Live, audio-visual communication systems for distance learning: experience, heuristics, and ISDN. - Martin Colbert; Catherine Voglimacci; Anthony Finkelstein (Behav. Inf. Technol., 1995)

Illustration of immature HCI engineering: carry forward in the development of military planning systems. - Martin Colbert (1995)

Towards the development of classes of interaction: Initial illustration with reference to off-load planning. - Martin Colbert; John Long (Behav. Inf. Technol., 1996)

The Application of Process Models of Information Seeking During Conceptual Design: The Case of an Intranet Resource for the Re-Use of Multimedia Training Material in the Motor Industry. - Martin Colbert; Christof Peltason; Rolf Fricke; Mariana Sanderson (Symposium on Designing Interactive Systems, 1997)

Style guides and their application: The case of Microsoft 'Windows' and a remote tutoring environment. - Martin Colbert (Behav. Inf. Technol., 1997)

The Application of Structured User Interface Development Methods to Data Intensive Systems: Some Common Characteristics. - Martin Colbert (UIDIS, 1999)

A diary study of rendezvousing: implications for position-aware computing and communications for the general public. - Martin Colbert (GROUP, 2001)

A Diary Study of Rendezvousing: Implications for Position-Aware Communications for Mobile Groups. - Martin Colbert (INTERACT, 2001)

A Diary Study of Rendezvousing: Group Size, Time Pressure and Connectivity. - Martin Colbert (Mobile HCI, 2002)

Age Differences in Rendezvousing: 18-30s Vs. 31-45s. - Martin Colbert (APCHI, 2004)

Usage and user experience of communication before and during rendezvous. - Martin Colbert (Behav. Inf. Technol., 2005)

User experience of communication before and during rendezvous: interim results. - Martin Colbert (Pers. Ubiquitous Comput., 2005)

Age differences rendezvousing: reminders for side-stepping. - Martin Colbert (Pers. Ubiquitous Comput., 2005)

Important context changes for talking and text messaging during homeward commutes. - Martin Colbert; David Livingstone (Behav. Inf. Technol., 2006)

Persuading users to perform follow-on tasks: an initial case study. - Martin Colbert; Makayla Lewis; Jarinee Chattratichart; Nalini Edwards (ECCE, 2008)

TalkMaths Better ! Evaluating and Improving an Intelligent Interface for Creating and Editing Mathematical Text. - Angela Michelle Wigmore; Eckhard Pflügel; Gordon Hunter; James Denholm-Price; Martin Colbert (Intelligent Environments, 2010)

Does 'Letting Go of the Words' Increase Engagement: a traffic study. - Martin Colbert; Angela Boodoo (CHI Extended Abstracts, 2011)

Studying information interaction in context: some lessons for traffic experiments. - Martin Colbert; Adam Oliver (IIiX, 2012)

Modelling contexts for information interaction as "360°" user journeys: an initial illustration with reference to pregnant women quitting smoking. - Nalini Edwards; Martin Colbert (IIiX, 2012)

Web Analytics: The New Purpose towards Predictive Mobile Games. - Mathew Burns; Martin Colbert (Advances in Computer Entertainment, 2013)

The Effect of Credibility of Host Site Upon Click Rate through Sponsored Content. - Martin Colbert; Adam Oliver; Eleni Oikonomou (PERSUASIVE, 2014)

Interactive Forecasts: Exploring Very Uncertain Projections of Quantitative Variables: How might we display very uncertain projections of quantitative variables, so that everyday users make better decisions? - Martin Colbert (ECCE, 2023)