Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems. - Mark Joselli; Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Aura Conci; Regina Leal-Toledo; Luis Valente; Bruno Feijó; Marcos Cordeiro d'Ornellas; Cesar Tadeu Pozzer (CSE, 2008)

A new physics engine with automatic process distribution between CPU-GPU. - Mark Joselli; Esteban Clua; Anselmo Antunes Montenegro; Aura Conci; Paulo A. Pagliosa (Sandbox@SIGGRAPH, 2008)

GpuWars: Design and Implementation of a GPGPU Game. - Mark Joselli; Esteban Clua (SBGames, 2009)

gRmobile: A Framework for Touch and Accelerometer Gesture Recognition for Mobile Games. - Mark Joselli; Esteban Clua (SBGames, 2009)

A Neighborhood Grid Data Structure for Massive 3D Crowd Simulation on GPU. - Mark Joselli; Erick Baptista Passos; Marcelo Panaro de Moraes Zamith; Esteban Clua; Anselmo Antunes Montenegro; Bruno Feijó (SBGames, 2009)

An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU. - Mark Joselli; Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Regina Leal-Toledo; Aura Conci; Paulo A. Pagliosa; Luis Valente; Bruno Feijó (Comput. Entertain., 2009)

A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU. - Erick Baptista Passos; Mark Joselli; Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Aura Conci; Bruno Feijó (Comput. Entertain., 2009)

An Architecture with Automatic Load Balancing and Distribution for Digital Games. - Mark Joselli; Marcelo Panaro de Moraes Zamith; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Regina Célia P. Leal-Toledo; Luís Valente; Bruno Feijó (SBGames, 2010)

A Distributed Architecture for Mobile Digital Games Based on Cloud Computing. - Marcelo Panaro de Moraes Zamith; Mark Joselli; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Regina Célia P. Leal-Toledo; Luis Valente; Bruno Feijó (SBGames, 2011)

Techniques for designing GPGPU games. - Mark Joselli; Jose Ricardo da Silva Jr.; Marcelo Zamith; Esteban Clua; Mateus Pelegrino; Evandro Mendonca (IGIC, 2012)

An architecture for game interaction using mobile. - Mark Joselli; Jose Ricardo da Silva Jr.; Marcelo Zamith; Esteban Clua; Mateus Pelegrino; Evandro Mendonca; Eduardo Soluri (IGIC, 2012)

MobileWars: A Mobile GPGPU Game. - Mark Joselli; Jose Ricardo da Silva Jr.; Esteban Clua; Eduardo Soluri (ICEC, 2013)

Mindninja: Concept, Development and Evaluation of a Mind Action Game Based on EEGs. - Mark Joselli; Fabio Vinicius Binder; Esteban Clua; Eduardo Soluri (SBGames, 2014)

An Architecture for Real Time Crowd Simulation Using Multiple GPUs. - Mark Joselli; Jose Ricardo da Silva Jr.; Esteban Clua (SBGames, 2014)

NGrid: a proximity data structure for fluids animation with GPU computing. - Mark Joselli; José Ricardo da S. Junior; Esteban Clua (SAC, 2015)

Exploring Parallel Game Architectures with Tardiness Policy. - Marcelo Zamith; Luis Valente; Bruno Feijó; Mark Joselli; Esteban Clua (SBGames, 2015)

Neighborhood grid: A novel data structure for fluids animation with GPU computing. - Mark Joselli; José Ricardo da S. Junior; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Marcos Lage; Paulo A. Pagliosa (J. Parallel Distributed Comput., 2015)

Applying Hidden Markov Model for Dynamic Game Balancing. - Marcelo Zamith; José Ricardo da Silva Jr.; Esteban W. G. Clua; Mark Joselli (SBGames, 2020)