The Interaction Table - a New Input Device Designed for Interaction in Immersive Large Display Environments. - Martin Hachet; Pascal Guitton (EGVE, 2002)

Using Virtual Reality for "New Clowns". - Martin Hachet; Pascal Guitton (International Conference on Virtual Storytelling, 2003)

The CAT for efficient 2D and 3D interaction as an alternative to mouse adaptations. - Martin Hachet; Pascal Guitton; Patrick Reuter (VRST, 2003)

The CAT for efficient 2D and 3D interaction as an alternative to mouse adaptations. - Martin Hachet; Pascal Guitton; Patrick Reuter; Florence Tyndiuk (ACM Trans. Graph., 2004)

TangiMap: a tangible interface for visualization of large documents on handheld computers. - Martin Hachet; Joachim Pouderoux; Pascal Guitton; Jean-Christophe Gonzato (Graphics Interface, 2005)

A camera-based interface for interaction with mobile handheld computers. - Martin Hachet; Joachim Pouderoux; Pascal Guitton (SI3D, 2005)

A Collaborative Interface for the IllusionHole using a Control-Ring and a Set of Mice. - Martin Hachet; Ryoichi Watanabe; Yoshifumi Kitamura (3DUI, 2006)

Z-Goto for efficient navigation in 3D environments from discrete inputs. - Martin Hachet; Fabrice Decle; Pascal Guitton (VRST, 2006)

"Jump and refine" for rapid pointing on mobile phones. - Martin Hachet; Joachim Pouderoux; Florence Tyndiuk; Pascal Guitton (CHI, 2007)

Navidget for Easy 3D Camera Positioning from 2D Inputs. - Martin Hachet; Fabrice Decle; Sebastian Knödel; Pascal Guitton (3DUI, 2008)

Elastic Control for Navigation Tasks on Pen-based Handheld Computers. - Martin Hachet; Alexander Kulik (3DUI, 2008)

Navidget for immersive virtual environments. - Sebastian Knödel; Martin Hachet; Pascal Guitton (VRST, 2008)

3D Elastic Control for Mobile Devices. - Martin Hachet; Joachim Pouderoux; Pascal Guitton (IEEE Computer Graphics and Applications, 2008)

Tech-note: ScrutiCam: Camera manipulation technique for 3D objects inspection. - Fabrice Decle; Martin Hachet; Pascal Guitton (3DUI, 2009)

Opportunistic Music. - Martin Hachet; Arash Kian; Florent Berthaut; Jean-Sébastien Franco; Myriam Desainte-Catherine (EGVE/ICAT/EuroVR, 2009)

A study of direct versus planned 3D camera manipulation on touch-based mobile phones. - Fabrice Decle; Martin Hachet (Mobile HCI, 2009)

Interactive Generation and Modification of Cutaway Illustrations for Polygonal Models. - Sebastian Knödel; Martin Hachet; Pascal Guitton (Smart Graphics, 2009)

Navidget for 3D interaction: Camera positioning and further uses. - Martin Hachet; Fabrice Decle; Sebastian Knödel; Pascal Guitton (Int. J. Hum. Comput. Stud., 2009)

3D User Interfaces, from Mobile Devices to Immersive Virtual Environments. (Interfaces utilisateur 3D , des appareils mobiles pour les environnements virtuels immersifs). - Martin Hachet (2010)

Piivert: Percussion-based interaction for immersive virtual environments. - Florent Berthaut; Martin Hachet; Myriam Desainte-Catherine (3DUI, 2010)

Combining Audiovisual Mappings For 3D Musical Interaction. - Florent Berthaut; Myriam Desainte-Catherine; Martin Hachet (ICMC, 2010)

DRILE: An Immersive Environment for Hierarchical Live-Looping. - Florent Berthaut; Myriam Desainte-Catherine; Martin Hachet (NIME, 2010)

Guest Editor's Introduction: Special Section on the ACM Symposium on Virtual Reality Software and Technology. - Martin Hachet; Ernst Kruijff (IEEE Trans. Vis. Comput. Graph., 2010)

A multimode immersive conceptual design system for architectural modeling and lighting. - Marcio Cabral; Peter Vangorp; Gaurav Chaurasia; Emmanuelle Chapoulie; Martin Hachet; George Drettakis (3DUI, 2011)

Multi-touch RST in 2D and 3D spaces: Studying the impact of directness on user performance. - Sebastian Knödel; Martin Hachet (3DUI, 2011)

tBox: a 3d transformation widget designed for touch-screens. - Aurélie Cohé; Fabrice Decle; Martin Hachet (CHI, 2011)

Tabletop games using real environment and physical simulation. - Jérémy Laviole; Martin Hachet; Christophe Schlick (FDG, 2011)

An immersive multitouch workspace. - Benoît Bossavit; Jean-Baptiste de la Rivière; Toni Da Luz; Mathieu Courtois; Cédric Kervégant; Martin Hachet (SIGGRAPH Emerging Technologies, 2011)

Toucheo: multitouch and stereo combined in a seamless workspace. - Martin Hachet; Benoît Bossavit; Aurélie Cohé; Jean-Baptiste de la Rivière (UIST, 2011)

PapARt: Interactive 3D graphics and multi-touch augmented paper for artistic creation. - Jérémy Laviole; Martin Hachet (3DUI, 2012)

Understanding user gestures for manipulating 3D objects from touchscreen inputs. - Aurélie Cohé; Martin Hachet (Graphics Interface, 2012)

Improvised interfaces for real-time musical applications. - Jonathan Aceituno; Julien Castet; Myriam Desainte-Catherine; Martin Hachet (TEI, 2012)

Spatial augmented reality for physical drawing. - Jérémy Laviole; Martin Hachet (UIST (Adjunct Volume), 2012)

Spatial augmented reality to enhance physical artistic creation. - Jérémy Laviole; Martin Hachet (UIST (Adjunct Volume), 2012)

Brain computer interface vs walking interface in VR: the impact of motor activity on spatial transfer. - Florian Larrue; Hélène Sauzéon; Lioubov Aguilova; Fabien Lotte; Martin Hachet; Bernard N'Kaoua (VRST, 2012)

Beyond the mouse: Understanding user gestures for manipulating 3D objects from touchscreen inputs. - Aurélie Cohé; Martin Hachet (Comput. Graph., 2012)

A Survey of Interaction Techniques for Interactive 3D Environments. - Jacek Jankowski; Martin Hachet (Eurographics (State of the Art Reports), 2013)

Assessing the Impact of Automatic vs. Controlled Rotations on Spatial Transfer with a Joystick and a Walking Interface in VR. - Florian Larrue; Hélène Sauzéon; Déborah Foloppe; Grégory Wallet; Jean-René Cazalets; Christian Gross 002; Martin Hachet; Bernard N'Kaoua (INTERACT (1), 2013)

Rouages: Revealing the Mechanisms of Digital Musical Instruments to the Audience. - Florent Berthaut; Mark T. Marshall; Sriram Subramanian; Martin Hachet (NIME, 2013)

Mockup Builder: 3D modeling on and above the surface. - Bruno Rodrigues De Araújo; Géry Casiez; Joaquim A. Jorge; Martin Hachet (Comput. Graph., 2013)

Touch-Based Interfaces for Interacting with 3D Content in Public Exhibitions. - Martin Hachet; Jean-Baptiste de la Rivière; Jérémy Laviole; Aurélie Cohé; Sébastien Cursan (IEEE Computer Graphics and Applications, 2013)

A study of street-level navigation techniques in 3D digital cities on mobile touch devices. - Jacek Jankowski; Thomas Hulin; Martin Hachet (3DUI, 2014)

Assessing the zone of comfort in stereoscopic displays using EEG. - Jérémy Frey; Leonard Pommereau; Fabien Lotte; Martin Hachet (CHI Extended Abstracts, 2014)

Combining multi-touch and device movement in mobile augmented reality manipulations. - Asier Marzo Pérez; Martin Hachet (ISMAR, 2014)

Evaluating controls for a point and shoot mobile game: Augmented Reality, Touch and Tilt. - Asier Marzo Pérez; Benoît Bossavit; Martin Hachet (ISMAR-MASH'D, 2014)

Review of the Use of Electroencephalography as an Evaluation Method for Human-Computer Interaction. - Jérémy Frey; Christian Mühl; Fabien Lotte; Martin Hachet (PhyCS, 2014)

Combining multi-touch input and device movement for 3D manipulations in mobile augmented reality environments. - Asier Marzo Pérez; Benoît Bossavit; Martin Hachet (SUI, 2014)

Teegi: tangible EEG interface. - Jérémy Frey; Renaud Gervais; Stéphanie Fleck; Fabien Lotte; Martin Hachet (UIST, 2014)

Introduction to Special Issue on Interacting with the Past. - Martin Hachet; Matteo Dellepiane (ACM Journal on Computing and Cultural Heritage, 2014)

Marker-based augmented reality: instructional-design to improve children interactions with astronomical concepts. - Stéphanie Fleck; Martin Hachet; J. M. Christian Bastien (IDC, 2015)

Exploring input modalities for interacting with augmented paper maps. - Julia Chatain; Marie Demangeat; Anke Marei Brock; Didier Laval; Martin Hachet (IHM, 2015)

Estimating Visual Comfort in Stereoscopic Displays Using Electroencephalography: A Proof-of-Concept. - Jérémy Frey; Aurélien Appriou; Fabien Lotte; Martin Hachet (INTERACT (4), 2015)

Pointing in Spatial Augmented Reality from 2D Pointing Devices. - Renaud Gervais; Jérémy Frey; Martin Hachet (INTERACT (4), 2015)

Reflets: combining and revealing spaces for musical performances. - Florent Berthaut; Diego Martínez Plasencia; Martin Hachet; Sriram Subramanian (NIME, 2015)

Advances in Interaction with 3D Environments. - Jacek Jankowski; Martin Hachet (Comput. Graph. Forum, 2015)

Framework for Electroencephalography-based Evaluation of User Experience. - Jérémy Frey; Maxime Daniel; Julien Castet; Martin Hachet; Fabien Lotte (CHI, 2016)

TOBE: Tangible Out-of-Body Experience. - Renaud Gervais; Jérémy Frey; Alexis Gay; Fabien Lotte; Martin Hachet (TEI, 2016)

Tangible Viewports: Getting Out of Flatland in Desktop Environments. - Renaud Gervais; Joan Sol Roo; Martin Hachet (TEI, 2016)

Inner Garden: an Augmented Sandbox Designed for Self-Reflection. - Joan Sol Roo; Renaud Gervais; Martin Hachet (TEI, 2016)

Spatial Interfaces and Interactive 3D Environments for Immersive Musical Performances. - Florent Berthaut; Martin Hachet (IEEE Computer Graphics and Applications, 2016)

Classifying EEG Signals during Stereoscopic Visualization to Estimate Visual Comfort. - Jérémy Frey; Aurélien Appriou; Fabien Lotte; Martin Hachet (Comput. Intell. Neurosci., 2016)

Introspectibles: Tangible Interaction to Foster Introspection. - Renaud Gervais; Joan Sol Roo; Jérémy Frey; Martin Hachet (CoRR, 2016)

Making Tangible the Intangible: Hybridization of the Real and the Virtual to Enhance Learning of Abstract Phenomena. - Stéphanie Fleck; Martin Hachet (Frontiers ICT, 2016)

Towards a hybrid space combining Spatial Augmented Reality and virtual reality. - Joan Sol Roo; Martin Hachet (3DUI, 2017)

Scientific Outreach with Teegi, a Tangible EEG Interface to Talk about Neurotechnologies. - Jérémy Frey; Renaud Gervais; Thibault Lainé; Maxime Duluc; Hugo Germain; Stéphanie Fleck; Fabien Lotte; Martin Hachet (CHI Extended Abstracts, 2017)

HOBIT: Hybrid Optical Bench for Innovative Teaching. - David Furió; Stéphanie Fleck; Bruno Bousquet; Jean-Paul Guillet; Lionel Canioni; Martin Hachet (CHI, 2017)

Inner Garden: Connecting Inner States to a Mixed Reality Sandbox for Mindfulness. - Joan Sol Roo; Renaud Gervais; Jérémy Frey; Martin Hachet (CHI, 2017)

Human-drones interaction for gravity-free juggling. - Maxime Agor; Damien Clergeaud; Antoine Clée; Martin Hachet (IHM, 2017)

Teegi, he's so cute: example of pedagogical potential testing of an interactive tangible interface for children at school. - Stéphanie Fleck; Charlotte Baraudon; Jérémy Frey; Thibault Lainé; Martin Hachet (IHM, 2017)

Towards a Mixed-Reality Interface for Mind-Mapping. - Philippe Giraudeau; Martin Hachet (ISS, 2017)

One Reality: Augmenting How the Physical World is Experienced by combining Multiple Mixed Reality Modalities. - Joan Sol Roo; Martin Hachet (UIST, 2017)

Towards seamless interaction between physical and virtual locations for asymmetric collaboration. - Damien Clergeaud; Joan Sol Roo; Martin Hachet; Pascal Guitton (VRST, 2017)

"Teegi's so cute!": assessing the pedagogical potential of an interactive tangible interface for schoolchildren. - Stéphanie Fleck; Charlotte Baraudon; Jérémy Frey; Thibault Lainé; Martin Hachet (IDC, 2018)

Understanding Users' Capability to Transfer Information between Mixed and Virtual Reality: Position Estimation across Modalities and Perspectives. - Joan Sol Roo; Jean Basset; Pierre-Antoine Cinquin; Martin Hachet (CHI, 2018)

FlyMap: Interacting with Maps Projected from a Drone. - Anke M. Brock; Julia Chatain; Michelle Park; Tommy Fang; Martin Hachet; James A. Landay; Jessica R. Cauchard (PerDis, 2018)

DroneSAR: extending physical spaces in spatial augmented reality using projection on a drone. - Rajkumar Darbar; Joan Sol Roo; Thibault Lainé; Martin Hachet (MUM, 2019)

CARDS: A Mixed-Reality System for Collaborative Learning at School. - Philippe Giraudeau; Alexis Olry; Joan Sol Roo; Stéphanie Fleck; David Bertolo; Robin Vivian; Martin Hachet (ISS, 2019)

Creating Accessible Interactive Audio-Tactile Drawings using Spatial Augmented Reality. - Lauren Thévin; Christophe Jouffrais; Nicolas Rodier; Nicolas Palard; Martin Hachet; Anke M. Brock (ISS, 2019)

Physio-Stacks: Supporting Communication with Ourselves and Others via Tangible, Modular Physiological Devices. - Joan Sol Roo; Renaud Gervais; Thibault Lainé; Pierre-Antoine Cinquin; Martin Hachet; Jérémy Frey (MobileHCI, 2020)

Exploring Smartphone-enabled Text Selection in AR-HMD. - Rajkumar Darbar; Arnaud Prouzeau; Joan Odicio-Vilchez; Thibault Lainé; Martin Hachet (Graphics Interface, 2021)

Text Selection in AR-HMD Using a Smartphone as an Input Device. - Rajkumar Darbar; Joan Odicio-Vilchez; Thibault Lainé; Arnaud Prouzeau; Martin Hachet (VR Workshops, 2021)

Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR. - Marc Baloup; Thomas Pietrzak; Martin Hachet; Géry Casiez (VRST, 2021)

Virtual, Real or Mixed: How Surrounding Objects Influence the Sense of Embodiment in Optical See-Through Experiences? - Adélaïde Genay; Anatole Lécuyer; Martin Hachet (Frontiers Virtual Real., 2021)

Inclusive Adaptation of Existing Board Games for Gamers with and without Visual Impairments using a Spatial Augmented Reality Framework for Touch Detection and Audio Feedback. - Lauren Thévin; Nicolas Rodier; Bernard Oriola; Martin Hachet; Christophe Jouffrais; Anke M. Brock (Proc. ACM Hum. Comput. Interact., 2021)

Tangible interactions in control centres for railway traffic management. - Maudeline Marlier; Sébastien Mahler; Nicolas Renoir; Martin Hachet; Arnaud Prouzeau (ETIS, 2022)

What Can I Do There? Controlling AR Self-Avatars to Better Perceive Affordances of the Real World. - Adélaïde Genay; Anatole Lécuyer; Martin Hachet (ISMAR, 2022)

Studying "Avatar Transitions" in Augmented Reality: Influence on Sense of Embodiment and Physiological Activity. - Riku Otono; Adélaïde Genay; Monica Perusquía-Hernández; Naoya Isoyama; Hideaki Uchiyama; Martin Hachet; Anatole Lécuyer; Kiyoshi Kiyokawa (ISMAR Adjunct, 2022)

HoloCMDS: Investigating Around Field of View Glanceable Commands Selection in AR-HMDs. - Rajkumar Darbar; Arnaud Prouzeau; Martin Hachet (VR Workshops, 2022)

Being an Avatar "for Real": A Survey on Virtual Embodiment in Augmented Reality. - Adélaïde Genay; Anatole Lécuyer; Martin Hachet (IEEE Trans. Vis. Comput. Graph., 2022)

Exploring Augmented Reality Waste Data Representations for Eco Feedback. - Ambre Assor; Arnaud Prouzeau; Pierre Dragicevic; Martin Hachet (CHI Extended Abstracts, 2023)

User Onboarding in Virtual Reality: An Investigation of Current Practices. - Edwige Chauvergne; Martin Hachet; Arnaud Prouzeau (CHI, 2023)

Authoring Interactive and Immersive Experiences Using Programming by Demonstration. - Edwige Chauvergne; Martin Hachet; Arnaud Prouzeau (IHM, 2023)

I'm Transforming! Effects of Visual Transitions to Change of Avatar on the Sense of Embodiment in AR. - Riku Otono; Adélaïde Genay; Monica Perusquía-Hernández; Naoya Isoyama; Hideaki Uchiyama; Martin Hachet; Anatole Lécuyer; Kiyoshi Kiyokawa (VR, 2023)

Visualizing the Environmental Impact of Dietary Choices: Exploring an Interactive Mini-World as a Proxy to Communicate Three Planetary Boundaries: Visualiser l'impact environnemental des choix alimentaires : exploration d'un mini-monde interactif comme visualisation mandataire pour communiquer trois limites planétaires. - Aymeric Ferron; Martin Hachet; Yvonne Jansen (IHM, 2024)

Leveraging Augmented Reality for Understanding Schizophrenia - Design and Evaluation of a Dedicated Educational Tool. - Claudia Krogmeier; Emma Tison; Justin Dillmann; Arnaud Prouzeau; Antoinette Prouteau; Martin Hachet (ISMAR, 2024)

Augmented Reality Waste Accumulation Visualizations. - Ambre Assor; Arnaud Prouzeau; Pierre Dragicevic; Martin Hachet (ACM J. Comput. Sustain. Soc., 2024)

Envisioning Situated Visualizations of Environmental Footprints in an Urban Environment. - Yvonne Jansen; Federica Bucchieri; Pierre Dragicevic; Martin Hachet; Morgane Koval; Léana Petiot; Arnaud Prouzeau; Dieter Schmalstieg; Lijie Yao; Petra Isenberg (CoRR, 2024)

Handling Non-Visible Referents in Situated Visualizations. - Ambre Assor; Arnaud Prouzeau; Martin Hachet; Pierre Dragicevic (IEEE Trans. Vis. Comput. Graph., 2024)

Exploring Interactions with Tangible and Actuated Tokens on a Shared Tabletop for Railway Traffic Management Control Centres. - Maudeline Marlier; Nicolas Renoir; Martin Hachet; Arnaud Prouzeau (TEI, 2025)