Key-frame extraction algorithm using entropy difference. - Markos Mentzelopoulos; Alexandra Psarrou (Multimedia Information Retrieval, 2004)

An Unsupervised Method for Active Region Extraction in Sports Videos. - Markos Mentzelopoulos; Alexandra Psarrou; Anastassia Angelopoulou (IWANN (2), 2011)

Simulation game for training new teachers in class management. - Vassiliki Bouki; Markos Mentzelopoulos; Aristidis Protopsaltis (SIGDOC, 2011)

Explosive ordinance disposal: motion sensor simulator in nintendo wii. - Markos Mentzelopoulos; Mihai Tanasa; Aristidis Protopsaltis; Daphne Economou (SIGDOC, 2011)

Natural User Interfaces in Volume Visualisation Using Microsoft Kinect. - Anastassia Angelopoulou; José García Rodríguez 001; Alexandra Psarrou; Markos Mentzelopoulos; Bharat Reddy; Sergio Orts-Escolano; Jose Antonio Serra; Andrew Lewis (ICIAP Workshops, 2013)

Adaptive learning in motion analysis with self-organising maps. - Anastassia Angelopoulou; José García Rodríguez 001; Alexandra Psarrou; Gaurav Gupta 001; Markos Mentzelopoulos (IJCNN, 2013)

A semi-parametric approach for football video annotation. - Markos Mentzelopoulos; Alexandra Psarrou; Anastassia Angelopoulou; José García Rodríguez 001 (IJCNN, 2013)

3D gesture recognition with growing neural gas. - Jose Antonio Serra-Perez; José García Rodríguez 001; Sergio Orts-Escolano; Juan Manuel García Chamizo; Javier Montoyo-Bojo; Anastassia Angelopoulou; Alexandra Psarrou; Markos Mentzelopoulos; Andrew Lewis (IJCNN, 2013)

Model Probability in Self-organising Maps. - Anastassia Angelopoulou; Alexandra Psarrou; José García Rodríguez 001; Markos Mentzelopoulos; Gaurav Gupta 001 (IWANN (2), 2013)

Football Video Annotation Based on Player Motion Recognition Using Enhanced Entropy. - Markos Mentzelopoulos; Alexandra Psarrou; Anastassia Angelopoulou; José García Rodríguez 001 (IWANN (2), 2013)

3D Hand Pose Estimation with Neural Networks. - Jose Antonio Serra; José García Rodríguez 001; Sergio Orts-Escolano; Juan Manuel García Chamizo; Anastassia Angelopoulou; Alexandra Psarrou; Markos Mentzelopoulos; Javier Montoyo-Bojo; Enrique Domínguez (IWANN (2), 2013)

Active Foreground Region Extraction and Tracking for Sports Video Annotation. - Markos Mentzelopoulos; Alexandra Psarrou; Anastassia Angelopoulou; José García Rodríguez 001 (Neural Process. Lett., 2013)

Hardware Interfaces for VR Applications: Evaluation on Prototypes. - Markos Mentzelopoulos; Filippo Tarpini; Agazio Emanuele; Aristidis Protopsaltis (CIT/IUCC/DASC/PICom, 2015)

Evaluation of a dynamic role-playing platform for simulations based on Octalysis gamification framework. - Daphne Economou; Ioannis Doumanis; Frands Pedersen; Paresh Kathrani; Markos Mentzelopoulos; Vassiliki Bouki (Intelligent Environments (Workshops), 2015)

EdCCDroid: An Education Pilot Prototype for Introducing Code-Combat using LUA. - Conor Wood; Markos Mentzelopoulos; Aristidis Protopsaltis (Intelligent Environments (Workshops), 2015)

An Evaluation of the Efficacy of a Perceptually Controlled Immersive Environment for Learning Acupuncture. - Jeffrey Ferguson; Markos Mentzelopoulos; Aleka Psarrou (IUCC-CSS, 2016)

REVRLaw: An Immersive Way for Teaching Criminal Law Using Virtual Reality. - Markos Mentzelopoulos; James Parrish; Paresh Kathrani; Daphne Economou (iLRN, 2016)

Performance evaluation of a statistical and a neural network model for nonrigid shape-based registration. - Alexandra Psarrou; Anastassia Angelopoulou; Markos Mentzelopoulos; José García Rodríguez 001 (IPTA, 2016)

Quiz Cube: An AR mobile learning application. - Aristidis Protopsaltis; Markos Mentzelopoulos; Jeffrey Ferguson; Kanchev Kaloyan (SMAP, 2016)

Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning. - Daphne Economou; Ioannis Doumanis; Frands Pedersen; Paresh Kathrani; Markos Mentzelopoulos; Vassiliki Bouki; Nektarios Georgalas (EAI Endorsed Trans. Future Intell. Educ. Environ., 2016)

Perceptual User Interface Framework for Immersive Information Retrieval Environments (An Experimental Framework for Testing and Rapid Iteration). - Markos Mentzelopoulos; Jeffrey Ferguson; Aristidis Protopsaltis (Int. J. Interact. Mob. Technol., 2016)

Learning Languages and Complex Subjects with Memory Palaces. - Aaron Ralby; Markos Mentzelopoulos; Harriet Cook (iLRN, 2017)

Virtual Environments and Advanced Interfaces. - Daphne Economou; Markos Mentzelopoulos; Nektarios Georgalas; Jesús Carretero 001; Francisco Javier García Blas (Pers. Ubiquitous Comput., 2017)

Doctoral Colloquium - A Methodology to Evaluate the Use of Serious Games in Achieving Deep Learning: An Application for Andragogy in Human Resource Development. - Mamfe-ter Gemade; Markos Mentzelopoulos; Daphne Economou (iLRN, 2020)

Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology. - Daphne Economou; Melissa Gonzalez Russi; Ioannis Doumanis; Markos Mentzelopoulos; Vassiliki Bouki; Jeffery Ferguson (J. Univers. Comput. Sci., 2020)

Exploring Immersive Technologies in Learning. - Anasol Peña-Ríos; Daphne Economou; Markos Mentzelopoulos (J. Univers. Comput. Sci., 2020)

Special Session - Students on Game Immersion Workshop. - Markos Mentzelopoulos; David Bass-Clark (iLRN, 2021)

Work-in-progress-Gamifying the process of Learning Sign Language in VR. - Daphne Economou; Markos Mentzelopoulos; Jack Ingram; Timur Martinez-Mukimov; Shirin Primkulova; Said Abduvaliev (iLRN, 2022)

Work-In-Progress - CrimOPS - Gamified Virtual Simulations for Authentic Assessment in Criminology. - F. Jeane Gerard; Markos Mentzelopoulos; Daphne Economou; Zeeshan Khalish; Jack Ingram; Ashley Edwards (iLRN, 2022)