Towards Design Strategies for the Persuasive Gameplay Experience. - Martijn Kors (CHI PLAY, 2015)

A Foundation for the Persuasive Gameplay Experience. - Martijn Kors; Erik D. Van der Spek; Ben A. M. Schouten (FDG, 2015)

A Breathtaking Journey. On the Design of an Empathy-Arousing Mixed-Reality Game. - Martijn J. L. Kors; Gabriele Ferri 001; Erik D. Van der Spek; Cas Ketel; Ben A. M. Schouten (CHI PLAY, 2016)

Arguing on the Holodeck.: Designing Immersive Interactive Entertainment with Persuasive Intent. - Martijn J. L. Kors; Karel Millenaar; Erik D. Van der Spek; Gabriele Ferri 001; Ben A. M. Schouten; Alyea Sandovar; Cas Ketel; Joris Dormans (CHI PLAY (Companion), 2017)

Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality Games. - Martijn J. L. Kors; Karel Millenaar; Erik D. Van der Spek; Gabriele Ferri 001; Ben A. M. Schouten; Tim Marsh (ICEC, 2017)

You; the Observer, Partaker or Victim. Delineating Three Perspectives to Empathic Engagement in Persuasive Games using Immersive Technologies. - Martijn J. L. Kors; Erik D. Van der Spek; Gabriele Ferri 001; Ben A. M. Schouten (CHI PLAY (Companion), 2018)

The Case of This War of Mine: A Production Studies Perspective on Moral Game Design. - Stephanie de Smale; Martijn J. L. Kors; Alyea Sandovar (Games Cult., 2019)

The Curious Case of the Transdiegetic Cow, or a Mission to Foster Other-Oriented Empathy Through Virtual Reality. - Martijn J. L. Kors; Erik D. Van der Spek; Julia Ayumi Bopp; Karel Millenaar; Rutger L. van Teutem; Gabriele Ferri 001; Ben A. M. Schouten (CHI, 2020)