Entwicklung mobiler Anwendungen für situatives Wissen in der Medizin. - Jasminko Novak; Martin Böckle; Sabrina Ziebarth (MuC (Workshopband), 2012)

Mobile Anwendungen für Medizin und Gesundheit. - Jasminko Novak; Jürgen Ziegler 001; Ulrich Hoppe; Andreas Holzinger; Christoph Heintze; Martin Böckle (MuC (Workshopband), 2012)

Collaborative Visual Annotations For Knowledge Exchange in Practical Medical Training. - Martin Böckle; Svenja Schröder; Jasminko Novak (ECTEL-meets-ECSCW, 2013)

Entwicklung mobiler Anwendungen für nutzergeneriertes Wissen in der ärztlichen Weiterbildung. - Jasminko Novak; Svenja Schröder; Martin Böckle; Per Verheyen; Sabrina Ziebarth; Heinz Ulrich Hoppe; Anna Kötteritzsch; Jürgen Ziegler 001; Christoph Heintze (i-com, 2013)

Explorative analysis of applying collaborative visual annotations in online discussions to support the ideation of products or services. - Martin Böckle; Jasminko Novak (CSCWD, 2015)

Bridging the Utilitarian-Hedonic Divide in Crowdsourcing Applications. - Mark S. Melenhorst; Jasminko Novak; Isabel Micheel; Martha A. Larson; Martin Böckle (CrowdMM@ACM Multimedia, 2015)

A Crowd-Powered System for Fashion Similarity Search. - Theodoros Semertzidis; Jasminko Novak; Michalis Lazaridis; Mark S. Melenhorst; Isabel Micheel; Dimitrios Michalopoulos; Martin Böckle; Michael G. Strintzis; Petros Daras (ACM Trans. Intell. Syst. Technol., 2016)

Towards adaptive Gamification: a synthesis of current Developments. - Martin Böckle; Jasminko Novak; Markus Bick (ECIS, 2017)

A Design Framework for Adaptive Gamification Applications. - Martin Böckle; Isabel Micheel; Markus Bick; Jasminko Novak (HICSS, 2018)

Designing at the Intersection of Gamification and Persuasive Technology to Incentivize Energy-Saving. - Martin Böckle; Kwaku Yeboah-Antwi (I3E, 2019)

Social Media Information Literacy - What Does It Mean and How Can We Measure It? - Matthias Murawski; Julian Bühler; Martin Böckle; Jan M. Pawlowski; Markus Bick (I3E, 2019)

Towards a Framework for the Classification of Usability Issues. - Martin Böckle; Jens Rühmkorf (INTERACT (4), 2019)

Exploring gamified persuasive system design for energy saving. - Martin Böckle; Jasminko Novak; Markus Bick (J. Enterp. Inf. Manag., 2020)

Can You Trust the Black Box? The Effect of Personality Traits on Trust in AI-Enabled User Interfaces. - Martin Böckle; Kwaku Yeboah-Antwi; Iana Kouris (HCI (36), 2021)

The Impact of Artificial Intelligence on the Investment Decision Process in Venture Capital Firms. - Sarah Röhm; Markus Bick; Martin Böckle (HCI (35), 2022)

How to Design for the Metaverse: A Strategic Design Perspective. - Martin Böckle; Flynn Booler-Stewart; Kristina Woolsey (MetaCom, 2023)

Toward a Design Theory of User-Centered Score Mechanics for Gamified Competency Development. - Martin Böckle; Markus Bick; Jasminko Novak (Inf. Syst. Manag., 2023)