Den Schrecken im Blick: Eye Tracking und Survival Horror-Spiele. - Martin Dechant; Markus Heckner; Christian Wolff 001 (MuC (Workshopband), 2013)

Virtuelle Rekonstruktion des Regensburger Ballhauses. - Martin Dechant; Manuel Burghardt (DHd, 2015)

Potential of virtual reality as a diagnostic tool for social anxiety: A pilot study. - Martin Dechant; Sabine Trimpl; Christian Wolff 001; Andreas Mühlberger; Youssef Shiban (Comput. Hum. Behav., 2017)

Empirical Evaluation of Hybrid Gaze-Controller Selection Techniques in a Gaming Context. - Martin Dechant; Ian Stavness; Aristides Mairena; Regan L. Mandryk (CHI PLAY, 2018)

EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games. - Michael Lankes; Joshua Newn; Bernhard Maurer; Eduardo Velloso; Martin Dechant; Hans Gellersen (CHI PLAY (Companion), 2018)

FTVR in VR: Evaluation of 3D Perception With a Simulated Volumetric Fish-Tank Virtual Reality Display. - Dylan Brodie Fafard; Ian Stavness; Martin Dechant; Regan L. Mandryk; Qian Zhou; Sidney S. Fels (CHI, 2019)

In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs. - Martin Dechant; Susanne Poeller; Colby Johanson; Katelyn Wiley; Regan L. Mandryk (CHI, 2020)

Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games. - Martin Kocur; Martin Johannes Dechant; Michael Lankes; Christian Wolff 001; Regan L. Mandryk (ETRA Short Papers, 2020)

A Baseline Study of Emphasis Effects in Information Visualization. - Aristides Mairena; Martin Dechant; Carl Gutwin; Andy Cockburn (Graphics Interface, 2020)

Meeting You, Seeing Me: The Role of Social Anxiety, Visual Feedback, and Interface Layout in a Get-to-Know-You Task via Video Chat. - Matthew K. Miller 001; Martin Johannes Dechant; Regan L. Mandryk (CHI, 2021)

Assessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming Task. - Martin Johannes Dechant; Julian Frommel; Regan L. Mandryk (CHI, 2021)

Shocking advantage! Improving digital game performance using non-invasive brain stimulation. - Maximilian A. Friehs; Martin Dechant; Sarah Vedress; Christian Frings; Regan L. Mandryk (Int. J. Hum. Comput. Stud., 2021)

How Avatar Customization Affects Fear in a Game-based Digital Exposure Task for Social Anxiety. - Martin Johannes Dechant; Max Valentin Birk; Youssef Shiban; Knut Schnell; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2021)

The Potential of Video Game Streaming as Exposure Therapy for Social Anxiety. - Julian Frommel; Martin Johannes Dechant; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2021)

(Don't) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming task. - Martin Johannes Dechant; Robin Welsch; Julian Frommel; Regan L. Mandryk (CHI, 2022)

Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm Players. - Martin Johannes Dechant; Max Valentin Birk; Kathrin Gerling (CHI PLAY (Companion), 2023)

Playing a Flawless Character? Exploring Differences Between Experts and Novices in Tabletop Role-Playing Games and Potential Benefits for Well-Being. - Susanne Poeller; Martin Dechant; Regan L. Mandryk (FDG, 2023)

Assessing the relationship between subjective trust, confidence measurements, and mouse trajectory characteristics in an online task. - Martin Dechant; Susanne Poeller; Benedikt Hosp; Olga Lukashova-Sanz; Alexandra Sipatchin; Siegfried Wahl (CoRR, 2023)

In the user's eyes we find trust: Using gaze data as a predictor or trust in an artifical intelligence. - Martin Johannes Dechant; Olga Lukashova-Sanz; Siegfried Wahl (CoRR, 2023)

VisionaryVR: An Optical Simulation Tool for Evaluating and Optimizing Vision Correction Solutions in Virtual Reality. - Benedikt W. Hosp; Martin Dechant; Yannick Sauer; Rajat Agarwala; Siegfried Wahl (CoRR, 2023)

Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic Environments. - Susanne Poeller; Martin Johannes Dechant; Madison Klarkowski; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2023)

Exploring the Design Space of Input Modalities for Working in Mixed Reality on Long-haul Flights. - Wen Mo; Martin Johannes Dechant; Nicolai Marquardt; Amid Ayobi; Aneesha Singh; Catherine Holloway (Conference on Designing Interactive Systems, 2024)

Navigating the Virtual Gaze: Social Anxiety's Role in VR Proxemics. - Beatriz Mello; Robin Welsch; Marissa Christien Verbokkem; Pascal Knierim; Martin Johannes Dechant (CHI, 2024)

Knowledge Work on Airplanes: Challenges, Workarounds, and Design Implications. - Wen Mo; Martin Johannes Dechant; Nicolai Marquardt; Amid Ayobi; Aneesha Singh; Catherine Holloway (CHI Extended Abstracts, 2024)

Cheat Codes as External Support for Players Navigating Fear of Failure and Self-Regulation Challenges In Digital Games. - Karla Waldenmeier; Susanne Poeller; Martin Johannes Dechant; Nicola Baumann; Regan L. Mandryk (CHI, 2024)

Playing with Prejudice: Do Colour Scheme and Hypersexualization of Women In Games Influence Player Decisions, Perceptions, and Avatar Appeal? - Susanne Poeller; Martin Johannes Dechant; Regan L. Mandryk (FDG, 2024)

VisionaryVR: An Optical Simulation Tool for Evaluating and Optimizing Vision Correction Solutions in Virtual Reality. - Benedikt W. Hosp; Martin Dechant; Yannick Sauer; Björn Severitt; Rajat Agarwala; Siegfried Wahl (Sensors, 2024)

You Got It in Your Hands: Stop-Signal Modality Influences on Reactive Response Inhibition with Gaming Controls. - Nikola Markiewicz; Miruna Russa; Annemiek Fokkens; Martin Dechant; Maximilian A. Friehs (Int. J. Hum. Comput. Interact., 2024)

Exploring Positionality in HCI: Perspectives, Trends, and Challenges. - Aneesha Singh; Martin Johannes Dechant; Dilisha Patel; Ewan Soubutts; Giulia Barbareschi; Amid Ayobi; Nikki Newhouse (CHI, 2025)