Butterfly Effect: An Augmented Reality Puzzle Game. - Marleigh Norton; Blair MacIntyre (ISMAR, 2005)

AR gone wild: two approaches to using augmented reality learning games in Zoos. - Judy Perry; Eric Klopfer; Marleigh Norton; Dan Sutch; Richard Sandford; Keri Facer (ICLS (3), 2008)

Easy to use and incredibly difficult: on the mythical border between interface and gameplay. - Jesper Juul; Marleigh Norton (FDG, 2009)