MediaBrain: Annotating Videos based on Brain-Computer Interaction. - Alireza Sahami Shirazi; Markus Funk; Florian Pfleiderer; Hendrik Glück; Albrecht Schmidt 001 (MuC, 2012)

Antonius: a mobile search engine for the physical world. - Markus Funk; Albrecht Schmidt 001; Lars Erik Holmquist (UbiComp (Adjunct Publication), 2013)

Brain Painting: Action Paintings based on BCI-Input. - Markus Funk; Michael Raschke (MuC (Workshopband), 2013)

Representing indoor location of objects on wearable computers with head-mounted displays. - Markus Funk; Robin Boldt; Bastian Pfleging; Max Pfeiffer; Niels Henze; Albrecht Schmidt 001 (AH, 2014)

An augmented workplace for enabling user-defined tangibles. - Markus Funk; Oliver Korn; Albrecht Schmidt 001 (CHI Extended Abstracts, 2014)

Using a touch-sensitive wristband for text entry on smart watches. - Markus Funk; Alireza Sahami Shirazi; Niels Henze; Albrecht Schmidt 001 (CHI Extended Abstracts, 2014)

Visualizing Locations for a Search Engine for the Physical World. - Markus Funk; Robin Boldt; Marcus Eisele; Taha Yalcin; Niels Henze; Albrecht Schmidt 001 (MuC, 2014)

Context-aware assistive systems at the workplace: analyzing the effects of projection and gamification. - Oliver Korn; Markus Funk; Stephan Abele; Thomas Hörz; Albrecht Schmidt 001 (PETRA, 2014)

DroneNavigator: Using Drones for Navigating Visually Impaired Persons. - Mauro Avila; Markus Funk; Niels Henze (ASSETS, 2015)

Using In-Situ Projection to Support Cognitively Impaired Workers at the Workplace. - Markus Funk; Sven Mayer; Albrecht Schmidt 001 (ASSETS, 2015)

TUIs in the Large: Using Paper Tangibles with Mobile Devices. - Katrin Wolf 001; Stefan Schneegass; Niels Henze; Dominik Weber; Valentin Schwind; Pascal Knierim; Sven Mayer; Tilman Dingler; Yomna Abdelrahman; Thomas Kubitza; Markus Funk; Anja Mebus; et al. (CHI Extended Abstracts, 2015)

Towards a gamification of industrial production: a comparative study in sheltered work environments. - Oliver Korn; Markus Funk; Albrecht Schmidt 001 (EICS, 2015)

Stop helping me - I'm bored!: why assembly assistance needs to be adaptive. - Markus Funk; Tilman Dingler; Jennifer Cooper; Albrecht Schmidt 001 (UbiComp/ISWC Adjunct, 2015)

Pick from here!: an interactive mobile cart using in-situ projection for order picking. - Markus Funk; Alireza Sahami Shirazi; Sven Mayer; Lars Lischke; Albrecht Schmidt 001 (UbiComp, 2015)

Towards an Optimal Viewpoint in Third-Person out-of-body Experiences. - Robin Boldt; Matthias Hoppe 001; Thomas Kosch; Markus Funk; Pascal Knierim; Bastian Pfleging; Niels Henze (MuC, 2015)

Interactive Displays through Mobile Projection. - Katrin Wolf 001; Markus Funk; Pascal Knierim; Markus Löchtefeld; Sebastian Boring (MobileHCI Adjunct, 2015)

Implicit Engagement Detection for Interactive Museums Using Brain-Computer Interfaces. - Yomna Abdelrahman; Mariam Hassib; Maria Guinea Marquez; Markus Funk; Albrecht Schmidt 001 (MobileHCI Adjunct, 2015)

A benchmark for interactive augmented reality instructions for assembly tasks. - Markus Funk; Thomas Kosch; Scott W. Greenwald; Albrecht Schmidt 001 (MUM, 2015)

Interaction Proxemics: Combining Physical Spaces for Seamless Gesture Interaction. - Tilman Dingler; Markus Funk; Florian Alt (PerDis, 2015)

An Interactive Curtain for Media Usage in the Shower. - Markus Funk; Stefan Schneegass; Michael Behringer; Niels Henze; Albrecht Schmidt 001 (PerDis, 2015)

Comparing projected in-situ feedback at the manual assembly workplace with impaired workers. - Markus Funk; Andreas Bächler; Liane Bächler; Oliver Korn; Christoph Krieger; Thomas Heidenreich; Albrecht Schmidt 001 (PETRA, 2015)

Design approaches for the gamification of production environments: a study focusing on acceptance. - Oliver Korn; Markus Funk; Albrecht Schmidt 001 (PETRA, 2015)

Cognitive Assistance in the Workplace. - Markus Funk; Albrecht Schmidt 001 (IEEE Pervasive Comput., 2015)

Comparing Tactile, Auditory, and Visual Assembly Error-Feedback for Workers with Cognitive Impairments. - Thomas Kosch; Romina Kettner; Markus Funk; Albrecht Schmidt 001 (ASSETS, 2016)

Impact of reviewing lifelogging photos on recalling episodic memories. - Passant El Agroudy; Tonja Machulla; Rufat Rzayev; Tilman Dingler; Markus Funk; Albrecht Schmidt 001; Geoff Ward; Sarah Clinch (UbiComp Adjunct, 2016)

Interactive worker assistance: comparing the effects of in-situ projection, head-mounted displays, tablet, and paper instructions. - Markus Funk; Thomas Kosch; Albrecht Schmidt 001 (UbiComp, 2016)

EVA: Exploratory Learning with Virtual Companions Sharing Attention and Context. - Scott W. Greenwald; Markus Funk; Luke Loreti; David Mayo; Pattie Maes (ICALT, 2016)

The Use and Impact of an Assistance System for Supporting Participation in Employment for Individuals with Cognitive Disabilities. - Liane Bächler; Andreas Bächler; Markus Funk; Sven Autenrieth; Georg Krüll; Thomas Hörz; Thomas Heidenreich (ICCHP (2), 2016)

SMARTKITCHEN Media Enhanced Cooking Environment. - Jürgen Scheible; Arnd Engeln; Michael Burmester 001; Gottfried Zimmermann; Tobias Keber; Uwe Schulz; Sabine Palm; Markus Funk; Uwe Schaumann (IOT, 2016)

Software-reduced touchscreen latency. - Niels Henze; Markus Funk; Alireza Sahami Shirazi (MobileHCI, 2016)

UbiBeam++: Augmenting Interactive Projection with Head-Mounted Displays. - Pascal Knierim; Markus Funk; Thomas Kosch; Anton Fedosov; Tamara Müller; Benjamin Schopf; Marc Weise; Albrecht Schmidt 001 (NordiCHI, 2016)

Automatic projection positioning based on surface suitability. - Markus Funk; Thomas Kosch; Katrin Wolf 001; Pascal Knierim; Sven Mayer; Albrecht Schmidt 001 (PerDis, 2016)

In-situ-displaydrone: facilitating co-located interactive experiences via a flying screen. - Jürgen Scheible; Markus Funk (PerDis, 2016)

DroneLandArt: landscape as organic pervasive display. - Jürgen Scheible; Markus Funk (PerDis, 2016)

Using Head-Mounted Displays and In-Situ Projection for Assistive Systems: A Comparison. - Sebastian Büttner; Markus Funk; Oliver Sand; Carsten Röcker (PETRA, 2016)

Haptic, Auditory, or Visual?: Towards Optimal Error Feedback at Manual Assembly Workplaces. - Markus Funk; Juana Heusler; Elif Akcay; Klaus Weiland; Albrecht Schmidt 001 (PETRA, 2016)

Mobile In-Situ Pick-by-Vision: Order Picking Support using a Projector Helmet. - Markus Funk; Sven Mayer; Michael Nistor; Albrecht Schmidt 001 (PETRA, 2016)

Exploring the Optimal Point of View in Third Person Out-of-Body Experiences. - Thomas Kosch; Robin Boldt; Matthias Hoppe 001; Pascal Knierim; Markus Funk (PETRA, 2016)

MotionEAP - Ein System zur Effizienzsteigerung und Assistenz bei Produktionsprozessen in Unternehmen auf Basis von Bewegungserkennung und Projektion. - Thomas Kosch; Romina Kettner; Markus Funk; Albrecht Schmidt 001 (Useware, 2016)

Eye gaze tracking with google cardboard using purkinje images. - Scott W. Greenwald; Luke Loreti; Markus Funk; Ronen Zilberman; Pattie Maes (VRST, 2016)

Survey of Interactive Displays through Mobile Projections. - Katrin Wolf 001; Markus Funk; Pascal Knierim; Markus Löchtefeld (Int. J. Mob. Hum. Comput. Interact., 2016)

DroneNavigator: Using Leashed and Free-Floating Quadcopters to Navigate Visually Impaired Travelers. - Mauro Ávila-Soto; Markus Funk; Matthias Hoppe 001; Robin Boldt; Katrin Wolf 001; Niels Henze (ASSETS, 2017)

ABBAS: An Adaptive Bio-sensors Based Assistive System. - Mai ElKomy; Yomna Abdelrahman; Markus Funk; Tilman Dingler; Albrecht Schmidt 001; Slim Abdennadher (CHI Extended Abstracts, 2017)

Tactile Drones - Providing Immersive Tactile Feedback in Virtual Reality through Quadcopters. - Pascal Knierim; Thomas Kosch; Valentin Schwind; Markus Funk; Francisco Kiss; Stefan Schneegass; Niels Henze (CHI Extended Abstracts, 2017)

One size does not fit all: challenges of providing interactive worker assistance in industrial settings. - Thomas Kosch; Yomna Abdelrahman; Markus Funk; Albrecht Schmidt 001 (UbiComp/ISWC Adjunct, 2017)

Combining semantics and augmented reality to support the human mind. - Florian Michahelles; Andrei Ciortea; Kimberly García; Markus Funk (UbiComp/ISWC Adjunct, 2017)

Investigating Social Presence and Communication with Embodied Avatars in Room-Scale Virtual Reality. - Scott W. Greenwald; Zhangyuan Wang; Markus Funk; Pattie Maes (iLRN, 2017)

HoloCollab: a shared virtual platform for physical assembly training using spatially-aware head-mounted displays. - Markus Funk; Mareike Kritzler; Florian Michahelles (IOT, 2017)

HoloLens is more than air Tap: natural and intuitive interaction with holograms. - Markus Funk; Mareike Kritzler; Florian Michahelles (IOT, 2017)

The virtual twin: controlling smart factories using a spatially-correct augmented reality representation. - Mareike Kritzler; Markus Funk; Florian Michahelles; Wolfgang Rohde (IOT, 2017)

Using virtual reality for prototyping interactive architecture. - Katrin Wolf 001; Markus Funk; Rami Khalil; Pascal Knierim (MUM, 2017)

The Design Space of Augmented and Virtual Reality Applications for Assistive Environments in Manufacturing: A Visual Approach. - Sebastian Büttner; Henrik Mucha; Markus Funk; Thomas Kosch; Mario Aehnelt; Sebastian Robert; Carsten Röcker (PETRA, 2017)

Working with Augmented Reality?: A Long-Term Analysis of In-Situ Instructions at the Assembly Workplace. - Markus Funk; Andreas Bächler; Liane Bächler; Thomas Kosch; Thomas Heidenreich; Albrecht Schmidt 001 (PETRA, 2017)

Using Drones for Art and Exergaming. - Jürgen Scheible; Markus Funk; Klen Copic Pucihar; Matjaz Kljun; Mark Lochrie; Paul Egglestone; Peter Skrlj (IEEE Pervasive Comput., 2017)

Look, a guidance drone! Assessing the Social Acceptability of Companion Drones for Blind Travelers in Public Spaces. - Mauro Ávila-Soto; Markus Funk (ASSETS, 2018)

Personalized User-Carried Single Button Interfaces as Shortcuts for Interacting with Smart Devices. - Florian Müller 003; Martin Schmitz 001; Markus Funk; Sebastian Günther 001; Niloofar Dezfuli; Max Mühlhäuser (CHI Extended Abstracts, 2018)

SmartObjects: Sixth Workshop on Interacting with Smart Objects. - Florian Müller 003; Dirk Schnelle-Walka; Tobias Grosse-Puppendahl; Sebastian Günther 001; Markus Funk; Kris Luyten; Oliver Brdiczka; Niloofar Dezfuli; Max Mühlhäuser (CHI Extended Abstracts, 2018)

CheckMate: Exploring a Tangible Augmented Reality Interface for Remote Interaction. - Sebastian Günther 001; Florian Müller 003; Martin Schmitz 001; Jan Riemann; Niloofar Dezfuli; Markus Funk; Dominik Schön; Max Mühlhäuser (CHI Extended Abstracts, 2018)

Quadcopter-Projected In-Situ Navigation Cues for Improved Location Awareness. - Pascal Knierim; Steffen Maurer; Katrin Wolf 001; Markus Funk (CHI, 2018)

Virtual Exhibitions: What do we win and what do we lose? - Katrin Wolf 001; Jens Reinhardt 001; Markus Funk (EVA, 2018)

OverTop: Breaking the Boundaries of Tangible Tabletop Environments. - Jan Riemann; Markus Funk; Martin Schmitz 001; Christian Meurisch; Max Mühlhäuser (UbiComp/ISWC Adjunct, 2018)

We should start thinking about Privacy Implications of Sonic Input in Everyday Augmented Reality! - Katrin Wolf 001; Karola Marky; Markus Funk (MuC (Workshopband), 2018)

Virtual and Augmented Reality in Everyday Context (VARECo). - Benjamin Weyers; Daniel Zielasko; Thies Pfeiffer; Markus Funk (MuC (Workshopband), 2018)

VRHapticDrones: Providing Haptics in Virtual Reality through Quadcopters. - Matthias Hoppe 001; Pascal Knierim; Thomas Kosch; Markus Funk; Lauren Futami; Stefan Schneegass; Niels Henze; Albrecht Schmidt 001; Tonja Machulla (MUM, 2018)

CaMea: Camera-Supported Workpiece Measurement for CNC Milling Machines. - Florian Müller 003; Maximilian Barnikol; Markus Funk; Martin Schmitz 001; Max Mühlhäuser (PETRA, 2018)

TactileGlove: Assistive Spatial Guidance in 3D Space through Vibrotactile Navigation. - Sebastian Günther 001; Florian Müller 003; Markus Funk; Jan Kirchner; Niloofar Dezfuli; Max Mühlhäuser (PETRA, 2018)

An Analysis of Language Impact on Augmented Reality Order Picking Training. - Nela Murauer; Florian Müller 003; Sebastian Günther 001; Dominik Schön; Nerina Pflanz; Markus Funk (PETRA, 2018)

Flyables: Exploring 3D Interaction Spaces for Levitating Tangibles. - Pascal Knierim; Thomas Kosch; Alexander Achberger; Markus Funk (TEI, 2018)

DroneCTRL: A Tangible Remote Input Control for Quadcopters. - Thomas Kosch; Markus Funk; Daniel Vietz; Marc Weise; Tamara Müller; Albrecht Schmidt 001 (UIST (Adjunct Volume), 2018)

Human-drone interaction: let's get ready for flying user interfaces! - Markus Funk (Interactions, 2018)

Comparing Learning in Virtual Reality with Learning on a 2D Screen Using Electrostatics Activities. - Scott W. Greenwald; Wiley Corning; Markus Funk; Pattie Maes (J. Univers. Comput. Sci., 2018)

Identifying Cognitive Assistance with Mobile Electroencephalography: A Case Study with In-Situ Projections for Manual Assembly. - Thomas Kosch; Markus Funk; Albrecht Schmidt 001; Lewis L. Chuang (Proc. ACM Hum. Comput. Interact., 2018)

PneumAct: Pneumatic Kinesthetic Actuation of Body Joints in Virtual Reality Environments. - Sebastian Günther 001; Mohit Makhija; Florian Müller 003; Dominik Schön; Max Mühlhäuser; Markus Funk (Conference on Designing Interactive Systems, 2019)

You Invaded my Tracking Space! Using Augmented Virtuality for Spotting Passersby in Room-Scale Virtual Reality. - Julius von Willich; Markus Funk; Florian Müller 003; Karola Marky; Jan Riemann; Max Mühlhäuser (Conference on Designing Interactive Systems, 2019)

Mind the Tap: Assessing Foot-Taps for Interacting with Head-Mounted Displays. - Florian Müller 003; Joshua McManus; Sebastian Günther 001; Martin Schmitz 001; Max Mühlhäuser; Markus Funk (CHI, 2019)

iHDI: International Workshop on Human-Drone Interaction. - Anke M. Brock; Jessica R. Cauchard; Markus Funk; Jérémie Garcia; Mohamed Khamis; Matjaz Kljun (CHI Extended Abstracts, 2019)

Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality using Curved Trajectories. - Markus Funk; Florian Müller 003; Marco Fendrich; Megan Shene; Moritz Kolvenbach; Niclas Dobbertin; Sebastian Günther 001; Max Mühlhäuser (CHI, 2019)

LookUnlock: Using Spatial-Targets for User-Authentication on HMDs. - Markus Funk; Karola Marky; Iori Mizutani; Mareike Kritzler; Simon Mayer; Florian Michahelles (CHI Extended Abstracts, 2019)

Slappyfications: Towards Ubiquitous Physical and Embodied Notifications. - Sebastian Günther 001; Florian Müller 003; Markus Funk; Max Mühlhäuser (CHI Extended Abstracts, 2019)

./trilaterate: A Fabrication Pipeline to Design and 3D Print Hover-, Touch-, and Force-Sensitive Objects. - Martin Schmitz 001; Martin Stitz; Florian Müller 003; Markus Funk; Max Mühlhäuser (CHI, 2019)

VRChairRacer: Using an Office Chair Backrest as a Locomotion Technique for VR Racing Games. - Julius von Willich; Dominik Schön; Sebastian Günther 001; Florian Müller 003; Max Mühlhäuser; Markus Funk (CHI Extended Abstracts, 2019)

How to Assess the Usability Metrics of E-Voting Schemes. - Karola Marky; Marie-Laure Zollinger; Markus Funk; Peter Y. A. Ryan; Max Mühlhäuser (Financial Cryptography Workshops, 2019)

Teachyverse: Collaborative E-Learning in Virtual Reality Lecture Halls. - Karola Marky; Florian Müller 003; Markus Funk; Alexander Geiß; Sebastian Günther 001; Martin Schmitz 001; Jan Riemann; Max Mühlhäuser (MuC, 2019)

Workshop on Virtual and Augmented Reality in Everyday Context (VARECo). - Benjamin Weyers; Daniel Zielasko; Alexander Kulik; Eike Langbehn; Markus Funk (MuC (Workshopband), 2019)

APS: a 3D human body posture set as a baseline for posture guidance. - Hesham Elsayed; Martin Weigel 001; Julius von Willich; Markus Funk; Max Mühlhäuser (PETRA, 2019)

MAPVI: meeting accessibility for persons with visual impairments. - Sebastian Günther 001; Reinhard Koutny; Naina Dhingra; Markus Funk; Christian Hirt; Klaus Miesenberger; Max Mühlhäuser; Andreas M. Kunz (PETRA, 2019)

Finding the Sweet Spot: Analyzing Unrestricted Touchscreen Interaction In-the-Wild. - Sven Mayer; Huy Viet Le; Markus Funk; Niels Henze (ISS, 2019)

Usable and Acceptable Response Delays of Conversational Agents in Automotive User Interfaces. - Markus Funk; Carie Cunningham; Duygu Kanver; Christopher Saikalis; Rohan Pansare (AutomotiveUI, 2020)

Dealing with Input Uncertainty in Automotive Voice Assistants. - Vanessa Tobisch; Markus Funk; Adam Emfield (AutomotiveUI, 2020)

Walk The Line: Leveraging Lateral Shifts of the Walking Path as an Input Modality for Head-Mounted Displays. - Florian Müller 003; Martin Schmitz 001; Daniel Schmitt 005; Sebastian Günther 001; Markus Funk; Max Mühlhäuser (CHI, 2020)

iHDI 2020: Interdisciplinary Workshop on Human-Drone Interaction. - Mehmet Aydin Baytas; Markus Funk; Sara Ljungblad; Jérémie Garcia; Joseph La Delfa; Florian 'Floyd' Mueller (CHI Extended Abstracts, 2020)

Non-Verbal Auditory Input for Controlling Binary, Discrete, and Continuous Input in Automotive User Interfaces. - Markus Funk; Vanessa Tobisch; Adam Emfield (CHI, 2020)

Improving the Usability and UX of the Swiss Internet Voting Interface. - Karola Marky; Verena Zimmermann; Markus Funk; Jörg Daubert; Kira Bleck; Max Mühlhäuser (CHI, 2020)

Workshop for designing biofeedback of driver's state and emotion in automated vehicles. - Marine Capallera; Quentin Meteier; Kevin Koch 001; Markus Funk; Mira El Kamali; Karl Daher; Omar Abou Khaled; Elena Mugellini (AutomotiveUI (adjunct), 2021)

EMMI: Empathic Human-Machine Interaction for Establishing Trust in Automated Driving. - Tobias Oetermann; Pia S. C. Dautzenberg; Gudrun Mechthild Irmgard Voß; Christopher Brockmeier; Stefan Ladwig; Patrick Gebhard; Tanja Schneeberger; Markus Funk; Raymond Brueckner; Felix Schäfer; Norbert Helff; Andreas Gomer; et al. (CoRR, 2022)