Architecture for Agent-Mediated Personalised News Services. - Marko Turpeinen; Janne Saarela; Mari Korkea-aho; T. Puskala; Reijo Sulonen (PAAM, 1996)

Logical structure of a hypermedia newspaper. - Janne Saarela; Marko Turpeinen; T. Puskala; Mari Korkea-aho; Reijo Sulonen (Inf. Process. Manag., 1997)

Ontology Development for Flexible Content. - Sami Jokela; Marko Turpeinen; Reijo Sulonen (HICSS, 2000)

Silver Stringers and Junior Journalists: Active information producers. - Brian K. Smith; Walter Bender; Ingeborg Endte; Jack Driscoll; Marko Turpeinen; Dennis Quan (IBM Syst. J., 2000)

The Role of Structured Content in a Personalized News Service. - Sami Jokela; Marko Turpeinen; Teppo Kurki; Eerika Savia; Reijo Sulonen (HICSS, 2001)

Learning by experience: Networks in learning organizations. - Marja Kuittinen; Erkki Sutinen; Heikki Topi; Marko Turpeinen (Informatica (Slovenia), 2001)

Psychological Customization of Information - Basic Concepts, System Architecture and Applications. - Timo Saari; Marko Turpeinen (MCPC, 2003)

Towards Psychological Customization of Information for Individuals and Social Groups. - Timo Saari; Marko Turpeinen (Designing Personalized User Experiences in eCommerce, 2004)

Psychologically targeted persuasive advertising and product information in e-commerce. - Timo Saari; Niklas Ravaja; Jari Laarni; Marko Turpeinen; Kari Kallinen (ICEC, 2004)

System Architecture for Psychological Customization of Communication Technology. - Marko Turpeinen; Timo Saari (HICSS, 2004)

Emotionally Loaded Mobile Multimedia Messaging. - Timo Saari; Marko Turpeinen; Jari Laarni; Niklas Ravaja; Kari Kallinen (ICEC, 2004)

Playmakers in multiplayer game communities: their importance and motivations for participation. - Antti Salovaara; Mikael Johnson; Kalle Toiskallio; Sauli Tiitta; Marko Turpeinen (Advances in Computer Entertainment Technology, 2005)

Towards Emotionally Adapted Games based on User Controlled Emotion Knobs. - Timo Saari; Niklas Ravaja; Jari Laarni; Marko Turpeinen (DiGRA Conference, 2005)

Persuasive Games and Simulations for Personal Health Management. - Timo Saari; Niklas Ravaja; Jari Laarni; Marko Turpeinen (DiGRA Conference, 2005)

Legal and Organizational Issues in Collaborative User-Created Content. - Risto Sarvas; Marko Turpeinen; Perttu Virtanen; Herkko Hietanen; Fernando Herrera (DiGRA Conference, 2005)

Toolkit for user-created augmented reality games. - Kai Kuikkaniemi; Marko Turpeinen; Antti Salovaara; Timo Saari; Janne Vuorenmaa (MUM, 2006)

Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play? - Niklas Ravaja; Timo Saari; Marko Turpeinen; Jari Laarni; Mikko Salminen; J. Matias Kivikangas (Presence Teleoperators Virtual Environ., 2006)

Emotionally Adapted Games - An Example of a First Person Shooter. - Timo Saari; Marko Turpeinen; Kai Kuikkaniemi; Ilkka Kosunen; Niklas Ravaja (HCI (4), 2009)

Climate persuasive services: changing behavior towards low-carbon lifestyles. - Jorge Luis Zapico; Marko Turpeinen; Nils Brandt (PERSUASIVE, 2009)

The influence of implicit and explicit biofeedback in first-person shooter games. - Kai Kuikkaniemi; Toni Laitinen; Marko Turpeinen; Timo Saari; Ilkka Kosunen; Niklas Ravaja (CHI, 2010)

Carbon.to: improving the understanding of carbon dioxide information. - Jorge Luis Zapico; David Kjelkerud; Henrik Berggren; Marko Turpeinen; Nils Brandt (EnviroInfo, 2010)

Greenalytics: a tool for mash-up life cycle assessment of websites. - Jorge Luis Zapico; Marko Turpeinen; Nils Brandt (EnviroInfo, 2010)

The changing dynamics of television advertising. - Herkko A. Hietanen; Marko Turpeinen (EuroITV, 2010)

Visible - actionable - sustainable: sustainable interaction design in professional domains. - Leonardo Bonanni; Daniela K. Busse; John C. Thomas; Eli Blevis; Marko Turpeinen; Nuno Jardim Nunes (CHI Extended Abstracts, 2011)

Footprinted.org: experiences from using linked open data for environmental impact information. - Jorge Luis Zapico; Bianca Sayan; Leonardo Bonanni; Marko Turpeinen; Steve Young (EnviroInfo, 2011)

Improving Weather and Climatic Information Quality with User-Generated Observations. - Katarina Elevant; Marko Turpeinen (HICSS, 2011)

From Space to Stage: How Interactive Screens Will Change Urban Life. - Kai Kuikkaniemi; Giulio Jacucci; Marko Turpeinen; Eve E. Hoggan; Jörg Müller 001 (Computer, 2011)

Kilograms or cups of tea: Comparing footprints for better CO2 understanding. - Jorge Luis Zapico; Mona Guath; Marko Turpeinen (PsychNology J., 2011)

Spaceify: a client-edge-server ecosystem for mobile computing in smart spaces. - Petri Savolainen; Sumi Helal; Jukka Reitmaa; Kai Kuikkaniemi; Giulio Jacucci; Mikko Rinne; Marko Turpeinen; Sasu Tarkoma (MobiCom, 2013)

Lost lab of professor millennium: creating a pervasive adventure with augmented reality-based guidance. - Kai Kuikkaniemi; Andrés Lucero; Valeria Orso; Giulio Jacucci; Marko Turpeinen (Advances in Computer Entertainment, 2014)

Data Sharing und Data Networks: ein Regelwerk für sichere Datenökonomie. - Marko Turpeinen; Olli Pitkänen; Udo Bub; Claudius Seidel; Joel Himanen (Wirtschaftsinformatik Manag., 2023)

Data Mesh and Data Space: A Comparative Analysis with a Focus on Governance. - Attila Papp; Udo Bub; Viivi Lähteenoja; Kai Kuikkaniemi; Marko Turpeinen; Sami Jokela (I4CS, 2025)