The Use of ASCII Graphics in Roguelikes: Aesthetic Nostalgia and Semiotic Difference. - Mark Richard Johnson (Games Cult., 2017)

The imperative to be seen: The moral economy of celebrity video game streaming on Twitch.tv. - Mark Richard Johnson; Mark Carrigan; Tom Brock (First Monday, 2019)

Casual Games Before Casual Games: Historicizing Paper Puzzle Games in an Era of Digital Play. - Mark Richard Johnson (Games Cult., 2019)

How do players understand video game hardware: Tactility or tech-speak? - Yinyi Luo; Mark Richard Johnson (New Media Soc., 2020)

Behind the Streams: The Off-Camera Labour of Game Live Streaming. - Mark Richard Johnson (Games Cult., 2021)

Impressions of the GDMC AI Settlement Generation Challenge in Minecraft. - Christoph Salge; Claus Aranha; Adrian Brightmoore; Sean Butler; Rodrigo De Moura Canaan; Michael Cook 001; Michael Cerny Green; Hagen Fischer; Christian Guckelsberger; Jupiter Hadley; Jean-Baptiste Hervé; Mark Richard Johnson; et al. (FDG, 2022)

Humour and Comedy in Digital Game Live Streaming. - Mark Richard Johnson (New Media Soc., 2024)