Evaluation in Go by a Neural Network using Soft Segmentation. - Markus Enzenberger (ACG, 2003)

Comparison of Different Grid Abstractions for Pathfinding on Maps. - Yngvi Björnsson; Markus Enzenberger; Robert Holte; Jonathan Schaeffer 001; Peter Yap (IJCAI, 2003)

Temperature Discovery Search. - Martin Müller 003; Markus Enzenberger; Jonathan Schaeffer 001 (AAAI, 2004)

Fringe Search: Beating A* at Pathfinding on Game Maps. - Yngvi Björnsson; Markus Enzenberger; Robert C. Holte; Jonathan Schaeffer 001 (CIG, 2005)

Macro-FF: Improving AI Planning with Automatically Learned Macro-Operators. - Adi Botea; Markus Enzenberger; Martin Müller 003; Jonathan Schaeffer 001 (J. Artif. Intell. Res., 2005)

A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm. - Markus Enzenberger; Martin Müller 003 (ACG, 2009)

Fuego - An Open-Source Framework for Board Games and Go Engine Based on Monte Carlo Tree Search. - Markus Enzenberger; Martin Müller 003; Broderick Arneson; R. Segal (IEEE Trans. Comput. Intell. AI Games, 2010)