An Evaluation of Undergraduate Students' Online Assessment Performances. - Antoinette Flynn; Fiona Concannon; Mark John Campbell (CATE, 2004)

What campus-based students think about the quality and benefits of e-learning. - Fiona Concannon; Antoinette Flynn; Mark John Campbell (Br. J. Educ. Technol., 2005)

There is more to green reading than meets the eye! Exploring the gaze behaviours of expert golfers on a virtual golf putting task. - Mark John Campbell; Aidan P. Moran (Cogn. Process., 2014)

Different cognitive abilities displayed by action video gamers and non-gamers. - Magdalena Kowal; Adam J. Toth; Chris Exton; Mark John Campbell (Comput. Hum. Behav., 2018)

Observing the Patient Experience: Inside the Doctor's Office in a Pandemic. - Mark John Campbell; Sam Redfern; John William McEvoy; Fiona Concannon (ICCE-Berlin, 2021)

The effect of expertise, training and neurostimulation on sensory-motor skill in esports. - Adam J. Toth; Niall Ramsbottom; Christophe Constantin; Alain Milliet; Mark John Campbell (Comput. Hum. Behav., 2021)

Boosting: Rank and skill deception in esports. - Eoin Conroy; Magdalena Kowal; Adam J. Toth; Mark John Campbell (Entertain. Comput., 2021)

Beyond action video games: Differences in gameplay and ability preferences among gaming genres. - Adam J. Toth; Eoin Conroy; Mark John Campbell (Entertain. Comput., 2021)

A Machine Learning Approach for Modeling and Analyzing of Driver Performance in Simulated Racing. - Fazilat Hojaji; Adam J. Toth; Mark John Campbell (AICS, 2022)

An AI Approach for Analyzing Driving Behaviour in Simulated Racing Using Telemetry Data. - Fazilat Hojaji; Adam J. Toth; John M. Joyce; Mark John Campbell (GALA, 2023)

Exploring the mechanisms of target acquisition performance in esports: The role of component kinematic phases on a first person shooter motor skill. - Adam J. Toth; Fazilat Hojaji; Mark John Campbell (Comput. Hum. Behav., 2023)

The Psychology of Tilt: Understanding Tilt and Coping Strategies in Video Games. - Sarah C. Cregan; Adam J. Toth; Mark John Campbell (Cyberpsychology Behav. Soc. Netw., 2025)