Software, architecture, and participatory design. - Stephen Rank; Carl O'Coill; Cornelia Boldyreff; Mark Doughty (WISER, 2004)

Online gaming and web-based communities: serious games for community development. - Mark Doughty; Carl O'Coill (Int. J. Web Based Communities, 2008)

Developing a serious game to evaluate and train group decision making skills. - Conor Linehan; Shaun W. Lawson; Mark Doughty; Ben Kirman (MindTrek, 2009)

Tabletop Prototyping of Serious Games for 'Soft Skills' Training. - Conor Linehan; Shaun W. Lawson; Mark Doughty (VS-GAMES, 2009)

There's a monster in my kitchen: using aversive feedback to motivate behaviour change. - Ben Kirman; Conor Linehan; Shaun W. Lawson; Derek Foster; Mark Doughty (CHI Extended Abstracts, 2010)

Tagliatelle: social tagging to encourage healthier eating. - Conor Linehan; Mark Doughty; Shaun W. Lawson; Ben Kirman; Patrick Olivier; Paula Moynihan (CHI Extended Abstracts, 2010)

Blowtooth: pervasive gaming in unique and challenging environments. - Conor Linehan; Ben Kirman; Shaun W. Lawson; Mark Doughty (CHI Extended Abstracts, 2010)

Co-viewing live TV with digital backchannel streams. - Mark Doughty; Duncan Rowland; Shaun W. Lawson (EuroITV, 2011)

Who is on your sofa?: TV audience communities and second screening social networks. - Mark Doughty; Duncan Rowland; Shaun W. Lawson (EuroITV, 2012)

Disinhibited abuse of othered communities by second-screening audiences. - Mark Doughty; Shaun W. Lawson; Conor Linehan; Duncan Rowland; Lucy Bennett (TVX, 2014)