Distributing a Mind on the Internet: The World-Wide-Mind. - Mark Humphrys (ECAL, 2001)

First Implementation of the World-Wide-Mind. - Ray Walshe; Mark Humphrys (ECAL, 2001)

Building a Hybrid Society of Mind Using Components from Ten Different Authors. - Ciarán O'Leary; Mark Humphrys (ECAL, 2003)

Bayesian Imitation of Human Behavior in Interactive Computer Games. - Bernard Gorman; Christian Thurau; Christian Bauckhage; Mark Humphrys (ICPR (1), 2006)

Believability Testing and Bayesian Imitation in Interactive Computer Games. - Bernard Gorman; Christian Thurau; Christian Bauckhage; Mark Humphrys (SAB, 2006)

Towards integrated imitation of strategic planning and motion modeling in interactive computer games. - Bernard Gorman; Mark Humphrys (Comput. Entertain., 2006)

The QASE API: A Comprehensive Platform for Games-Based AI Research and Education. - Bernard Gorman; Martin Fredriksson; Mark Humphrys (Int. J. Intell. Games Simul., 2007)

Learning Human Behavior from Analyzing Activities in Virtual Environments. - Christian Bauckhage; Bernard Gorman; Christian Thurau; Mark Humphrys (MMI Interakt., 2007)

A High-speed Architecture for Building Hybrid Minds. - Oisín Mac Fhearaí; Mark Humphrys; Ray Walshe (ICAART (1), 2011)

An experimental system for real-time interaction between humans and hybrid AI agents. - John Pendlebury; Mark Humphrys; Ray Walshe (IEEE Conf. of Intelligent Systems, 2012)

Massively Multi-Author Hybrid Artificial Intelligence. - John Pendlebury; Mark Humphrys; Ray Walshe (ERCIM News, 2012)

Ancient Brain: A JavaScript coding platform for education with 3D graphics, Websockets, AI and support for teachers. - Mark Humphrys (ICDTE, 2024)