Evolving Adaptive Play for the Game of Spoof Using Genetic Programming. - Mark Wittkamp; Luigi Barone (CIG, 2006)

A Comparison of Genetic Programming and Look-up Table Learning for the Game of Spoof. - Mark Wittkamp; Luigi Barone; Lyndon While (CIG, 2007)

Using NEAT for continuous adaptation and teamwork formation in Pacman. - Mark Wittkamp; Luigi Barone; Philip Hingston (CIG, 2008)

Real-time Evolutionary Learning of Cooperative Predator-Prey Strategies. - Mark Wittkamp; Luigi Barone; Philip Hingston; Lyndon While (ACSC, 2012)

Noise tolerance for real-time evolutionary learning of cooperative predator-prey strategies. - Mark Wittkamp; Luigi Barone; Philip Hingston; Lyndon While (CIG, 2012)