SiXton's curse - Simulator X demonstration. - Martin Fischbach; Dennis Wiebusch; Anke Giebler-Schubert; Marc Erich Latoschik; Stephan Rehfeld; Henrik Tramberend (VR, 2011)

Blending Real and Virtual Worlds Using Self-reflection and Fiducials. - Martin Fischbach; Dennis Wiebusch; Marc Erich Latoschik; Gerd Bruder; Frank Steinicke (ICEC, 2012)

smARTbox A Portable Setup for Intelligent Interactive Applications. - Martin Fischbach; Dennis Wiebusch; Marc Erich Latoschik; Gerd Bruder; Frank Steinicke (MuC (Workshopband), 2012)

A Mixed Reality Space for Tangible User Interaction. - Martin Fischbach; Christian Treffs; David Cyborra; Alexander Strehler; Thomas Wedler; Gerd Bruder; Andreas Pusch; Marc Erich Latoschik; Frank Steinicke (VR/AR, 2012)

Evaluation von Headtracking in interaktiven virtuellen Umgebungen auf Basis der Kinect. - Dennis Wiebusch; Martin Fischbach; Alexander Strehler; Marc Erich Latoschik; Gerd Bruder; Frank Steinicke (VR/AR, 2012)

smARTbox: out-of-the-box technologies for interactive art and exhibition. - Martin Fischbach; Marc Erich Latoschik; Gerd Bruder; Frank Steinicke (VRIC, 2012)

Evaluating scala, actors, & ontologies for intelligent realtime interactive systems. - Dennis Wiebusch; Martin Fischbach; Marc Erich Latoschik; Henrik Tramberend (VRST, 2012)

Engineering Variance: Software Techniques for Scalable, Customizable, and Reusable Multimodal Processing. - Marc Erich Latoschik; Martin Fischbach (HCI (1), 2014)

Exploring multimodal interaction techniques for a mixed reality digital surface. - Martin Fischbach; Chris Zimmerer; Anke Giebler-Schubert; Marc Erich Latoschik (ISMAR, 2014)

Fusion of Mixed-Reality Tabletop and Location-Based Applications for Pervasive Games. - Chris Zimmerer; Martin Fischbach; Marc Erich Latoschik (ITS, 2014)

Software Techniques for Multimodal Input Processing in Realtime Interactive Systems. - Martin Fischbach (ICMI, 2015)

Semantics-based software techniques for maintainable multimodal input processing in real-time interactive systems. - Martin Fischbach; Dennis Wiebusch; Marc Erich Latoschik (SEARIS, 2016)

An intelligent multimodal mixed reality real-time strategy game. - Sascha Link; Berit Barkschat; Chris Zimmerer; Martin Fischbach; Dennis Wiebusch; Jean-Luc Lugrin; Marc Erich Latoschik (VR, 2016)

Low-cost raycast-based coordinate system registration for consumer depth cameras. - Dennis Wiebusch; Martin Fischbach; Florian Niebling; Marc Erich Latoschik (VR, 2016)

A low-cost, variable, interactive surface for mixed-reality tabletop games. - Martin Fischbach; Hendrik Striepe; Marc Erich Latoschik; Birgit Lugrin (VRST, 2016)

Maintainable management and access of lexical knowledge for multimodal virtual reality interfaces. - Chris Zimmerer; Martin Fischbach; Marc Erich Latoschik (VRST, 2016)

Semantic Entity-Component State Management Techniques to Enhance Software Quality for Multimodal VR-Systems. - Martin Fischbach; Dennis Wiebusch; Marc Erich Latoschik (IEEE Trans. Vis. Comput. Graph., 2017)

Enhancing Software Quality of Multimodal Interactive Systems. - Martin Fischbach (2017)

Follow the White Robot - A Role-Playing Game with a Robot Game Master. - Martin Fischbach; Jean-Luc Lugrin; Michael Brandt; Marc Erich Latoschik; Chris Zimmerer; Birgit Lugrin (AAMAS, 2018)

Effects of VE Transition Techniques on Presence, Illusion of Virtual Body Ownership, Efficiency, and Naturalness. - Sebastian Oberdörfer; Martin Fischbach; Marc Erich Latoschik (SUI, 2018)

Space Tentacles - Integrating Multimodal Input into a VR Adventure Game. - Chris Zimmerer; Martin Fischbach; Marc Erich Latoschik (VR, 2018)

Semantic Fusion for Natural Multimodal Interfaces using Concurrent Augmented Transition Networks. - Chris Zimmerer; Martin Fischbach; Marc Erich Latoschik (Multimodal Technol. Interact., 2018)

Brain Activity in Virtual Reality: Assessing Signal Quality of High-Resolution EEG While Using Head-Mounted Displays. - Stephan Hertweck; Desiée Weber; Hisham Alwanni; Fabian Unruh; Martin Fischbach; Marc Erich Latoschik; Tonio Ball (VR, 2019)

Finally on Par?! Multimodal and Unimodal Interaction for Open Creative Design Tasks in Virtual Reality. - Chris Zimmerer; Erik Wolf; Sara Wolf; Martin Fischbach; Jean-Luc Lugrin; Marc Erich Latoschik (ICMI, 2020)

Computing Object Selection Difficulty in VR using Run-time Contextual Analysis. - Chris Zimmerer; Ronja Heinrich; Martin Fischbach; Jean-Luc Lugrin; Marc Erich Latoschik (VRST, 2020)

A Case Study on the Rapid Development of Natural and Synergistic Multimodal Interfaces for XR Use-Cases. - Chris Zimmerer; Martin Fischbach; Marc Erich Latoschik (CHI Extended Abstracts, 2022)

Reducing the Cognitive Load of Playing a Digital Tabletop Game with a Multimodal Interface. - Chris Zimmerer; Philipp Krop; Martin Fischbach; Marc Erich Latoschik (CHI, 2022)

Are You Referring to Me? - Giving Virtual Objects Awareness. - René Stingl; Chris Zimmerer; Martin Fischbach; Marc Erich Latoschik (ISMAR Adjunct, 2022)

Automatic cybersickness detection by deep learning of augmented physiological data from off-the-shelf consumer-grade sensors. - Murat Yalçin; Andreas Halbig; Martin Fischbach; Marc Erich Latoschik (Frontiers Virtual Real., 2024)