Recreating Ancient Egyptian Culture in Second Life. - Morgan Leigh; Mark G. Elwell; Steven A. Cook (DIGITEL, 2010)

Classroom Learning, Virtual World Application - Developing the SVECTAT Method. - Steven A. Cook; Mark G. Elwell; Morgan Leigh (ICCE, 2010)

Around the Worlds - Testing the SVECTAT Method. - Mark G. Elwell; Steven A. Cook; Morgan Leigh; Makoto Elwell (ICCE, 2010)

Beating the Odds - The Successful Online Game Community of DeX. - Makoto Elwell; Mark G. Elwell; Steven A. Cook (ICCE, 2010)

On the Quest - Standards & Practices for User-generated Online Games & Their Communities. - Mark G. Elwell; Morgan Leigh; Makoto Elwell (ICCE, 2010)

Authentic Theurgy: Ceremonial Magic in Second Life. - Morgan Leigh; Mark G. Elwell (ICCE, 2010)

Game Regulated Applied Integrated Learning: A System for Post-formal Education. - Mark G. Elwell (DIGITEL, 2012)

Meta-Documentation: The Dissemination of the Tacit Knowledge Inherently Attached to Organisational Documents. - Steven A. Cook; Hiroaki Ogata; Mark G. Elwell (ICCE, 2013)

Half-full or Half-empty: Digital Entertainment Games for 21st Cen tury Education. - Mark G. Elwell; Steven A. Cook; Michael Guenter; Makoto Elwell (ICCE, 2013)

Apples and Oranges? Second Life vs. OpenSim for Language Learning. - Mark G. Elwell; Jean-Christophe Terrillon; Steven A. Cook (ICCE, 2013)

Sauce for the Goose? Testing SVECTAT in Japan and Taiwan. - Mark G. Elwell; Tsun-Ju Lin; Steven A. Cook; Carlos Sanchez Martin; Jean-Christophe Terrillon; Yu-Ju Lan (ICCE, 2014)

Acculturation in context: knowledge sharing through ubiquitous technologies. - Steven A. Cook; Hiroaki Ogata; Mark G. Elwell; Mitsuru Ikeda (Res. Pract. Technol. Enhanc. Learn., 2015)