Computer-Generated Three-Dimensional Training Environments: The Simulation, User, and Problem-Based Learning (SUPL) Approach. - Michael Garrett; Mark McMahon (Int. J. Gaming Comput. Mediat. Simulations, 2010)

Enhancing the spatial awareness of trainee submariners using 3D game engines as training tools. - Michael Garrett; Mark McMahon (Int. J. Intell. Def. Support Syst., 2010)

Applications of Binocular Parallax Stereoscopic Displays for Tasks Involving Spatial Cognition in 3D Virtual Environments. - Mark Thomas McMahon; Michael Garrett (Int. J. Gaming Comput. Mediat. Simulations, 2014)