Wavelet-based Multiresolution Isosurface Rendering. - Markus Steinberger; Markus Grabner (VG@Eurographics, 2010)

Importance-driven compositing window management. - Manuela Waldner; Markus Steinberger; Raphaël Grasset; Dieter Schmalstieg (CHI, 2011)

Stylization-based ray prioritization for guaranteed frame rates. - Bernhard Kainz; Markus Steinberger; Stefan Hauswiesner; Rostislav Khlebnikov; Dieter Schmalstieg (NPAR, 2011)

Using perceptual features to prioritize ray-based image generation. - Bernhard Kainz; Markus Steinberger; Stefan Hauswiesner; Rostislav Khlebnikov; Denis Kalkofen; Dieter Schmalstieg (SI3D, 2011)

Display-adaptive window management for irregular surfaces. - Manuela Waldner; Raphaël Grasset; Markus Steinberger; Dieter Schmalstieg (ITS, 2011)

Context-Preserving Visual Links. - Markus Steinberger; Manuela Waldner; Marc Streit; Alexander Lex; Dieter Schmalstieg (IEEE Trans. Vis. Comput. Graph., 2011)

Multi-GPU Image-based Visual Hull Rendering. - Stefan Hauswiesner; Rostislav Khlebnikov; Markus Steinberger; Matthias Straka; Gerhard Reitmayr (EGPGV@Eurographics, 2012)

Volumetric Real-Time Particle-Based Representation of Large Unstructured Tetrahedral Polygon Meshes. - Philip Voglreiter; Markus Steinberger; Dieter Schmalstieg; Bernhard Kainz (MeshMed, 2012)

OmniKinect: real-time dense volumetric data acquisition and applications. - Bernhard Kainz; Stefan Hauswiesner; Gerhard Reitmayr; Markus Steinberger; Raphaël Grasset; Lukas Gruber; Eduardo E. Veas; Denis Kalkofen; Hartmut Seichter; Dieter Schmalstieg (VRST, 2012)

Ray prioritization using stylization and visual saliency. - Markus Steinberger; Bernhard Kainz; Stefan Hauswiesner; Rostislav Khlebnikov; Denis Kalkofen; Dieter Schmalstieg (Comput. Graph., 2012)

Procedural Texture Synthesis for Zoom-Independent Visualization of Multivariate Data. - Rostislav Khlebnikov; Bernhard Kainz; Markus Steinberger; Marc Streit; Dieter Schmalstieg (Comput. Graph. Forum, 2012)

Interactive Self-Organizing Windows. - Markus Steinberger; Manuela Waldner; Dieter Schmalstieg (Comput. Graph. Forum, 2012)

Softshell: dynamic scheduling on GPUs. - Markus Steinberger; Bernhard Kainz; Bernhard Kerbl; Stefan Hauswiesner; Michael Kenzel; Dieter Schmalstieg (ACM Trans. Graph., 2012)

Dynamisches Resourcen Scheduling auf Grafik-Prozessoren. - Markus Steinberger (Ausgezeichnete Informatikdissertationen, 2013)

Adaptive ghosted views for Augmented Reality. - Denis Kalkofen; Eduardo E. Veas; Stefanie Zollmann; Markus Steinberger; Dieter Schmalstieg (ISMAR, 2013)

Noise-Based Volume Rendering for the Visualization of Multivariate Volumetric Data. - Rostislav Khlebnikov; Bernhard Kainz; Markus Steinberger; Dieter Schmalstieg (IEEE Trans. Vis. Comput. Graph., 2013)

Show me the invisible: visualizing hidden content. - Thomas Geymayer; Markus Steinberger; Alexander Lex; Marc Streit; Dieter Schmalstieg (CHI, 2014)

Parallel Irradiance Caching for Interactive Monte-Carlo Direct Volume Rendering. - Rostislav Khlebnikov; Philip Voglreiter; Markus Steinberger; Bernhard Kainz; Dieter Schmalstieg (Comput. Graph. Forum, 2014)

Parallel generation of architecture on the GPU. - Markus Steinberger; Michael Kenzel; Bernhard Kainz; Joerg H. Mueller; Peter Wonka; Dieter Schmalstieg (Comput. Graph. Forum, 2014)

On-the-fly generation and rendering of infinite cities on the GPU. - Markus Steinberger; Michael Kenzel; Bernhard Kainz; Peter Wonka; Dieter Schmalstieg (Comput. Graph. Forum, 2014)

Whippletree: task-based scheduling of dynamic workloads on the GPU. - Markus Steinberger; Michael Kenzel; Pedro Boechat; Bernhard Kerbl; Mark Dokter; Dieter Schmalstieg (ACM Trans. Graph., 2014)

Reyes rendering on the GPU. - Martin Sattlecker; Markus Steinberger (SCCG, 2015)

Interactive Disassembly Planning for Complex Objects. - Bernhard Kerbl; Denis Kalkofen; Markus Steinberger; Dieter Schmalstieg (Comput. Graph. Forum, 2015)

An overview of dynamic resource scheduling on graphics processors. - Markus Steinberger (it Inf. Technol., 2015)

Fast Volume Reconstruction From Motion Corrupted Stacks of 2D Slices. - Bernhard Kainz; Markus Steinberger; Wolfgang Wein; Maria Kuklisova-Murgasova; Christina Malamateniou; Kevin Keraudren; Thomas Torsney-Weir; Mary A. Rutherford; Paul Aljabar; Joseph V. Hajnal; Daniel Rueckert (IEEE Trans. Medical Imaging, 2015)

How naive is naive SpMV on the GPU? - Markus Steinberger; Andreas Derler; Rhaleb Zayer; Hans-Peter Seidel (HPEC, 2016)

Visualization-Guided Evaluation of Simulated Minimally Invasive Cancer Treatment. - Philip Voglreiter; Michael Hofmann 003; Christoph Ebner; Roberto Blanco Sequeiros; Horst Rupert Portugaller; Jurgen J. Fütterer; Michael Moche; Markus Steinberger; Dieter Schmalstieg (VCBM/MedViz, 2016)

Fast ANN for High-Quality Collaborative Filtering. - Yun-Ta Tsai; Markus Steinberger; Dawid Pajak; Kari Pulli (Comput. Graph. Forum, 2016)

Representing and scheduling procedural generation using operator graphs. - Pedro Boechat; Mark Dokter; Michael Kenzel; Hans-Peter Seidel; Dieter Schmalstieg; Markus Steinberger (ACM Trans. Graph., 2016)

Effective static bin patterns for sort-middle rendering. - Bernhard Kerbl; Michael Kenzel; Dieter Schmalstieg; Markus Steinberger (High Performance Graphics, 2017)

Autonomous, independent management of dynamic graphs on GPUs. - Martin Winter; Rhaleb Zayer; Markus Steinberger (HPEC, 2017)

Sparse matrix assembly on the GPU through multiplication patterns. - Rhaleb Zayer; Markus Steinberger; Hans-Peter Seidel (HPEC, 2017)

Dynamic scheduling for efficient hierarchical sparse matrix operations on the GPU. - Andreas Derler; Rhaleb Zayer; Hans-Peter Seidel; Markus Steinberger (ICS, 2017)

Globally homogeneous, locally adaptive sparse matrix-vector multiplication on the GPU. - Markus Steinberger; Rhaleb Zayer; Hans-Peter Seidel (ICS, 2017)

ShapeGenetics: Using Genetic Algorithms for Procedural Modeling. - Karl Haubenwallner; Hans-Peter Seidel; Markus Steinberger (Comput. Graph. Forum, 2017)

Hierarchical Bucket Queuing for Fine-Grained Priority Scheduling on the GPU. - Bernhard Kerbl; Michael Kenzel; Dieter Schmalstieg; Hans-Peter Seidel; Markus Steinberger (Comput. Graph. Forum, 2017)

A GPU-Adapted Structure for Unstructured Grids. - Rhaleb Zayer; Markus Steinberger; Hans-Peter Seidel (Comput. Graph. Forum, 2017)

The Broker Queue: A Fast, Linearizable FIFO Queue for Fine-Granular Work Distribution on the GPU. - Bernhard Kerbl; Michael Kenzel; Joerg H. Mueller; Dieter Schmalstieg; Markus Steinberger (ICS, 2018)

Shading Atlas Streaming Demonstration. - Joerg H. Mueller; Philip Voglreiter; Mark Dokter; Thomas Neff; Mina Makar; Markus Steinberger; Dieter Schmalstieg (ISMAR Adjunct, 2018)

A scalable queue for work distribution on GPUs. - Bernhard Kerbl; Joerg H. Mueller; Michael Kenzel; Dieter Schmalstieg; Markus Steinberger (PPoPP, 2018)

faimGraph: high performance management of fully-dynamic graphs under tight memory constraints on the GPU. - Martin Winter; Daniel Mlakar; Rhaleb Zayer; Hans-Peter Seidel; Markus Steinberger (SC, 2018)

Human upper-body inverse kinematics for increased embodiment in consumer-grade virtual reality. - Mathias Parger; Joerg H. Mueller; Dieter Schmalstieg; Markus Steinberger (VRST, 2018)

On Dynamic Scheduling for the GPU and its Applications in Computer Graphics and Beyond. - Markus Steinberger (IEEE Computer Graphics and Applications, 2018)

AlSub: Fully Parallel Subdivision for Modeling and Rendering. - Daniel Mlakar; Martin Winter; Hans-Peter Seidel; Markus Steinberger; Rhaleb Zayer (CoRR, 2018)

On-the-fly Vertex Reuse for Massively-Parallel Software Geometry Processing. - Michael Kenzel; Bernhard Kerbl; Wolfgang Tatzgern; Elena Ivanchenko; Dieter Schmalstieg; Markus Steinberger (Proc. ACM Comput. Graph. Interact. Tech., 2018)

Revisiting The Vertex Cache: Understanding and Optimizing Vertex Processing on the modern GPU. - Bernhard Kerbl; Michael Kenzel; Elena Ivanchenko; Dieter Schmalstieg; Markus Steinberger (Proc. ACM Comput. Graph. Interact. Tech., 2018)

A high-performance software graphics pipeline architecture for the GPU. - Michael Kenzel; Bernhard Kerbl; Dieter Schmalstieg; Markus Steinberger (ACM Trans. Graph., 2018)

Shading atlas streaming. - Joerg H. Mueller; Philip Voglreiter; Mark Dokter; Thomas Neff; Mina Makar; Markus Steinberger; Dieter Schmalstieg (ACM Trans. Graph., 2018)

Layered fields for natural tessellations on surfaces. - Rhaleb Zayer; Daniel Mlakar; Markus Steinberger; Hans-Peter Seidel (ACM Trans. Graph., 2018)

Breadth-First Search on Dynamic Graphs using Dynamic Parallelism on the GPU. - Dominik Tödling; Martin Winter; Markus Steinberger (HPEC, 2019)

Adaptive sparse matrix-matrix multiplication on the GPU. - Martin Winter; Daniel Mlakar; Rhaleb Zayer; Hans-Peter Seidel; Markus Steinberger (PPoPP, 2019)

Shading atlas streaming demonstration. - Joerg H. Mueller; Thomas Neff; Philip Voglreiter; Mina Makar; Markus Steinberger; Dieter Schmalstieg (SIGGRAPH Emerging Technologies, 2019)

Hierarchical Rasterization of Curved Primitives for Vector Graphics Rendering on the GPU. - Mark Dokter; Jozef Hladky; Mathias Parger; Dieter Schmalstieg; Hans-Peter Seidel; Markus Steinberger (Comput. Graph. Forum, 2019)

Tessellated Shading Streaming. - Jozef Hladky; Hans-Peter Seidel; Markus Steinberger (Comput. Graph. Forum, 2019)

The camera offset space: real-time potentially visible set computations for streaming rendering. - Jozef Hladky; Hans-Peter Seidel; Markus Steinberger (ACM Trans. Graph., 2019)

Software for the paper: Adaptive sparse matrix-matrix multiplication on the GPU. - Martin Winter; Daniel Mlakar; Hans-Peter Seidel; Markus Steinberger (Zenodo, 2019)

Fast Multi-View Rendering for Real-Time Applications. - Johannes Unterguggenberger; Bernhard Kerbl; Markus Steinberger; Dieter Schmalstieg; Michael Wimmer 001 (EGPGV@Eurographics/EuroVis, 2020)

Ouroboros: virtualized queues for dynamic memory management on GPUs. - Martin Winter; Daniel Mlakar; Mathias Parger; Markus Steinberger (ICS, 2020)

spECK: accelerating GPU sparse matrix-matrix multiplication through lightweight analysis. - Mathias Parger; Martin Winter; Daniel Mlakar; Markus Steinberger (PPoPP, 2020)

Stochastic Substitute Trees for Real-Time Global Illumination. - Wolfgang Tatzgern; Benedikt Mayr; Bernhard Kerbl; Markus Steinberger (I3D, 2020)

Subdivision-Specialized Linear Algebra Kernels for Static and Dynamic Mesh Connectivity on the GPU. - Daniel Mlakar; Martin Winter; Pascal Stadlbauer; Hans-Peter Seidel; Markus Steinberger; Rhaleb Zayer (Comput. Graph. Forum, 2020)

Interactive Modeling of Cellular Structures on Surfaces with Application to Additive Manufacturing. - Pascal Stadlbauer; Daniel Mlakar; Hans-Peter Seidel; Markus Steinberger; Rhaleb Zayer (Comput. Graph. Forum, 2020)

Are van Emde Boas trees viable on the GPU? - Benedikt Mayr; Alexander Weinrauch; Mathias Parger; Markus Steinberger (HPEC, 2021)

Speculative Parallel Reverse Cuthill-McKee Reordering on Multi- and Many-core Architectures. - Daniel Mlakar; Martin Winter; Mathias Parger; Markus Steinberger (IPDPS, 2021)

Are dynamic memory managers on GPUs slow?: a survey and benchmarks. - Martin Winter; Mathias Parger; Daniel Mlakar; Markus Steinberger (PPoPP, 2021)

SnakeBinning: Efficient Temporally Coherent Triangle Packing for Shading Streaming. - Jozef Hladky; Hans-Peter Seidel; Markus Steinberger (Comput. Graph. Forum, 2021)

DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks. - Thomas Neff; Pascal Stadlbauer; Mathias Parger; Andreas Kurz; Joerg H. Mueller; Chakravarty R. Alla Chaitanya; Anton Kaplanyan; Markus Steinberger (Comput. Graph. Forum, 2021)

DONeRF: Towards Real-Time Rendering of Neural Radiance Fields using Depth Oracle Networks. - Thomas Neff; Pascal Stadlbauer; Mathias Parger; Andreas Kurz; Chakravarty R. Alla Chaitanya; Anton Kaplanyan; Markus Steinberger (CoRR, 2021)

Temporally Adaptive Shading Reuse for Real-Time Rendering and Virtual Reality. - Joerg H. Mueller; Thomas Neff; Philip Voglreiter; Markus Steinberger; Dieter Schmalstieg (ACM Trans. Graph., 2021)

DONeRF: Evaluation Dataset. - Thomas Neff; Pascal Stadlbauer; Mathias Parger; Andreas Kurz; Joerg H. Mueller; Chakravarty R. Alla Chaitanya; Anton Kaplanyan; Markus Steinberger (TU Graz Repo, 2021)

DeltaCNN: End-to-End CNN Inference of Sparse Frame Differences in Videos. - Mathias Parger; Chengcheng Tang; Christopher D. Twigg; Cem Keskin; Robert Wang 002; Markus Steinberger (CVPR, 2022)

AdaNeRF: Adaptive Sampling for Real-Time Rendering of Neural Radiance Fields. - Andreas Kurz; Thomas Neff; Zhaoyang Lv; Michael Zollhöfer; Markus Steinberger (ECCV (17), 2022)

CUDA and Applications to Task-based Programming. - Bernhard Kerbl; Michael Kenzel; Martin Winter; Markus Steinberger (Eurographics (Tutorials), 2022)

Meshlets and How to Shade Them: A Study on Texture-Space Shading. - Thomas Neff; Joerg H. Mueller; Markus Steinberger; Dieter Schmalstieg (Comput. Graph. Forum, 2022)

DeltaCNN: End-to-End CNN Inference of Sparse Frame Differences in Videos. - Mathias Parger; Chengcheng Tang; Christopher D. Twigg; Cem Keskin; Robert Y. Wang; Markus Steinberger (CoRR, 2022)

MotionDeltaCNN: Sparse CNN Inference of Frame Differences in Moving Camera Videos. - Mathias Parger; Chengcheng Tang; Thomas Neff; Christopher D. Twigg; Cem Keskin; Robert Wang 002; Markus Steinberger (CoRR, 2022)

Gradient-based Weight Density Balancing for Robust Dynamic Sparse Training. - Mathias Parger; Alexander Ertl; Paul Eibensteiner; Joerg H. Mueller; Martin Winter; Markus Steinberger (CoRR, 2022)

QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction. - Jozef Hladky; Michael Stengel; Nicholas Vining; Bernhard Kerbl; Hans-Peter Seidel; Markus Steinberger (ACM Trans. Graph., 2022)

UNOC: Understanding Occlusion for Embodied Presence in Virtual Reality. - Mathias Parger; Chengcheng Tang; Yuanlu Xu; Christopher D. Twigg; Lingling Tao; Yijing Li; Robert Wang 002; Markus Steinberger (IEEE Trans. Vis. Comput. Graph., 2022)

PSAO: Point-Based Split Rendering for Ambient Occlusion. - Thomas Neff; Brian Budge; Zhao Dong 001; Dieter Schmalstieg; Markus Steinberger (High Performance Graphics (Symposium Papers), 2023)

Surface Light Cones: Sharing Direct Illumination for Efficient Multi-viewer Rendering. - Pascal Stadlbauer; Alexander Weinrauch; Wolfgang Tatzgern; Markus Steinberger (High Performance Graphics (Symposium Papers), 2023)

Efficient Rendering of Participating Media for Multiple Viewpoints. - Robert Stojanovic; Alexander Weinrauch; Wolfgang Tatzgern; Andreas Kurz; Markus Steinberger (High Performance Graphics (Symposium Papers), 2023)

Clouds in the Cloud: Efficient Cloud-Based Rendering of Real-Time Volumetric Clouds. - Alexander Weinrauch; Stephan Lorbek; Wolfgang Tatzgern; Pascal Stadlbauer; Markus Steinberger (High Performance Graphics (Symposium Papers), 2023)

MotionDeltaCNN: Sparse CNN Inference of Frame Differences in Moving Camera Videos with Spherical Buffers and Padded Convolutions. - Mathias Parger; Chengcheng Tang; Thomas Neff; Christopher D. Twigg; Cem Keskin; Robert Wang 002; Markus Steinberger (ICCV, 2023)

AnyQ: An Evaluation Framework for Massively-Parallel Queue Algorithms. - Michael Kenzel; Stefan Lemme; Richard Membarth; Matthias Kurtenacker; Hugo Devillers; Markus Steinberger; Philipp Slusallek (IPDPS, 2023)

Analyzing the Internals of Neural Radiance Fields. - Lukas Radl; Andreas Kurz; Markus Steinberger (CoRR, 2023)

A Variational Loop Shrinking Analogy for Handle and Tunnel Detection and Reeb Graph Construction on Surfaces. - Alexander Weinrauch; Daniel Mlakar; Hans-Peter Seidel; Markus Steinberger; Rhaleb Zayer (Comput. Graph. Forum, 2023)

Trim Regions for Online Computation of From-Region Potentially Visible Sets. - Philip Voglreiter; Bernhard Kerbl; Alexander Weinrauch; Joerg H. Mueller; Thomas Neff; Markus Steinberger; Dieter Schmalstieg (ACM Trans. Graph., 2023)

Effect-based Multi-viewer Caching for Cloud-native Rendering. - Alexander Weinrauch; Wolfgang Tatzgern; Pascal Stadlbauer; Alexis Crickx; Jozef Hladky; Arno Coomans; Martin Winter; Joerg H. Mueller; Markus Steinberger (ACM Trans. Graph., 2023)

LAENeRF: Local Appearance Editing for Neural Radiance Fields. - Lukas Radl; Michael Steiner 011; Andreas Kurz; Markus Steinberger (CVPR, 2024)

Analyzing the Internals of Neural Radiance Fields. - Lukas Radl; Andreas Kurz; Michael Steiner 011; Markus Steinberger (CVPR Workshops, 2024)

Taming 3DGS: High-Quality Radiance Fields with Limited Resources. - Saswat Subhajyoti Mallick; Rahul Goel; Bernhard Kerbl; Markus Steinberger; Francisco Vicente Carrasco 001; Fernando De la Torre (SIGGRAPH Asia, 2024)

End-to-End Compressed Meshlet Rendering. - Daniel Mlakar; Markus Steinberger; Dieter Schmalstieg (Comput. Graph. Forum, 2024)

Real-time Neural Rendering of Dynamic Light Fields. - Arno Coomans; Edoardo A. Dominici; Christian Döring; Joerg H. Mueller; Jozef Hladky; Markus Steinberger (Comput. Graph. Forum, 2024)

StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering. - Lukas Radl; Michael Steiner 011; Mathias Parger; Alexander Weinrauch; Bernhard Kerbl; Markus Steinberger (ACM Trans. Graph., 2024)

Frustum Volume Caching for Accelerated NeRF Rendering. - Michael Steiner 011; Thomas Köhler 006; Lukas Radl; Markus Steinberger (Proc. ACM Comput. Graph. Interact. Tech., 2024)

Radiance Caching with On-Surface Caches for Real-Time Global Illumination. - Wolfgang Tatzgern; Alexander Weinrauch; Pascal Stadlbauer; Joerg H. Mueller; Martin Winter; Markus Steinberger (Proc. ACM Comput. Graph. Interact. Tech., 2024)

Adaptive Multi-view Radiance Caching for Heterogeneous Participating Media. - Pascal Stadlbauer; Wolfgang Tatzgern; Jörg H. Müller; Martin Winter; Robert Stojanovic; Alexander Weinrauch; Markus Steinberger (Comput. Graph. Forum, 2025)

AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering. - Michael Steiner 011; Thomas Köhler 006; Lukas Radl; Felix Windisch; Dieter Schmalstieg; Markus Steinberger (CoRR, 2025)

VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality. - Xuechang Tu; Lukas Radl; Michael Steiner 011; Markus Steinberger; Bernhard Kerbl; Fernando De la Torre (Proc. ACM Comput. Graph. Interact. Tech., 2025)

SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction. - Lukas Radl; Felix Windisch; Thomas Deixelberger; Jozef Hladky; Michael Steiner 011; Dieter Schmalstieg; Markus Steinberger (CoRR, 2025)

DreamAnywhere: Object-Centric Panoramic 3D Scene Generation. - Edoardo Alberto Dominici; Jozef Hladky; Floor Verhoeven; Lukas Radl; Thomas Deixelberger; Stefan Ainetter; Philipp Drescher; Stefan Hauswiesner; Arno Coomans; Giacomo Nazzaro; Konstantinos Vardis; Markus Steinberger (CoRR, 2025)

A LoD of Gaussians: Unified Training and Rendering for Ultra-Large Scale Reconstruction with External Memory. - Felix Windisch; Lukas Radl; Thomas Köhler 006; Michael Steiner 011; Dieter Schmalstieg; Markus Steinberger (CoRR, 2025)