Designing Goals for Online Role-Players. - Markus Montola (DiGRA Conference, 2005)

Prosopopeia: experiences from a pervasive Larp. - Staffan Jonsson; Markus Montola; Annika Waern; Martin Ericsson (Advances in Computer Entertainment Technology, 2006)

Tangible Pleasures of Pervasive Role-Playing. - Markus Montola (DiGRA Conference, 2007)

Play it for Real: Sustained Seamless Life/Game Merger in Momentum. - Jaakko Stenros; Markus Montola; Annika Waern; Staffan Jonsson (DiGRA Conference, 2007)

Pervasive games in ludic society. - Jaakko Stenros; Markus Montola; Frans Mäyrä (Future Play, 2007)

The three-sixty illusion: designing for immersion in pervasive games. - Annika Wærn; Markus Montola; Jaakko Stenros (CHI, 2009)

Role-Playing Games: The State of Knowledge [Panel Abstracts]. - Anders Drachen; Marinka Copier; Markus Montola; Mirjam P. Eladhari; Michael Hitchens; Jaakko Stenros (DiGRA Conference, 2009)

Applying game achievement systems to enhance user experience in a photo sharing service. - Markus Montola; Timo Nummenmaa; Andrés Lucero; Marion Boberg; Hannu Korhonen (MindTrek, 2009)

The Positive Negative Experience in Extreme Role-Playing. - Markus Montola (Nordic DiGRA, 2010)

Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good. - Jaakko Stenros; Jussi Holopainen; Annika Waern; Markus Montola; Elina M. I. Ollila (DiGRA Conference, 2011)

The Making of Nordic Larp: Documenting a Tradition of Ephemeral Co-Creative Play. - Jaakko Stenros; Markus Montola (DiGRA Conference, 2011)

Applying the PLEX framework in designing for playfulness. - Juha Arrasvuori; Marion Boberg; Jussi Holopainen; Hannu Korhonen; Andrés Lucero; Markus Montola (DPPI, 2011)

A ludological view on the pervasive mixed-reality game research paradigm. - Markus Montola (Pers. Ubiquitous Comput., 2011)