Possibilities and limitations of immersive free-hand expression: a case study with professional artists. - Wille Mäkelä; Markku Reunanen; Tapio Takala (ACM Multimedia, 2004)

Virtual Pockets in Virtual Reality. - Tommi Ilmonen; Markku Reunanen (IPT/EGVE, 2005)

Näprä - Affordable Fingertip Tracking with Ultrasound. - Markku Reunanen; Karri T. Palovuori; Tommi Ilmonen; Wille Mäkelä (IPT/EGVE, 2005)

Broadcast GL: An Alternative Method for Distributing OpenGL API Calls to Multiple Rendering Slaves. - Tommi Ilmonen; Markku Reunanen; Petteri Kontio (J. WSCG, 2005)

Preserving Our Digital Heritage: Experiences from the Pelikonepeijoonit Project. - Mikko Heinonen; Markku Reunanen (History of Nordic Computing, 2007)

Demoscene Platforms: A Case Study on the Adoption of Home Computers. - Markku Reunanen; Antti Silvast (History of Nordic Computing, 2007)

Value-driven maintenance planning for a production plant. - Tony Rosqvist; Kari Laakso; Markku Reunanen (Reliab. Eng. Syst. Saf., 2009)

ImaNote: A web-based multi-user image map viewing and annotation tool. - Lily Díaz; Markku Reunanen; Blanca Acuña; Atte Timonen (ACM Journal on Computing and Cultural Heritage, 2011)

Toward Sustainability Governance in Manufacturing Networks. - Teuvo Uusitalo; Markku Reunanen; Katri Valkokari; Pasi Valkokari; Katariina Palomäki (APMS (1), 2012)

Support for Life Cycle Decision-Making in Sustainable Manufacturing - Results of an Industrial Case Study. - Teuvo Uusitalo; Jyri Hanski; Markku Reunanen; Susanna Kunttu (APMS (2), 2014)

Great Northern Machine Wars: Rivalry Between User Groups in Finland. - Petri Saarikoski; Markku Reunanen (IEEE Ann. Hist. Comput., 2014)

A Holistic User-Centered Approach to Immersive Digital Cultural Heritage Installations: Case Vrouw Maria. - Markku Reunanen; Lily Díaz; Tommi Horttana (ACM Journal on Computing and Cultural Heritage, 2014)

Gamification of Digital Gaming - Video Game Competitions and High Score Tables as Prehistory of E-Sports in Finland in the 1980s and early 1990s. - Petri Saarikoski; Jaakko Suominen; Markku Reunanen (GamiFIN, 2017)

Identifying Emotions Provoked by Unboxing in Virtual Reality. - Stefan H. Tanderup; Markku Reunanen; Martin Kraus 001 (AVR (1), 2019)