Fuzzy active rules in mutimodal biometric systems. - Kornelije Rabuzin; Miroslav Baca; Markus Schatten (ITI, 2008)

A taxonomy of biometric methods. - Markus Schatten; Miroslav Baca; Kornelije Rabuzin (ITI, 2008)

Towards a General Definition of Biometric Systems - Markus Schatten; Miroslav Baca; Mirko Cubrilo (CoRR, 2009)

Mapping of Core Components Based e-Business Standards into Ontology. - Ivan Magdalenic; Boris Vrdoljak; Markus Schatten (MTSR, 2010)

Towards ontology alignment of e-business standards using OWL and F-logic. - Markus Schatten; Ivan Magdalenic; Boris Vrdoljak (Int. J. Metadata Semant. Ontologies, 2011)

Knowledge management in semantic social networks. - Markus Schatten (Comput. Math. Organ. Theory, 2013)

Organizational Architectures for Large-Scale Multi-Agent Systems' Development: An Initial Ontology. - Markus Schatten (DCAI, 2014)

Multi-agent modeling methods for massivley Multi-Player On-Line Role-Playing Games. - Markus Schatten; Igor Tomicic; Bogdan Okresa Duric (MIPRO, 2015)

Open Directory Project based universal taxonomy for Personalization of Online (Re)sources. - Jurica Seva; Markus Schatten; Petra Grd (Expert Syst. Appl., 2015)

Defining ontology combining concepts of massive multi-player online role playing games and organization of large-scale multi-agent systems. - Bogdan Okresa Duric; Markus Schatten (MIPRO, 2016)

A roadmap for scalable agent organizations in the Internet of Everything. - Markus Schatten; Jurica Seva; Igor Tomicic (J. Syst. Softw., 2016)

Towards an agent-based automated testing environment for massively multi-player role playing games. - Markus Schatten; Igor Tomicic; Bogdan Okresa Duric; Nikola Ivkovic (MIPRO, 2017)

Agents as Bots - An Initial Attempt Towards Model-Driven MMORPG Gameplay. - Markus Schatten; Bogdan Okresa Duric; Igor Tomicic; Nikola Ivkovic (PAAMS, 2017)

Automated MMORPG Testing - An Agent-Based Approach. - Markus Schatten; Bogdan Okresa Duric; Igor Tomicic; Nikola Ivkovic (PAAMS, 2017)

Reverse Engineering of the MMORPG Client Protocol. - Igor Tomicic; Petra Grd; Markus Schatten (MIPRO, 2019)

MAMbO5: a new ontology approach for modelling and managing intelligent virtual environments based on multi-agent systems. - Bogdan Okresa Duric; Jaime Andres Rincon; Carlos Carrascosa; Markus Schatten; Vicente Julián (J. Ambient Intell. Humaniz. Comput., 2019)

A Comparative Study of Gamification in Progamming Education in a Croatian High School. - Marinela Schatten; Markus Schatten (MIPRO, 2020)

A Conceptual Network Analysis of Gamification Practices in Primary and Secondary Education. - Igor Tomicic; Markus Schatten (MIPRO, 2020)

An Agent-Based Game Engine Layer for Interactive Fiction. - Markus Schatten; Bogdan Okresa Duric; Tomislav Peharda (PAAMS, 2021)

Towards an Open Ontology for Renewable Resource Management in Smart Self-Sustainable Human Settlements. - Igor Tomicic; Markus Schatten; Vadym Shkarupylo (J. Univers. Comput. Sci., 2022)

Low-sample classification in NIDS using the EC-GAN method. - Marko Zekan; Igor Tomicic; Markus Schatten (J. Univers. Comput. Sci., 2022)

Towards a Communication Specification Language for Heterogeneous Service Orchestration Based on Process Calculus and Holonic Multi-agent Systems. - Markus Schatten; Tomislav Peharda; Bogdan Okresa Duric (IDEAL (1), 2024)

Gamification System for Improved Demand-Responsive Transportation. - Pasqual Martí; Jaume Jordán; Bogdan Okresa Duric; Vicente Julián; Markus Schatten (PAAMS (Workshops), 2024)