The Social Nature of Programming: Children and Fluency. - Maria Cecília Calani Baranauskas; Marleny Luque Carbajal (HCI (2), 2017)

Collaborative Meaning Construction in Socioenactive Systems: Study with the mBot. - Ricardo Caceffo; Eliana Alves Moreira; Rodrigo Bonacin; Júlio Cesar dos Reis; Marleny Luque Carbajal; João Vilhete V. D'Abreu; Camilla V. L. T. Brennand; Luma Lombello; José Armando Valente; Maria Cecília Calani Baranauskas (HCI (25), 2019)

Creative Learning and Artefacts Making: Promises and Challenges in Practice. - Eliana Alves Moreira; Marleny Luque Carbajal; Maria Cecília Calani Baranauskas (HCI (25), 2019)

Using ethnographic data to support preschool children's game design. - Marleny Luque Carbajal; M. Cecília C. Baranauskas (IHC, 2019)

Programação Tangível no Mundo Físico: TaPrEC + Sphero. - Bruna Zanetti Panaggio; Marleny Luque Carbajal; Maria Cecília Calani Baranauskas (Revista Brasileira de Informática na Educ., 2019)

Multimodal Analysis of Preschool Children's Embodied Interaction with a Tangible Programming Environment. - Marleny Luque Carbajal; M. Cecília C. Baranauskas (HCI (2), 2020)

Analyzing the socioenactive dimensions of creative learning environments with preschool children. - Marleny Luque Carbajal; M. Cecília C. Baranauskas (IHC, 2020)

Enactive Interaction in Support of Creative Learning: A Systematic Literature Review. - Marleny Luque Carbajal; Maria Cecília Calani Baranauskas (Int. J. Hum. Comput. Interact., 2025)