Validation: Real World System Knowledge, Types of Validity and Credibility Levels. - Marko Hofmann (ESM, 2002)

An approach to interactive deep reinforcement learning for serious games. - Aline Dobrovsky; Uwe M. Borghoff; Marko Hofmann (CogInfoCom, 2016)

Deep Reinforcement Learning in Serious Games: Analysis and Design of Deep Neural Network Architectures. - Aline Dobrovsky; Cezary W. Wilczak; Paul Hahn; Marko Hofmann; Uwe M. Borghoff (EUROCAST (2), 2017)

Applying and Augmenting Deep Reinforcement Learning in Serious Games through Interaction. - Aline Dobrovsky; Uwe M. Borghoff; Marko Hofmann (Period. Polytech. Electr. Eng. Comput. Sci., 2017)

Improving Adaptive Gameplay in Serious Games Through Interactive Deep Reinforcement Learning. - Aline Dobrovsky; Uwe M. Borghoff; Marko Hofmann (Cognitive Infocommunications, Theory and Applications, 2019)