Games for games: manipulating contexts in human computation games. - Aneta Takhtamysheva; Robert Porzel; Markus Krause (KDD Workshop on Human Computation, 2009)

Playful tagging: folksonomy generation using online games. - Markus Krause; Hidir Aras (WWW, 2009)

Webpardy: harvesting QA by HC. - Hidir Aras; Markus Krause; Andreas Haller; Rainer Malaka (HCOMP@KDD, 2010)

Frontiers of a paradigm: exploring human computation with digital games. - Markus Krause; Aneta Takhtamysheva; Marion Wittstock; Rainer Malaka (HCOMP@KDD, 2010)

Advancing Large Interactive Surfaces for Use in the Real World. - Jens Teichert; Marc Herrlich; Benjamin Walther-Franks; Lasse Schwarten; Sebastian Feige; Markus Krause; Rainer Malaka (Adv. Hum. Comput. Interact., 2010)

Human computation games: A survey. - Markus Krause; Jan D. Smeddinck (EUSIPCO, 2011)

Motion-Based Games for Parkinson's Disease Patients. - Oliver Assad; Robert Hermann; Damian Lilla; Björn Mellies; Ronald Meyer; Liron Shevach; Sandra Siegel; Melanie Springer; Saranat Tiemkeo; Jens Voges; Jan Wieferich; Marc Herrlich; et al. (ICEC, 2011)

Serious Questionnaires in Playful Social Network Applications. - Aneta Takhtamysheva; Markus Krause; Jan D. Smeddinck (ICEC, 2011)

WuppDi! - Supporting Physiotherapy of Parkinson's Disease Patients via Motion-based Gaming. - Oliver Assad; Robert Hermann; Damian Lilla; Björn Mellies; Ronald Meyer; Liron Shevach; Sandra Siegel; Melanie Springer; Saranat Tiemkeo; Jens Voges; Jan Wieferich; Marc Herrlich; et al. (MuC, 2011)

Teaching Serious Games. - Marc Herrlich; Markus Krause; Rainer Malaka; Jan D. Smeddinck (MuC (Workshopband), 2011)

Playful Surveys: Easing Challenges of Human Subject Research with Online Crowds. - Markus Krause; Jan D. Smeddinck; Aneta Takhtamysheva; Velislav Markov; Nina Runge (HCOMP@AAAI, 2012)

Predicting Crowd-Based Translation Quality with Language-Independent Feature Vectors. - Nina Runge; Niklas Kilian; Jan D. Smeddinck; Markus Krause (HCOMP@AAAI, 2012)

Design and Evaluation of Parametrizable Multi-genre Game Mechanics. - Daniel Apken; Hendrik Landwehr; Marc Herrlich; Markus Krause; Dennis Paul; Rainer Malaka (ICEC, 2012)

GCI 2012 Harnessing Collective Intelligence with Games - 1st International Workshop on Systems with Homo Ludens in the Loop. - Markus Krause; Roberta Cuel; Maja Vukovic (ICEC, 2012)

Exploring User Input Metaphors for Jump and Run Games on Mobile Devices. - Kolja Lubitz; Markus Krause (ICEC, 2012)

It is about time: time aware quality management for interactive systems with humans in the loop. - Markus Krause; Robert Porzel (CHI Extended Abstracts, 2013)

A digital game to support voice treatment for parkinson's disease. - Markus Krause; Jan D. Smeddinck; Ronald Meyer (CHI Extended Abstracts, 2013)

GameLab: A Tool Suit to Support Designers of Systems with Homo Ludens in the Loop. - Markus Krause (HCOMP (Works in Progress / Demos), 2013)

Designing Systems with Homo Ludens in the Loop. - Markus Krause (Handbook of Human Computation, 2013)

VLSI implementation of a conductance-based multi-synapse using switched-capacitor circuits. - Marko Noack; Markus Krause; Christian Mayr 001; Johannes Partzsch; René Schüffny (ISCAS, 2014)

A behavioral biometrics based authentication method for MOOC's that is robust against imitation attempts. - Markus Krause (L@S, 2014)

Comparing Human and Algorithm Performance on Estimating Word-Based Semantic Similarity. - Nils Batram; Markus Krause; Paul-Olivier Dehaye (SocInfo Workshops, 2014)

Workshops Held at the First AAAI Conference on Human Computation and Crowdsourcing: A Report. - Tatiana Josephy; Matt Lease; Praveen K. Paritosh; Markus Krause; Mihai Georgescu; Michael Tjalve; Daniela Braga (AI Mag., 2014)

Homo ludens in the loop: playful human computation systems. - Markus Krause (tredition, 2014)

Connecting Collaborative & Crowd Work with Online Education. - Joseph Jay Williams; Markus Krause; Praveen K. Paritosh; Jacob Whitehill; Justin Reich; Juho Kim 001; Piotr Mitros; Neil T. Heffernan; Brian C. Keegan (CSCW Companion, 2015)

To Play or Not to Play: Interactions between Response Quality and Task Complexity in Games and Paid Crowdsourcing. - Markus Krause; René F. Kizilcec (HCOMP, 2015)

One-button recognizer: exploiting button pressing behavior for user differentiation. - Henning Pohl; Markus Krause; Michael Rohs (UbiComp, 2015)

A Playful Game Changer: Fostering Student Retention in Online Education with Social Gamification. - Markus Krause; Marc Mogalle; Henning Pohl; Joseph Jay Williams (L@S, 2015)

Improving Plagiarism Detection in Coding Assignments by Dynamic Removal of Common Ground. - Christian Domin; Henning Pohl; Markus Krause (CHI Extended Abstracts, 2016)

Connecting Online Work and Online Education at Scale. - Markus Krause; Margeret Hall; Joseph Jay Williams; Praveen K. Paritosh; John Prip; Simon Caton (CHI Extended Abstracts, 2016)

Almost an Expert: The Effects of Rubrics and Expertise on Perceived Value of Crowdsourced Design Critiques. - Alvin Yuan; Kurt Luther; Markus Krause; Sophie Isabel Vennix; Steven P. Dow; Björn Hartmann (CSCW, 2016)

Concept for printed ferroelectric sensors on coated metallic substrates. - Herbert Enser; Johannes K. Sell; Markus Krause; Michaela Schatzl-Linder; Bernhard Strauß; Bernhard Jakoby; Wolfgang Hilber (IEEE SENSORS, 2016)

Survey on and re-evaluation of wide adder architectures on FPGAs. - Thomas B. Preußer; Markus Krause (ReConFig, 2016)

Critique Style Guide: Improving Crowdsourced Design Feedback with a Natural Language Model. - Markus Krause; Thomas Garncarz; Jiaojiao Song; Elizabeth M. Gerber; Brian P. Bailey; Steven P. Dow (CHI, 2017)

Possible Confounds in Word-based Semantic Similarity Test Data. - Malay Bhattacharyya 001; Yoshihiko Suhara; Md. Mustafizur Rahman; Markus Krause (CSCW Companion, 2017)

Buying time: enabling learners to become earners with a real-world paid task recommender system. - Guanliang Chen; Dan Davis; Markus Krause; Claudia Hauff; Geert-Jan Houben (LAK, 2017)

Mooqita: Empowering Hidden Talents with a Novel Work-Learn Model. - Markus Krause; Doris Schiöberg; Jan David Smeddinck (CHI Extended Abstracts, 2018)

Micro-internships on the Margins. - Margeret Hall; Michelle Friend; Markus Krause (HCI (8), 2018)

From Learners to Earners: Enabling MOOC Learners to Apply Their Skills and Earn Money in an Online Market Place. - Guanliang Chen; Dan Davis; Markus Krause; Efthimia Aivaloglou; Claudia Hauff; Geert-Jan Houben (IEEE Trans. Learn. Technol., 2018)

Is Quality Control Pointless? - Markus Krause; Farhad Mohammad Afzali; Simon Caton; Margeret Hall (HICSS, 2019)

Mobile Game User Research: The World as Your Lab? - Jan D. Smeddinck; Markus Krause; Kolja Lubitz (CoRR, 2020)

Strategies of Naive Software Reverse Engineering: A Qualitative Analysis. - Salsabil Hamadache; Markus Krause; Malte Elson (AHFE (10), 2021)

Automated Integration of Remote Terminal Units via IEC Protocol with the Module Type Package. - Andreas Stutz; Mathias Maurmaier; Martin Schneller; Thomas Romberg; Markus Krause; Felix Stubbe (ETFA, 2022)

What Quality Control Mechanisms do We Need for High-Quality Crowd Work? - Margeret Hall; Farhad Mohammad Afzali; Markus Krause; Simon Caton (IEEE Access, 2022)