended Abstracts, 2010)

Supporting coordination in surgical suites: physical aspects of common information spaces. - Peter Scupelli; Yan Xiao 001; Susan R. Fussell; Sara B. Kiesler; Mark D. Gross (CHI, 2010)

Ubiquitous drums: a tangible, wearable musical interface. - Boris Smus; Mark D. Gross (CHI Extended Abstracts, 2010)

TOPAOKO: interactive construction kit. - Kuan-Ju Wu; Mark D. Gross (CHI Extended Abstracts, 2010)

WearAir: expressive t-shirts for air quality sensing. - Sunyoung Kim; Eric Paulos; Mark D. Gross (TEI, 2010)

Interactive paper devices: end-user design & fabrication. - Greg Saul; Cheng Xu; Mark D. Gross (TEI, 2010)

Cover Story - Tangible interaction = form + computing. - Mark Baskinger; Mark D. Gross (Interactions, 2010)

A Constraint-Based Furniture Design Critic. - Yeonjoo Oh; Mark D. Gross; Suguru Ishizaki; Ellen Yi-Luen Do (Res. Pract. Technol. Enhanc. Learn., 2010)

RayMatic: ambient meter display with facial expression and gesture. - Ray Yun; Mark D. Gross (CHI Extended Abstracts, 2011)

Red balloon, green balloon, sensors in the sky. - Stacey Kuznetsov; George Noel Davis; Eric Paulos; Mark D. Gross; Jian Chiu Cheung (UbiComp, 2011)

TEI work-in-progress workshop. - Ellen Yi-Luen Do; Ian Oakley; Mark D. Gross (TEI, 2011)

Interactive fabrication: new interfaces for digital fabrication. - Karl D. D. Willis; Cheng Xu; Kuan-Ju Wu; Golan Levin; Mark D. Gross (TEI, 2011)

The RayMatic: a thermostat with a human face. - Ray Yun; Mark D. Gross (TEI, 2011)

Demo hour. - Ray Yun; Mark D. Gross; Dan Newton; Mark T. Marshall; Andrew Stevenson; Christopher Perez; Roel Vertegaal; Ayumi Kawakami; Koji Tsukada; Keisuke Kambara; Itiro Siio (Interactions, 2011)

Experiments in design synthesis when behavior is determined by shape. - Eric Schweikardt; Mark D. Gross (Pers. Ubiquitous Comput., 2011)

Hyperform specification: designing and interacting with self-reconfiguring materials. - Michael Philetus Weller; Mark D. Gross; Seth Copen Goldstein (Pers. Ubiquitous Comput., 2011)

Sketch it, make it: sketching precise drawings for laser cutting. - Gabe Johnson; Mark D. Gross; Ellen Yi-Luen Do; Jason I. Hong (CHI Extended Abstracts, 2012)

Giffi: a gift for future inventors. - Kuan-Ju Wu; Mark D. Gross; Mark Baskinger (TEI, 2012)

Architectural robotics, inevitably. - Mark D. Gross; Keith Evan Green (Interactions, 2012)

FAB at CHI: digital fabrication tools, design, and community. - David Mellis; Sean Follmer; Björn Hartmann; Leah Buechley; Mark D. Gross (CHI Extended Abstracts, 2013)

CTS 2014 keynotes. - Judith S. Olson; Joseph A. Konstan; Mark D. Gross; Lucy Fortson (CTS, 2014)

Paper mechatronics: a design case study for a young medium. - Hyunjoo Oh 001; Michael Eisenberg; Mark D. Gross; Sherry Hsi (IDC, 2015)

Awareable steps: functional and fashionable shoes for patients with dementia. - Hyunjoo Oh 001; Mark D. Gross (UbiComp/ISWC Adjunct, 2015)

Paper mechatronics: A material and intellectual shift in educational technology. - Michael Eisenberg; HyunJoo Oh 001; Sherry Hsi; Mark D. Gross (ICL, 2015)

The Kitsch-Instrument: Hackable Robotic Music. - Jiffer Harriman; Michael Theodore; Mark D. Gross (TEI, 2015)

Cube-in: A Learning Kit for Physical Computing Basics. - Hyunjoo Oh 001; Mark D. Gross (TEI, 2015)

FoldMecha: Design for Linkage-Based Paper Toys. - Hyunjoo Oh 001; Mark D. Gross; Michael Eisenberg (UIST (Adjunct Volume), 2015)

SolidNoise: Making Musical Robots. - Jiffer Harriman; Matthew Bethancourt; Abhishek Narula; Michael Theodore; Mark D. Gross (CHI Extended Abstracts, 2016)

SolidNoise: Tools For Making Musical Robots. - Jiffer Harriman; Matthew Bethancourt; Abhishek Narula; Michael Theodore; Mark D. Gross (CHI Extended Abstracts, 2016)

Crafting Mechatronic Percussion with Everyday Materials. - Hyunjoo Oh 001; Jiffer Harriman; Abhishek Narula; Mark D. Gross; Michael Eisenberg; Sherry Hsi (TEI, 2016)

FluxMarker: Enhancing Tactile Graphics with Dynamic Tactile Markers. - Ryo Suzuki 001; Abigale Stangl; Mark D. Gross; Tom Yeh (ASSETS, 2017)

Paper Machines. - Hyunjoo Oh 001; Sherry Hsi; Kristof Klipfel; Mark D. Gross (TEI, 2017)

FoldMecha: Exploratory Design and Engineering of Mechanical Papercraft. - Hyunjoo Oh 001; Jeeeun Kim; Cory Morales; Mark D. Gross; Michael Eisenberg; Sherry Hsi (TEI, 2017)

Autocomplete Textures for 3D Printing. - Ryo Suzuki 001; Tom Yeh; Koji Yatani; Mark D. Gross (CoRR, 2017)

Paper mechatronics: present and future. - Hyunjoo Oh 001; Sherry Hsi; Michael Eisenberg; Mark D. Gross (IDC, 2018)

PEP (3D Printed Electronic Papercrafts): An Integrated Approach for 3D Sculpting Paper-Based Electronic Devices. - Hyunjoo Oh 001; Tung D. Ta; Ryo Suzuki 001; Mark D. Gross; Yoshihiro Kawahara; Lining Yao (CHI, 2018)

Reactile: Programming Swarm User Interfaces through Direct Physical Manipulation. - Ryo Suzuki 001; Jun Kato 001; Mark D. Gross; Tom Yeh (CHI, 2018)

Tabby: Explorable Design for 3D Printing Textures. - Ryo Suzuki 001; Koji Yatani; Mark D. Gross; Tom Yeh (PG (Short Papers and Posters), 2018)

Compositional 3D printing: expanding & supporting workflows towards continuous fabrication. - Jeeeun Kim; Clement Zheng; Haruki Takahashi; Mark D. Gross; Daniel Ashbrook; Tom Yeh (SCF, 2018)

Dynablock: Dynamic 3D Printing for Instant and Reconstructable Shape Formation. - Ryo Suzuki 001; Junichi Yamaoka; Daniel Leithinger; Tom Yeh; Mark D. Gross; Yoshihiro Kawahara; Yasuaki Kakehi (UIST, 2018)

Demo hour. - Pin-Cheng Lin; HyunJoo Oh 001; Mark D. Gross; Michael Eisenberg; Sherry Hsi; Becca Rose Glowacki; Mark Wonnacott; Amy Rose; Emma Powell; Liv Bargman; Seungwoo Je; Brendan Rooney; et al. (Interactions, 2018)

PaperMech. - Hyunjoo Oh 001; Mark D. Gross; Michael Eisenberg; Sherry Hsi (Interactions, 2018)

HugBot: A soft robot designed to give human-like hugs. - Hooman Hedayati; Srinjita Bhaduri; Tamara Sumner; Daniel Szafir; Mark D. Gross (IDC, 2019)

Hooze: A Kinetic Fashion Accessory for Touch and Play. - Patrycja Zdziarska; Felix A. Epp; Walther Jensen; Mark D. Gross; Ellen Yi-Luen Do (TEI, 2019)

Mechamagnets: Designing and Fabricating Haptic and Functional Physical Inputs with Embedded Magnets. - Clement Zheng; Jeeeun Kim; Daniel Leithinger; Mark D. Gross; Ellen Yi-Luen Do (TEI, 2019)

LiftTiles: Modular and Reconfigurable Room-scale Shape Displays through Retractable Inflatable Actuators. - Ryo Suzuki 001; Ryosuke Nakayama; Dan Liu; Yasuaki Kakehi; Mark D. Gross; Daniel Leithinger (UIST (Adjunct Volume), 2019)

ShapeBots: Shape-changing Swarm Robots. - Ryo Suzuki 001; Clement Zheng; Yasuaki Kakehi; Tom Yeh; Ellen Yi-Luen Do; Mark D. Gross; Daniel Leithinger (UIST, 2019)

RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots. - Ryo Suzuki 001; Hooman Hedayati; Clement Zheng; James L. Bohn; Daniel Szafir; Ellen Yi-Luen Do; Mark D. Gross; Daniel Leithinger (CHI, 2020)

A Wearable Meter That Actively Monitors the Continuity of E-Textile Circuits as They Are Sewn. - Chris Hill; Michael Schneider; Mark D. Gross; Ann Eisenberg; Arielle Blum (FabLearn, 2020)

A Software Debugger for E-textiles and Arduino Microcontrollers. - Michael Schneider; Chris Hill; Ann Eisenberg; Mark D. Gross; Arielle Blum (FabLearn, 2020)

LiftTiles: Constructive Building Blocks for Prototyping Room-scale Shape-changing Interfaces. - Ryo Suzuki 001; Ryosuke Nakayama; Dan Liu; Yasuaki Kakehi; Mark D. Gross; Daniel Leithinger (TEI, 2020)

Electriflow: Soft Electrohydraulic Building Blocks for Prototyping Shape-changing Interfaces. - Purnendu; Sasha M. Novack; Eric Acome; Christoph Keplinger; Mirela Alistar; Mark D. Gross; Carson J. Bruns; Daniel Leithinger (Conference on Designing Interactive Systems, 2021)

Soft Electrohydraulic Actuators for Origami Inspired Shape-Changing Interfaces. - Purnendu; Eric Acome; Christoph Keplinger; Mark D. Gross; Carson J. Bruns; Daniel Leithinger (CHI Extended Abstracts, 2021)

What Information Should a Robot Convey? - Hooman Hedayati; Mark D. Gross; Daniel Szafir (IROS, 2021)

The ThreadBoard: Designing an E-Textile Rapid Prototyping Board. - Chris Hill; Michael Schneider; Ann Eisenberg; Mark D. Gross (TEI, 2021)

Studying the Effects of Network Latency on Audio-Visual Perception During an AR Musical Task. - Torin Hopkins; Suibi Che-Chuan Weng; Rishi Vanukuru; Emma Wenzel; Amy Banic; Mark D. Gross; Ellen Yi-Luen Do (ISMAR, 2022)

AR Drum Circle: Real-Time Collaborative Drumming in AR. - Torin Hopkins; Suibi Che-Chuan Weng; Rishi Vanukuru; Emma Wenzel; Amy Banic; Mark D. Gross; Ellen Yi-Luen Do (Frontiers Virtual Real., 2022)

Networking AI-Driven Virtual Musicians in Extended Reality. - Torin Hopkins; Rishi Vanukuru; Suibi Che-Chuan Weng; Chad Tobin; Amy Banic; Mark D. Gross; Ellen Yi-Luen Do (ISMAR-Adjunct, 2023)

DualStream: Spatially Sharing Selves and Surroundings using Mobile Devices and Augmented Reality. - Rishi Vanukuru; Suibi Che-Chuan Weng; Krithik Ranjan; Torin Hopkins; Amy Banic; Mark D. Gross; Ellen Yi-Luen Do (ISMAR, 2023)

XR Jam: Design Considerations for Music Networking with AI in XR. - Torin Hopkins; Suibi Che-Chuan Weng; Rishi Vanukuru; Sasha M. Novack; Chad Tobin; Emma Wenzel; Amy Banic; Mark D. Gross; Ellen Yi-Luen Do (AIxVR, 2024)