Smooth High-Quality Interactive Visualization. - Markus Grabner (SCCG, 2001)

3D MURALE: a multimedia system for archaeology. - John Cosmas; Take Itagaki; Damian Green; Edward Grabczewski; Fred Weimer; Luc Van Gool; Alexey Zalesny; Desi Vanrintel; Franz Leberl; Markus Grabner; Konrad Schindler; Konrad F. Karner; et al. (Virtual Reality, Archeology, and Cultural Heritage, 2001)

A work-flow and data model for reconstruction, management, and visualization of archaeological sites. - Stefan Hynst; Michael Gervautz; Markus Grabner; Konrad Schindler (Virtual Reality, Archeology, and Cultural Heritage, 2001)

Modeling and visualizing the cultural heritage data set of Graz. - Christopher Zach; Andreas Klaus; Joachim Bauer; Konrad F. Karner; Markus Grabner (Virtual Reality, Archeology, and Cultural Heritage, 2001)

Advanced techniques for interactive visualization of multi-resolution meshes. - Markus Grabner (Comput. Animat. Virtual Worlds, 2001)

Tree balancing for mesh simplification. - Markus Grabner (Eurographics (Short Presentations), 2002)

Feature preservation in view-dependent multiresolution meshes. - Markus Grabner (SCCG, 2002)

Compressed Adaptive Multiresolution Encoding. - Markus Grabner (WSCG, 2002)

Bakhtinian Understanding to Web Graphics. - Pavol Eliás; Andrej Ferko; Markus Grabner (CW, 2003)

Adaptive quantization with error bounds for compressed view-dependent multiresolution meshes. - Markus Grabner; Christopher Zach (Eurographics (Short Presentations), 2003)

Object identification in compressed view-dependent multiresolution meshes. - Markus Grabner; Helfried Tschemmernegg (SCCG, 2003)

Providing Multimedia Tools for Recording, Reconstruction, Visualisation and Database Storage/Access of Archaeological Excavations. - John Cosmas; T. Itegaki; Damian Green; N. Joseph; Luc Van Gool; Alexey Zalesny; Desi Vanrintel; Franz Leberl; Markus Grabner; Konrad Schindler; Konrad F. Karner; Michael Gervautz; et al. (VAST, 2003)

Web-based visualization of virtual archaeological sites. - Markus Grabner; Ralph Wozelka; Manish Mirchandani; Konrad Schindler (VAST, 2003)

WebCAME: a light-weight modular client/server multiresolution rendering system. - Markus Grabner (Web3D, 2003)

Navigation Functionality for Virtual Archaeology. - Andrej Ferko; Markus Grabner; G. Schwann; M. Sormann; Konrad Schindler (WSCG, 2003)

Compression of Arbitrary Triangle Meshes With Attributes For Selective Refinement. - Markus Grabner (WSCG, 2003)

Towards multiscale mesh denoising. - Markus Grabner (SCCG, 2004)

Improved compression of topology for view-dependent rendering. - Christopher Zach; Markus Grabner; Konrad F. Karner (SCCG, 2004)

Image Space Advection on graphics hardware. - Markus Grabner; Robert S. Laramee (SCCG, 2005)

Measurement of human cartilage geometry. - Markus Grabner; Steven Millington; Ralph Wozelka; Andrea Jammernegg (SCCG, 2007)

Fast Marker Based C-Arm Pose Estimation. - Bernhard Kainz; Markus Grabner; Matthias Rüther (MICCAI (2), 2008)

A Variational Approach to Semiautomatic Generation of Digital Terrain Models. - Markus Unger; Thomas Pock; Markus Grabner; Andreas Klaus; Horst Bischof (ISVC (2), 2009)

Ray casting of multiple volumetric datasets with polyhedral boundaries on manycore GPUs. - Bernhard Kainz; Markus Grabner; Alexander Bornik; Stefan Hauswiesner; Judith Muehl; Dieter Schmalstieg (ACM Trans. Graph., 2009)

Wavelet-based Multiresolution Isosurface Rendering. - Markus Steinberger; Markus Grabner (VG@Eurographics, 2010)