Grabity: A Wearable Haptic Interface for Simulating Weight and Grasping in Virtual Reality. - Inrak Choi; Heather Culbertson; Mark Roman Miller; Alex Olwal; Sean Follmer (UIST, 2017)

Rotation Blurring: Use of Artificial Blurring to Reduce Cybersickness in Virtual Reality First Person Shooters. - Pulkit Budhiraja; Mark Roman Miller; Abhishek K. Modi; David A. Forsyth (CoRR, 2017)

Motion and Meaning: Sample-Level Nonlinear Analyses of Virtual Reality Tracking Data. - Mark Roman Miller; Hanseul Jun; Jeremy N. Bailenson (ISMAR Adjunct, 2021)

Social Presence Outside the Augmented Reality Field of View. - Mark Roman Miller; Jeremy N. Bailenson (Frontiers Virtual Real., 2021)

Synchrony within Triads using Virtual Reality. - Mark Roman Miller; Neeraj S. Sonalkar; Ade Mabogunje; Larry J. Leifer; Jeremy N. Bailenson (Proc. ACM Hum. Comput. Interact., 2021)

Stimulus Sampling With 360-Videos: Examining Head Movements, Arousal, Presence, Simulator Sickness, and Preference on a Large Sample of Participants and Videos. - Hanseul Jun; Mark Roman Miller; Fernanda Herrera; Byron Reeves; Jeremy N. Bailenson (IEEE Trans. Affect. Comput., 2022)

Body Crumple, Sound Intrusion, and Embodiment Violation: Toward a Framework for Miscommunication in VR. - Daniel Akselrad; Cyan DeVeaux; Eugy Han; Mark Roman Miller; Jeremy N. Bailenson (CSCW Companion, 2023)

Descriptive Linguistic Patterns of Group Conversations in VR. - Cyan DeVeaux; David M. Markowitz; Eugy Han; Mark Roman Miller; Jeffrey T. Hancock; Jeremy N. Bailenson (VR Workshops, 2023)

A Large-Scale Study of Proxemics and Gaze in Groups. - Mark Roman Miller; Cyan DeVeaux; Eugy Han; Nilam Ram; Jeremy N. Bailenson (VR, 2023)

The Belated Guest: Exploring the Design Space for Transforming Asynchronous Social Interactions in Virtual Reality. - Portia Wang; Mark Roman Miller; Jeremy N. Bailenson (VR Workshops, 2023)

A Large-Scale Study of Personal Identifiability of Virtual Reality Motion Over Time. - Mark Roman Miller; Eugy Han; Cyan DeVeaux; Eliot Jones; Ryan Chen; Jeremy N. Bailenson (CoRR, 2023)

People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse. - Eugy Han; Mark Roman Miller; Cyan DeVeaux; Hanseul Jun; Kristine L. Nowak; Jeffrey T. Hancock; Nilam Ram; Jeremy N. Bailenson (J. Comput. Mediat. Commun., 2023)

Socially Late, Virtually Present: The Effects of Transforming Asynchronous Social Interactions in Virtual Reality. - Portia Wang; Mark Roman Miller; Anna Carolina Muller Queiroz; Jeremy N. Bailenson (CHI, 2024)

Complexity of Agency in VR Learning Environments: Exploring Associations with Interactivity, Learning Outcomes, and Affect. - Eileen McGivney; Anna Carolina Muller Queiroz; Mark Roman Miller; Sunny Xun Liu; Brian Beams; Eugy Han; Erika S. Woolsey; Kai Frazier; Xander Petersen; Jeff T. Hancock; Jeremy N. Bailenson (iLRN (1), 2024)

Virtual Reality for Action Evaluation. - Mario De Lucas Garcia; Mark Roman Miller (CoRR, 2024)

Alone Together, Together Alone: The Effects of Social Context on Nonverbal Behavior in Virtual Reality. - Eugy Han; Cyan DeVeaux; Mark Roman Miller; Gabriella M. Harari; Jeffrey T. Hancock; Nilam Ram; Jeremy N. Bailenson (Presence Teleoperators Virtual Environ., 2024)

Multiclass AUC for Comparison of Identification Effectiveness Across Classification Set Sizes. - Mark Roman Miller (WoWMoM, 2025)

Effect of Duration and Delay on the Identifiability of VR Motion. - Mark Roman Miller; Vivek Nair; Eugy Han; Cyan DeVeaux; Christian Rack; Rui Wang 110; Brandon Huang; Marc Erich Latoschik; James F. O'Brien; Jeremy N. Bailenson (WoWMoM, 2025)

Effect of Data Degradation on Motion Re-Identification. - Vivek Nair; Mark Roman Miller; Rui Wang 110; Brandon Huang; Christian Rack; Marc Erich Latoschik; James F. O'Brien (WoWMoM, 2025)