The Vodhran - Design and Development of a Virtual Instrument. - Mark T. Marshall; Breege Moynihan; Matthias Rath 006 (ICMC, 2002)

The Virtual Bodhran - The Vodhran. - Mark T. Marshall; Matthias Rath 006; Breege Moynihan (NIME, 2002)

Evaluation of Sensors as Input Devices for Computer Music Interfaces. - Mark T. Marshall; Marcelo M. Wanderley (CMMR, 2005)

On the Development of a System for Gesture Control of Spatialization. - Mark T. Marshall; Nils Peters; Alexander Refsum Jensenius; Julien Boissinot; Marcelo M. Wanderley; Jonas Braasch (ICMC, 2006)

Vibrotactile Feedback in Digital Musical Instruments. - Mark T. Marshall; Marcelo M. Wanderley (NIME, 2006)

Gesture Control of Sound Spatialization for Live Musical Performance. - Mark T. Marshall; Joseph W. Malloch; Marcelo M. Wanderley (Gesture Workshop, 2007)

Analogue to Digital: Authenticiy vs. Sustainability in Stockhausen's MANTRA (1970). - Xenia Pestova; Mark T. Marshall; Jacob David Sudol (ICMC, 2008)

The CIRMMT/McGill Digital Orchestra Project. - Xenia Pestova; Erika Donald; Heather Hindman; Joseph W. Malloch; Mark T. Marshall; Fernando Rocha; Stephen Sinclair; D. Andrew Stewart; Marcelo M. Wanderley; Sean Ferguson (ICMC, 2009)

Would you do that?: understanding social acceptance of gestural interfaces. - Calkin Suero Montero; Jason Alexander; Mark T. Marshall; Sriram Subramanian (Mobile HCI, 2010)

Adding haptic feedback to mobile tv. - Jason Alexander; Mark T. Marshall; Sriram Subramanian (CHI Extended Abstracts, 2011)

Examining the Effects of Embedded Vibrotactile Feedback on the Feel of a Digital Musical Instrument. - Mark T. Marshall; Marcelo M. Wanderley (NIME, 2011)

Examining How Musicians Create Augmented Musical Instruments. - Dan Newton; Mark T. Marshall (NIME, 2011)

The augmentalist: enabling musicians to develop augmented musical instruments. - Dan Newton; Mark T. Marshall (TEI, 2011)

Demo hour. - Ray Yun; Mark D. Gross; Dan Newton; Mark T. Marshall; Andrew Stevenson; Christopher Perez; Roel Vertegaal; Ayumi Kawakami; Koji Tsukada; Keisuke Kambara; Itiro Siio (Interactions, 2011)

Group interaction on interactive multi-touch tables by children in India. - Izdihar Jamil; Mark J. Perry; Kenton O'Hara; Abhijit Karnik; Mark T. Marshall; Swathi Jha; Sanjay Gupta; Sriram Subramanian (IDC, 2012)

Ultra-tangibles: creating movable tangible objects on interactive tables. - Mark T. Marshall; Thomas Carter; Jason Alexander; Sriram Subramanian (CHI, 2012)

Dynamic Spatial Positioning: Physical Collaboration around Interactive Table by Children in India. - Izdihar Jamil; Kenton O'Hara; Mark J. Perry; Abhijit Karnik; Mark T. Marshall; Swathi Jha; Sanjay Gupta; Sriram Subramanian (INTERACT (4), 2013)

Rouages: Revealing the Mechanisms of Digital Musical Instruments to the Audience. - Florent Berthaut; Mark T. Marshall; Sriram Subramanian; Martin Hachet (NIME, 2013)

Quick and dirty: streamlined 3D scanning in archaeology. - Jarrod Knibbe; Kenton O'Hara; Angeliki Chrysanthi; Mark T. Marshall; Peter D. Bennett; Graeme Earl; Shahram Izadi; Mike Fraser 001 (CSCW, 2014)

Prototyping tangibles: exploring form and interaction. - Daniela Petrelli; Nick Dulake; Mark T. Marshall; Matt Willox; Fabio Caparrelli; Robin Goldberg (TEI, 2014)

From the Deposit to the Exhibit Floor: An Exploration on Giving Museum Objects Personality and Social Life. - Mark T. Marshall; Nick Dulake; Daniela Petrelli; Hub Kockelkorn (CHI Extended Abstracts, 2015)

Authoring Augmented Digital Experiences in Museums. - Martin Risseeuw; Dario Cavada; Elena Not; Massimo Zancanaro; Mark T. Marshall; Daniela Petrelli; Thomas Kubitza (AVI, 2016)

An Authoring Environment for Smart Objects in Museums: the meSch Approach. - Martin Risseeuw; Dario Cavada; Elena Not; Massimo Zancanaro; Mark T. Marshall; Daniela Petrelli; Thomas Kubitza (SERVE@AVI, 2016)

Voices from the War: Design as a Means of Understanding the Experience of Visiting Heritage. - Daniela Petrelli; Nick Dulake; Mark T. Marshall; Anna Pisetti; Elena Not (CHI, 2016)

Articulating Co-Design in Museums: Reflections on Two Participatory Processes. - Luigina Ciolfi; Gabriela Avram; Laura A. Maye; Nick Dulake; Mark T. Marshall; Dick van Dijk; Fiona E. McDermott (CSCW, 2016)

Using Tangible Smart Replicas as Controls for an Interactive Museum Exhibition. - Mark T. Marshall; Nick Dulake; Luigina Ciolfi; Daniele Duranti; Hub Kockelkorn; Daniela Petrelli (TEI, 2016)

Audio-based narratives for the trenches of World War I: Intertwining stories, places and interaction for an evocative experience. - Mark T. Marshall; Daniela Petrelli; Nick Dulake; Elena Not; Michele Marchesoni; Elisa Trenti; Anna Pisetti (Int. J. Hum. Comput. Stud., 2016)

Writing Postcards from the Museum: Composing Personalised Tangible Souvenirs. - Elena Not; Massimo Zancanaro; Mark T. Marshall; Daniela Petrelli; Anna Pisetti (CHItaly, 2017)

Tangible data souvenirs as a bridge between a physical museum visit and online digital experience. - Daniela Petrelli; Mark T. Marshall; Sinead O'Brien; Patrick McEntaggart; Ian Gwilt (Pers. Ubiquitous Comput., 2017)

Collaborating around Digital Tabletops: Children's Physical Strategies from India, the UK and Finland. - Izdihar Jamil; Calkin Suero Montero; Mark J. Perry; Kenton O'Hara; Abhijit Karnik; Kaisa Pihlainen; Mark T. Marshall; Swathi Jha; Sanjay Gupta; Sriram Subramanian (ACM Trans. Comput. Hum. Interact., 2017)

Multisensory Interactive Storytelling to Augment the Visit of a Historical House Museum. - Caroline Claisse; Daniela Petrelli; Nick Dulake; Mark T. Marshall; Luigina Ciolfi (DigitalHERITAGE/VSMM, 2018)

Exploring the Potential of the Internet of Things at a Heritage Site through Co-Design Practice. - Daniela Petrelli; Nick Dulake; Mark T. Marshall; Andrew Roberts; Frances McIntosh; Joe Savage (DigitalHERITAGE/VSMM, 2018)

Interacting with Heritage: On the Use and Potential of IoT Within the Cultural Heritage Sector. - Mark T. Marshall (IoTSMS, 2018)

Demo hour. - Dick van Dijk; Nick Dulake; Daniela Petrelli; Mark T. Marshall; Hub Kockelkorn; Elena Not; Dario Cavada; Stefano Maule; Anna Pisetti; Adriano Venturini (Interactions, 2019)

Experimenting around IoT for heritage. - Mark T. Marshall; Albrecht Schmidt 001; Thomas Kubitza (Interactions, 2019)

Can Skeuomorphic Design Provide a Better Online Banking User Experience for Older Adults? - Aaron Ellis; Mark T. Marshall (Multimodal Technol. Interact., 2019)

Crafting Critical Heritage Discourses into Interactive Exhibition Design. - Caroline Claisse; Daniela Petrelli; Luigina Ciolfi; Nick Dulake; Mark T. Marshall; Abigail C. Durrant (CHI, 2020)

Demo hour. - Patrick A. Tresset; Stephanie M. Wilson; Timothy Neate; Abi Roper; Jane Marshall; Madeline Cruice; Nantia Koulidou; Caroline Claisse; Daniela Petrelli; Luigina Ciolfi; Nick Dulake; Mark T. Marshall (Interactions, 2020)

Reworlding: Participatory Design Capabilities to Tackle Socio-Environmental Challenges. - Liesbeth Huybrechts; Mela Zuljevic; Oswald Devisch; Virginia Tassinari; Anna Seravalli; Ann Light; Seppe De Blust; Antoniadis Panagiotis; Chiara Bassetti; Nicola J. Bidwell; Maurizio Teli; Cristiano Storni; et al. (PDC (2), 2022)

An Investigation of the Use of Augmented Reality in Public Art. - Tamlyn Young; Mark T. Marshall (Multimodal Technol. Interact., 2023)

HapticWhirl, a Flywheel-Gimbal Handheld Haptic Controller for Exploring Multimodal Haptic Feedback. - Jose Luis Berna Moya; Anke van Oosterhout; Mark T. Marshall; Diego Martínez Plasencia (Sensors, 2024)