Merits of a Temporal Modal Logic for Narrative Discourse Generation. - Markus Eger; Camille Barot; R. Michael Young (INT/SBG@AIIDE, 2015)

Plotter: Operationalizing the Master Book of All Plots. - Markus Eger; Colin M. Potts; Camille Barot; R. Michael Young (INT/SBG@AIIDE, 2015)

Impulse: a Formal Characterization of Story. - Markus Eger; Camille Barot; Robert Michael Young (CMN, 2015)

Bardic: Generating Multimedia Narratives for Game Logs. - Camille Barot; Michael Branon; Rogelio E. Cardona-Rivera; Markus Eger; Michelle L. Glatz; Nancy L. Green; James Mattice; Colin M. Potts; Justus Robertson; Makiko Shukonobe; Laura Tateosian; Brandon R. Thorne; et al. (AIIDE Workshops, 2017)

Intentional Agents for Epistemic Games. - Markus Eger (AIIDE, 2017)

Practical Specification of Belief Manipulation in Games. - Markus Eger; Chris Martens 001 (AIIDE, 2017)

Character Beliefs in Story Generation. - Markus Eger; Chris Martens 001 (AIIDE Workshops, 2017)

An intentional AI for hanabi. - Markus Eger; Chris Martens 001; Marcela Alfaro Cordoba (CIG, 2017)

Keeping the Story Straight: A Comparison of Commitment Strategies for a Social Deduction Game. - Markus Eger; Chris Martens 001 (AIIDE, 2018)

dAIrector: Automatic Story Beat Generation through Knowledge Synthesis. - Markus Eger; Kory W. Mathewson (INT/WICED@AIIDE, 2018)

I See What You See: Integrating Eye Tracking into Hanabi Playing Agents. - Eva Tallula Gottwald; Markus Eger; Chris Martens 001 (AIIDE Workshops, 2018)

Eliminating the Impossible: A Procedurally Generated Murder Mystery. - Henry Mohr; Markus Eger; Chris Martens 001 (AIIDE Workshops, 2018)

A Study of AI Agent Commitment in One Night Ultimate Werewolf with Human Players. - Markus Eger; Chris Martens 001 (AIIDE, 2019)

Wait a second: playing Hanabi without giving hints. - Markus Eger; Daniel Gruss (FDG, 2019)

PAIndemic: A Planning Agent for Pandemic. - Pablo Sauma Chacón; Markus Eger (AIIDE, 2020)

Murder Mysteries: The White Whale of Narrative Generation? - Markus Eger (AIIDE, 2020)

Deck Archetype Prediction in Hearthstone. - Markus Eger; Pablo Sauma Chacón (FDG, 2020)

Evaluating a Plan Recognition Agent for the Game Pandemic with Human Players. - Pablo Sauma Chacón; Markus Eger (CoG, 2021)

Operationalizing Intentionality to Play Hanabi With Human Players. - Markus Eger; Chris Martens 001; Pablo Sauma Chacón; Marcela Alfaro Cordoba; Jeisson Hidalgo-Céspedes (IEEE Trans. Games, 2021)

Instant Architecture in Minecraft using Box-Split Grammars. - Markus Eger (FDG, 2022)

Observer Rules for Box-Split Grammars. - Nicholas Baron; Markus Eger (AIIDE, 2023)

Towards Automated Video Game Commentary Using Generative AI. - Noah Ranella; Markus Eger (EXAG@AIIDE, 2023)

The Tomato Festival: Towards using ChatGPT for Long-Form Discourse Generation of Plan-Based Narratives? - Maryam Dueifi; Markus Eger (INT@AIIDE, 2024)

Towards Evaluating Profession-based Gender Bias in ChatGPT and its Impact on Narrative Generation. - Alondra Marin; Markus Eger (INT@AIIDE, 2024)