Situating Gaming as a Sonic Experience: The acoustic ecology of First-Person Shooters. - Mark Grimshaw; Gareth Schott (DiGRA Conference, 2007)

A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines. - Mark Grimshaw; Gareth Schott (Int. J. Comput. Games Technol., 2008)

Sound And Immersion In The First-Person Shooter. - Mark Grimshaw (Int. J. Intell. Games Simul., 2008)

Bridging the uncanny: an impossible traverse? - Angela Tinwell; Mark Grimshaw (MindTrek, 2009)

A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game. - Tom Garner; Mark Grimshaw; Debbie Abdel Nabi (Audio Mostly Conference, 2010)

More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game. - Lennart E. Nacke; Mark N. Grimshaw; Craig A. Lindley (Interact. Comput., 2010)

Effect of Emotion and Articulation of Speech on the Uncanny Valley in Virtual Characters. - Angela Tinwell; Mark Grimshaw; Debbie Abdel Nabi (ACII (2), 2011)

A climate of fear: considerations for designing a virtual acoustic ecology of fear. - Tom Garner; Mark Grimshaw (Audio Mostly Conference, 2011)

Facial expression of emotion and perception of the Uncanny Valley in virtual characters. - Angela Tinwell; Mark Grimshaw; Debbie Abdel Nabi; Andrew Williams 001 (Comput. Hum. Behav., 2011)

The Uncanny Wall. - Angela Tinwell; Mark Grimshaw; Andrew Williams 001 (Int. J. Arts Technol., 2011)

The use of sound to represent data and concepts as a means to engender creative thought: some thoughts on implementation and a research agenda. - Mark Grimshaw; Tom Garner (Audio Mostly Conference, 2012)

Sonosemantics. - Mark Grimshaw; Tom Garner (Audio Mostly Conference, 2013)

Imagining sound. - Mark Grimshaw; Tom Garner (Audio Mostly Conference, 2014)

Sounding off on sound. - Mark Grimshaw (Comput. Games J., 2014)

The Sound of the Smell of my Shoes. - Mark Grimshaw; Mads Walther-Hansen (Audio Mostly Conference, 2015)

Enochs of the modern workplace: The behaviours by which end users intentionally resist information system implementations. - Robert Hugh Campbell; Mark Grimshaw (J. Syst. Inf. Technol., 2015)

Being in a Virtual World: Presence, Environment, Salience, Sound. - Mads Walther-Hansen; Mark Grimshaw (Audio Mostly Conference, 2016)

User Resistance to Information System Implementations: A Dual-Mode Processing Perspective. - Robert Hugh Campbell; Mark Grimshaw (Inf. Syst. Manag., 2016)

Sound and the Feeling of Presence. - Mark Grimshaw-Aagaard (EVA, 2019)

Don't extend! reduce!: the sound approach to reality. - Mads Walther-Hansen; Mark Grimshaw-Aagaard (Audio Mostly Conference, 2020)

An Exploratory Study on Ultrasound Presence in Urban Spaces. - Mark Grimshaw-Aagaard; Brian Bemman (Audio Mostly Conference, 2022)

Ultrasonics and urban greening: an exploratory study on ultrasound presence in urban spaces. - Mark Grimshaw-Aagaard; Brian Bemman (Pers. Ubiquitous Comput., 2024)

Less-is-more: auditory strategies for reduced reality. - Mark Grimshaw-Aagaard; Mads Walther-Hansen (Pers. Ubiquitous Comput., 2024)