Mark Grimshaw-Aagaard

Orcid: 0000-0003-0485-6087

Affiliations:
  • Aalborg University, Denmark
  • University of Bolton, UK (former)


According to our database1, Mark Grimshaw-Aagaard authored at least 21 papers between 2007 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
An Exploratory Study on Ultrasound Presence in Urban Spaces.
Proceedings of the AM '22: AudioMostly 2022, St. Pölten, 2022

2020
Don't extend! reduce!: the sound approach to reality.
Proceedings of the AM'20, 15th International Audio Mostly Conference, Graz, 2020

2019
Sound and the Feeling of Presence.
Proceedings of the Electronic Visualisation and the Arts, 2019

2016
User Resistance to Information System Implementations: A Dual-Mode Processing Perspective.
Inf. Syst. Manag., 2016

Being in a Virtual World: Presence, Environment, Salience, Sound.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

2015
Enochs of the modern workplace: The behaviours by which end users intentionally resist information system implementations.
J. Syst. Inf. Technol., 2015

The Sound of the Smell of my Shoes.
Proceedings of the Audio Mostly 2015 on Interaction With Sound, 2015

2014
Sounding off on sound.
Comput. Games J., 2014

Imagining sound.
Proceedings of the Audio Mostly 2014, AM '14, 2014

2013
Sonosemantics.
Proceedings of the Audio Mostly 2013, 2013

2012
The use of sound to represent data and concepts as a means to engender creative thought: some thoughts on implementation and a research agenda.
Proceedings of the Audio Mostly 2012, 2012

2011
The Uncanny Wall.
Int. J. Arts Technol., 2011

Facial expression of emotion and perception of the Uncanny Valley in virtual characters.
Comput. Hum. Behav., 2011

A climate of fear: considerations for designing a virtual acoustic ecology of fear.
Proceedings of the AM '11, 2011

Effect of Emotion and Articulation of Speech on the Uncanny Valley in Virtual Characters.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

2010
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game.
Interact. Comput., 2010

A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game.
Proceedings of the AM '10, 2010

2009
Bridging the uncanny: an impossible traverse?
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009

2008
Sound And Immersion In The First-Person Shooter.
Int. J. Intell. Games Simul., 2008

A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines.
Int. J. Comput. Games Technol., 2008

2007
Situating Gaming as a Sonic Experience: The acoustic ecology of First-Person Shooters.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007


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