Community generated location based gaming. - Mark Lochrie; Kate Lund; Paul Coulton (BCS HCI, 2010)

Enabling emergent behaviour in location based games. - Kate Lund; Mark Lochrie; Paul Coulton (MindTrek, 2010)

Mobile phones as second screen for TV, enabling inter-audience interaction. - Mark Lochrie; Paul Coulton (Advances in Computer Entertainment Technology, 2011)

Participatory Game Design to Engage a Digitally Excluded Community. - Mark Lochrie; Paul Coulton; Andrew Wilson (DiGRA Conference, 2011)

Rest in pixels. - Mark Lochrie; Paul Coulton (MindTrek, 2011)

Tweeting with the telly on! - Mark Lochrie; Paul Coulton (CCNC, 2012)

Sharing the viewing experience through second screens. - Mark Lochrie; Paul Coulton (EuroITV, 2012)

"CheckinDJ" using check-ins to crowdsource music preferences. - Dan Burnett; Mark Lochrie; Paul Coulton (MindTrek, 2012)

Creating a playful experience to encourage participation in the meta-narrative of conference discussions. - Mark Lochrie; Paul Coulton (MindTrek, 2012)

Designing Scalable Location Based Games that Encourage Emergent Behaviour. - Kate Lund; Mark Lochrie; Paul Coulton (Int. J. Ambient Comput. Intell., 2012)

Designing a Mobile Service as a Facilitator for Capturing Local Trade Data. - Adrian Gradinar; Paul Coulton; Mark Lochrie; Jon Whittle 001; Bran Knowles; Mike Hallam (MindTrek, 2013)

Designing Seamless Mobile Augmented Reality Location Based Game Interfaces. - Mark Lochrie; Klen Copic Pucihar; Adrian Gradinar; Paul Coulton (MoMM, 2013)

Rethinking plan A for sustainable HCI. - Bran Knowles; Lynne Blair; Paul Coulton; Mark Lochrie (CHI, 2014)

BARTER: promoting local spending behavior. - Bran Knowles; Mark Lochrie; Paul Coulton; Jon Whittle 001 (CHI Extended Abstracts, 2014)

Mobilising Monopoly: Game design, place and social values. - Mark Lochrie; Alison Gazzard; Adrian Gradinar; Paul Coulton (FDG, 2014)

Designing mobile augmented reality art applications: addressing the views of the galleries and the artists. - Paul Coulton; Richard Smith; Emma Murphy; Klen Copic Pucihar; Mark Lochrie (MindTrek, 2014)

Revealing flows in the local economy through visualisations: customers, [clicks/cliques] and clusters. - Mark Lochrie; Jon Whittle 001; Bran Knowles; Jonny Huck 001; Paul Coulton; Mike Hallam (MindTrek, 2014)

Social media and collaborative learning: hello Scholr. - Richard Vickers; Graham Cooper; James Field; Martyn Thayne; Richard Adams; Mark Lochrie (MindTrek, 2014)

User curated augmented reality art exhibitions. - Paul Coulton; Emma Murphy; Klen Copic Pucihar; Richard Smith; Mark Lochrie (NordiCHI, 2014)

Visualising the flow of a local economy to encourage inter-community trading: adding bits to BARTER. - Mark Lochrie; Paul Coulton; Jonny Huck 001; Mike Hallam; Jon Whittle 001; Bran Knowles (NordiCHI, 2014)

Wicked Persuasion: A Designerly Approach. - Bran Knowles; Paul Coulton; Mark Lochrie; Jon Whittle 001 (PERSUASIVE, 2014)

Barter: A Technology Strategy for Local Wealth Generation. - Bran Knowles; Mark Lochrie; Paul Coulton; Jon Whittle 001 (IT Prof., 2014)

From the board to the streets: a case study of Local Property Trader. - Alison Gazzard; Mark Lochrie; Adrian Gradinar; Paul Coulton; Daniel J. Burnett; Daniel Kershaw (Trans. Digit. Games Res. Assoc., 2014)

DataPet: designing a participatory sensing data game for children. - Andy Dickinson; Mark Lochrie; Paul Egglestone (BCS HCI, 2015)

Paper-based web connected objects and the internet of things through EKKO. - John Mills; Paul Egglestone; Mark Lochrie; Martin Skelly (BCS HCI, 2015)

UKKO: Enriching Persuasive Location based Games with Environmental Sensor Data. - Andrew Dickinson; Mark Lochrie; Paul Egglestone (CHI PLAY, 2015)

StreetGamez: A Moving Projector Platform for Projected Street Games. - Matjaz Kljun; Klen Copic Pucihar; Mark Lochrie; Paul Egglestone (CHI PLAY, 2015)

Paper Gaming: Creating IoT Paper Interactions with Conductive Inks and Web-connectivity through EKKO. - Mark Lochrie; John Mills; Paul Egglestone; Martin Skelly (CHI PLAY, 2015)

Designing for the Dichotomy of Immersion in Location Based Games. - Adrian Gradinar; Jonny Huck 001; Paul Coulton; Mark Lochrie; Emmanuel Tsekleves (FDG, 2015)

Connected Paper, EKKO and Analytic Futures: News and Paper Data. - John Mills; Mark Lochrie; Andy Dickinson; Tom Metcalfe; Paul Egglestone (ITS, 2015)

Co-designing a physical to digital experience for an onboarding and blended learning platform. - Mark Lochrie; Glenn Matthys; Adrian Gradinar; Andy Dickinson; Onno Baudouin; Paul Egglestone (IDC, 2016)

A DigitalCAT: A Fusion of Creativity Assessment Theory and HCI. - Genevieve M. Cseh; Karl K. Jeffries; Mark Lochrie; Paul Egglestone; Allan A. Beattie (BCS HCI, 2016)

Revealing Hidden Sounds through the Global Sound Movement. - Philip Michael Holmes; Paresh Parmer; Mark Lochrie; Paul Egglestone (BCS HCI, 2016)

Rare Occurrence: Exploring IoT, news media, calm interfaces and infrequent interactions. - John Mills; Tom Metcalfe; Mark Lochrie; Adrian Gradinar (BCS HCI, 2016)

Using Audio and Interference as Locative Art. - Jen Southern; Sam Thulin; Adrian Gradinar; Mark Lochrie; Paul Egglestone; Charles Quick; Elaine Speight (BCS HCI, 2016)

Supporting Creative Confidence in a Musical Composition Workshop: Sound of Colour. - Jack Davenport; Mark Lochrie; John Law (CHI PLAY (Companion), 2017)

PULSE: Sonifying Data to Motivate Physical Activity in Outdoor Spaces. - Oliver Halstead; Mark Lochrie; Jack Davenport (ISS, 2017)

Using Drones for Art and Exergaming. - Jürgen Scheible; Markus Funk; Klen Copic Pucihar; Matjaz Kljun; Mark Lochrie; Paul Egglestone; Peter Skrlj (IEEE Pervasive Comput., 2017)

NewsThings: Exploring Interdisciplinary IoT News Media Opportunities via User-Centred Design. - John Mills; Mark Lochrie; Tom Metcalfe; Peter Bennett 001 (TEI, 2018)

What Do Audiences Want from a Public Art Gallery in the Digital Age? - Clare Harding; Susan Liggett; Adrian Gradinar; Mark Lochrie (EVA, 2019)

Moving Away from the Blocks: Evaluating the Usability of EduBlocks for Supporting Children to Transition from Block-Based Programming. - Gavin Sim; Mark Lochrie; Misbahu S. Zubair; Oliver Kerr; Matthew Ian Bates (INTERACT (1), 2023)

Inclusive Child Engagement in HCI: Exploring Ocean Health with Schoolchildren. - Janet C. Read; Matthew Horton; Dan Fitton; John King; Gavin Sim; Julie Allen; Ioannis Doumanis; Tony Graham; Dongjie Xu; Michelle Tierney; Mark Lochrie; I. Scott MacKenzie (IDC, 2024)

Children As Evaluators: Understanding Emotion Language Acquisition. - Ashvini Varatharaj; Janet C. Read; Matthew Horton; Mark Lochrie; Laurel Brehm (IDC, 2024)