Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds. - Steve Benford; John Bowers 001; Paul Chandler; Luigina Ciolfi; Martin Flintham; Mike Fraser 001; Chris Greenhalgh; Tony Hall; Sten-Olof Hellström; Shahram Izadi; Tom Rodden; Holger Schnädelbach; et al. (UbiComp, 2001)

The visitor as virtual archaeologist: explorations in mixed reality technology to enhance educational and social interaction in the museum. - Tony Hall; Luigina Ciolfi; Liam J. Bannon; Mike Fraser 001; Steve Benford; John Bowers 001; Chris Greenhalgh; Sten-Olof Hellström; Shahram Izadi; Holger Schnädelbach; Martin Flintham (Virtual Reality, Archeology, and Cultural Heritage, 2001)

The augurscope: a mixed reality interface for outdoors. - Holger Schnädelbach; Boriana Koleva; Martin Flintham; Mike Fraser 001; Shahram Izadi; Paul Chandler; Malcolm Foster; Steve Benford; Chris Greenhalgh; Tom Rodden (CHI, 2002)

Applications of Temporal Links: Recording and Replaying Virtual Environments. - Chris Greenhalgh; Martin Flintham; Jim Purbrick; Steve Benford (VR, 2002)

Citywide: Supporting Interactive Digital Experiences Across Physical Space. - Shahram Izadi; Mike Fraser 001; Steve Benford; Martin Flintham; Chris Greenhalgh; Tom Rodden; Holger Schnädelbach (Pers. Ubiquitous Comput., 2002)

Where on-line meets on the streets: experiences with mobile mixed reality games. - Martin Flintham; Steve Benford; Rob Anastasi; Terry Hemmings; Andy Crabtree; Chris Greenhalgh; Nick Tandavanitj; Matt Adams; Ju Row-Farr (CHI, 2003)

Uncle Roy all around you: mixing games and theatre on the city streets. - Martin Flintham; Rob Anastasi; Steve Benford; Adam Drozd; James Mathrick; Duncan Rowland; Amanda Oldroyd; Jon Sutton; Nick Tandavanitj; Matt Adams; Ju Row-Farr (DiGRA Conference, 2003)

Coping with Uncertainty in a Location-Based Game. - Steve Benford; Rob Anastasi; Martin Flintham; Adam Drozd; Andy Crabtree; Chris Greenhalgh; Nick Tandavanitj; Matt Adams; Ju Row-Farr (IEEE Pervasive Comput., 2003)

Orchestrating a mixed reality game 'on the ground'. - Andy Crabtree; Steve Benford; Tom Rodden; Chris Greenhalgh; Martin Flintham; Rob Anastasi; Adam Drozd; Matt Adams; Ju Row-Farr; Nick Tandavanitj; Anthony Steed (CHI, 2004)

The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game. - Steve Benford; William Seager; Martin Flintham; Rob Anastasi; Duncan Rowland; Jan Humble; Danae Stanton; John Bowers 001; Nick Tandavanitj; Matt Adams; Ju Row Farr; Amanda Oldroyd; et al. (UbiComp, 2004)

Painting the town red: configuring location-based games by colouring maps. - Martin Flintham (Advances in Computer Entertainment Technology, 2005)

Life on the edge: supporting collaboration in location-based experiences. - Steve Benford; Duncan Rowland; Martin Flintham; Adam Drozd; Richard Hull 002; Josephine Reid; Jo Morrison; Keri Facer (CHI, 2005)

The multimedia challenges raised by pervasive games. - Mauricio Capra; Milena Radenkovic 001; Steve Benford; Leif Oppermann; Adam Drozd; Martin Flintham (ACM Multimedia, 2005)

Designing for the opportunities and risks of staging digital experiences in public settings. - Steve Benford; Andy Crabtree; Stuart Reeves; Jennifer G. Sheridan; Alan J. Dix; Martin Flintham; Adam Drozd (CHI, 2006)

Can you see me now? - Steve Benford; Andy Crabtree; Martin Flintham; Adam Drozd; Rob Anastasi; Mark Paxton; Nick Tandavanitj; Matt Adams; Ju Row-Farr (ACM Trans. Comput. Hum. Interact., 2006)

Addressing Mobile Phone Diversity in Ubicomp Experience Development. - Chris Greenhalgh; Steve Benford; Adam Drozd; Martin Flintham; Alastair Hampshire; Leif Oppermann; Keir Smith; Christoph von Tycowicz (UbiComp, 2007)

Day of the Figurines: Supporting Episodic Storytelling on Mobile Phones. - Martin Flintham; Gabriella Giannachi; Steve Benford; Matt Adams (International Conference on Virtual Storytelling, 2007)

The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game. - Andy Crabtree; Steve Benford; Mauricio Capra; Martin Flintham; Adam Drozd; Nick Tandavanitj; Matt Adams; Ju Row Farr (Comput. Support. Cooperative Work., 2007)

Ubikequitous computing: designing interactive experiences for cyclists. - Duncan Rowland; Martin Flintham; Leif Oppermann; Joe Marshall; Alan Chamberlain; Boriana Koleva; Steve Benford; Citlali Perez (Mobile HCI, 2009)

Supporting mobile mixed-reality experiences. - Martin Flintham (2009)

Embedded Mixed Reality Environments. - Holger Schnädelbach; Areti Galani; Martin Flintham (The Engineering of Mixed Reality Systems, 2010)

A case study of exploding places, a mobile location-based game. - Martin Flintham; Chris Greenhalgh; Tom Lodge; Alan Chamberlain; Mark Paxton; Rachel Jacobs; Matt Watkins; Robin Shackford (Advances in Computer Entertainment Technology, 2011)

Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation. - Martin Flintham; Stuart Reeves; Patrick Brundell; Tony Glover; Steve Benford; Duncan Rowland; Boriana Koleva; Chris Greenhalgh; Matt Adams; Nick Tandavanitj; Ju Row Farr (ECSCW, 2011)

Standardisation strategies for the android platform: The politics of the stack. - Catherine E. A. Mulligan; Richard Mortier; Robert J. Houghton; Hanif Rahemtulla; Martin Flintham; Christian Nord (ICIN, 2011)

Lessons from Touring a Location-Based Experience. - Leif Oppermann; Martin Flintham; Stuart Reeves; Steve Benford; Chris Greenhalgh; Joe Marshall; Matt Adams; Ju Row Farr; Nick Tandavanitj (Pervasive, 2011)

Locating experience: touring a pervasive performance. - Alan Chamberlain; Leif Oppermann; Martin Flintham; Steve Benford; Peter Tolmie; Matt Adams; Ju Row Farr; Nick Tandavanitj; Joe Marshall; Tom Rodden (Pers. Ubiquitous Comput., 2011)

Creating the spectacle: Designing interactional trajectories through spectator interfaces. - Steve Benford; Andy Crabtree; Martin Flintham; Chris Greenhalgh; Boriana Koleva; Matt Adams; Nick Tandavanitj; Ju Row Farr; Gabriella Giannachi; Irma Lindt (ACM Trans. Comput. Hum. Interact., 2011)

"Act natural": instructions, compliance and accountability in ambulatory experiences. - Peter Tolmie; Steve Benford; Martin Flintham; Patrick Brundell; Matt Adams; Nicholas Tandavantij; Ju Row Farr; Gabriella Giannachi (CHI, 2012)

Less is more: classifying mobile interactions to support context sensing in journeys. - Claudia Krehl; Sarah Sharples; Martin Flintham (BCS HCI, 2013)

Participate: Pervasive Computing for Environmental Campaigns. - Alan Chamberlain; Dominic Price; Martin Flintham; Kevin Glover; Chris Greenhalgh; Steve Benford; Andy Gower; Amanda Gower (HCI (29), 2013)

The timestreams platform: artist mediated participatory sensing for environmental discourse. - Jesse M. Blum; Martin Flintham; Rachel Jacobs; Victoria Shipp; Genovefa Kefalidou; Michael A. Brown; Derek McAuley (UbiComp, 2013)

Understanding underutilisation: methods for studying fruit and vegetable buying behaviours. - Victoria Shipp; Martin Flintham; Richard Mortier; Brigitte A. Graf; Mehdi Maqbool; Behrang Parhizkar (UbiComp (Adjunct Publication), 2013)

Team reactions to voiced agent instructions in a pervasive game. - Stuart Moran; Nadia Pantidi; Khaled Bachour; Joel E. Fischer; Martin Flintham; Tom Rodden; Simon Evans; Simon Johnson (IUI, 2013)

Performance-Led Research in the Wild. - Steve Benford; Chris Greenhalgh; Andy Crabtree; Martin Flintham; Brendan Walker; Joe Marshall; Boriana Koleva; Stefan Rennick Egglestone; Gabriella Giannachi; Matt Adams; Nick Tandavanitj; Ju Row Farr (ACM Trans. Comput. Hum. Interact., 2013)

Exploring the Relationship between Location and Behaviour in Out of Hours Hospital Care. - Michael A. Brown; James Pinchin; Jesse M. Blum; Sarah Sharples; Dominic Shaw; Gemma Housley; Sam Howard; Susan Jackson; Martin Flintham; Kelly Benning; John Blakey (HCI (27), 2014)

Studying MarathonLive: consent for in-the-wild research. - Edward Anstead; Martin Flintham; Steve Benford (UbiComp Adjunct, 2014)

Majority report: Citizen empowerment through collaborative sensemaking. - Jesse M. Blum; Genovefa Kefalidou; Robert J. Houghton; Martin Flintham; Unna Arunachalam; Murray Goulden (ISCRAM, 2014)

ERiSA: Building Emotionally Realistic Social Game-Agents Companions. - Andry Chowanda; Peter Blanchfield; Martin Flintham; Michel F. Valstar (IVA, 2014)

Understanding mass participatory pervasive computing systems for environmental campaigns. - Alan Chamberlain; Mark Paxton; Kevin Glover; Martin Flintham; Dominic Price; Chris Greenhalgh; Steve Benford; Peter Tolmie; Eiman Kanjo; Amanda Gower; Andy Gower; Dawn Woodgate; et al. (Pers. Ubiquitous Comput., 2014)

The Malthusian Paradox: performance in an alternate reality game. - Elizabeth Evans; Martin Flintham; Sarah Martindale (Pers. Ubiquitous Comput., 2014)

Provenance for the People: An HCI Perspective on the W3C PROV Standard through an Online Game. - Khaled Bachour; Richard Wetzel; Martin Flintham; Trung Dong Huynh; Tom Rodden; Luc Moreau 001 (CHI, 2015)

The Data Driven Lives of Wargaming Miniatures. - Dimitrios Paris Darzentas; Michael A. Brown; Martin Flintham; Steve Benford (CHI, 2015)

Run Spot Run: Capturing and Tagging Footage of a Race by Crowds of Spectators. - Martin D. Flintham; Raphael Velt; Max L. Wilson 001; Edward J. Anstead; Steve Benford; Anthony Brown 001; Timothy Pearce; Dominic Price; James Sprinks (CHI, 2015)

I'd Hide You: Performing Live Broadcasting in Public. - Stuart Reeves; Christian Greiffenhagen; Martin Flintham; Steve Benford; Matt Adams; Ju Row Farr; Nicholas Tandavantij (CHI, 2015)

Understanding food consumption lifecycles using wearable cameras. - Kher Hui Ng; Victoria Shipp; Richard Mortier; Steve Benford; Martin Flintham; Tom Rodden (Pers. Ubiquitous Comput., 2015)

Computational Models of Emotion, Personality, and Social Relationships for Interactions in Games: (Extended Abstract). - Andry Chowanda; Peter Blanchfield; Martin Flintham; Michel F. Valstar (AAMAS, 2016)

Playing with Social and Emotional Game Companions. - Andry Chowanda; Martin Flintham; Peter Blanchfield; Michel F. Valstar (IVA, 2016)

Bread stories: understanding the drivers of bread consumption for digital food customisation. - Nadia Pantidi; Paris Selinas; Martin Flintham; Sharon Baurley; Tom Rodden (OZCHI, 2017)

Falling for Fake News: Investigating the Consumption of News via Social Media. - Martin Flintham; Christian Karner; Khaled Bachour; Helen Creswick; Neha Gupta; Stuart Moran (CHI, 2018)

Object-focused mixed reality storytelling: technology-driven content creation and dissemination for engaging user experiences. - Dimitrios Paris Darzentas; Martin Flintham; Steve Benford (PCI, 2018)

The Connected Shower: Studying Intimate Data in Everyday Life. - Hyosun Kwon; Joel E. Fischer; Martin Flintham; James A. Colley (Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018)

Now Wash Your Hands: Understanding Food Legislation Compliance in a Virtual Reality Restaurant Kitchen. - Martin Flintham; Richard Hyde; Paul Tennent; Jan-Hinrik Meyer-Sahling; Stuart Moran (CHI PLAY, 2020)

Plastic Buttons, Complex People: An Ethnomethodology-informed Ethnography of a Video Game Museum. - Velvet Spors; Gisela Reyes-Cruz; Harriet R. Cameron; Martin Flintham; Pat Brundell; David Murphy (CHI PLAY, 2020)

Modalities of Expression: Capturing Embodied Knowledge in Cooking. - Sharon Baurley; Bruna Petreca; Paris Selinas; Mark Selby; Martin Flintham (TEI, 2020)

Probing IoT-based consumer services: 'insights' from the connected shower. - Andy Crabtree; Lewis Hyland; James A. Colley; Martin Flintham; Joel E. Fischer; Hyosun Kwon (Pers. Ubiquitous Comput., 2020)

Selling Glossy, Easy Futures: A Feminist Exploration of Commercial Mental-Health-focused Self-Care Apps' Descriptions in the Google Play Store. - Velvet Spors; Hanne Gesine Wagner; Martin Flintham; Pat Brundell; David Murphy (CHI, 2021)

"It's not just for the Past but it's for the Here and Now": Gift-Giver Perspectives on the Memory Machine to Gift Digital Memories. - Rebecca Gibson; Camilla May Babbage; Hanne Gesine Wagner; Dominic Price; Sarah Martindale; Neil Chadborn; Sachiyo Ito-Jaeger; Dimitrios Paris Darzentas; Helena Webb; Rachel Jacobs; Ayça Atabey; Boriana Koleva; et al. (Conference on Designing Interactive Systems, 2023)

Gifting the Past in the Present: An Exploration of Evoking Nostalgia through Hybrid Gifts. - Rebecca Gibson; Boriana Koleva; Martin Flintham; Heidi Winklhofer (Conference on Designing Interactive Systems, 2023)

C&C Festival of Hybrid Gifting. - Jocelyn Spence; Boriana Koleva; Martin Flintham; Emily-Clare Thorn; Kevin Glover; Rebecca Gibson; Steven David Benford; Hyosun Kwon; Dimitrios Paris Darzentas; Hanne Gesine Wagner (Creativity & Cognition, 2023)

Care-full data, care-less systems: making sense of self-care technologies for mental health with humanistic practitioners in the United Kingdom. - Velvet Spors; Martin Flintham; Pat Brundell; David Murphy (Frontiers Comput. Sci., 2023)

"More than a cliché": Experiencing Hybrid Gifting in the Wild. - Jocelyn Spence; Boriana Koleva; Steve Benford; Dimitrios Paris Darzentas; Martin Flintham; Kevin Glover; Hanne Gesine Wagner; Rebecca Gibson; Emily-Clare Thorn (ACM Trans. Comput. Hum. Interact., 2023)