Which Factors Influence Attitudes Towards Using Autonomous Vehicles? - Patricia Böhm; Martin Kocur; Murat Firat; Daniel Isemann (AutomotiveUI (adjunct), 2017)

Hover Loop: A New Approach to Locomotion in Virtual Reality. - Philipp Schuhbauer; Laurin Muth; Julia Grötsch; Johannes Wiesneth; Johannes Dengler; Martin Kocur; Michael Lankes (CHI PLAY (Companion), 2019)

The Mood Game - How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom. - David Halbhuber; Jakob Fehle; Alexander Kalus; Konstantin Seitz; Martin Kocur; Thomas Schmidt 011; Christian Wolff 001 (MuC, 2019)

AudienceAR - Utilising Augmented Reality and Emotion Tracking to Address Fear of Speech. - Philipp Hartl; Thomas Fischer; Andreas Hilzenthaler; Martin Kocur; Thomas Schmidt 011 (MuC, 2019)

Utilizing the Proteus Effect to Improve Interactions using Full-Body Avatars in Virtual Reality. - Martin Kocur; Valentin Schwind; Niels Henze (MuC (Workshopband), 2019)

SentiBooks: Enhancing Audiobooks via Affective Computing and Smart Light Bulbs. - Anna-Marie Ortloff; Lydia Güntner; Maximiliane Windl; Thomas Schmidt 011; Martin Kocur; Christian Wolff 001 (MuC, 2019)

Flexing Muscles in Virtual Reality: Effects of Avatars' Muscular Appearance on Physical Performance. - Martin Kocur; Melanie Kloss; Valentin Schwind; Christian Wolff 001; Niels Henze (CHI PLAY, 2020)

Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games. - Martin Kocur; Martin Johannes Dechant; Michael Lankes; Christian Wolff 001; Regan L. Mandryk (ETRA Short Papers, 2020)

Towards an Investigation of Embodiment Time in Virtual Reality. - Martin Kocur; Daniel Roth 001; Valentin Schwind (MuC (Workshopband), 2020)

The Impact of Missing Fingers in Virtual Reality. - Martin Kocur; Sarah Graf; Valentin Schwind (VRST, 2020)

The Effects of Self- and External Perception of Avatars on Cognitive Task Performance in Virtual Reality. - Martin Kocur; Philipp Schauhuber; Valentin Schwind; Christian Wolff 001; Niels Henze (VRST, 2020)

Preparing an Online Lecture That We Wouldn't Hate to Attend. - Niels Henze; Valentin Schwind; Katrin Wolf 001; Martin Kocur; Albrecht Schmidt 001; Andrew L. Kun (IEEE Pervasive Comput., 2020)

Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality. - Martin Kocur; Florian Habler; Valentin Schwind; Pawel W. Wozniak; Christian Wolff 001; Niels Henze (CHI, 2021)

The Door: Timing Effects of Fourth Wall Breaks on Immersion and Game Experience in an Adventure Game. - Martin Kocur; Pascal Lindemann; Tim Pfeil; Michael Lankes (CHI PLAY, 2021)

SpEYEders: Adults' and children's affective responses during immersive playful gaze interactions transforming virtual spiders. - Theresa F. Wechsler; Martin Brockelmann; Konstantin Kulik; Felicitas M. Kopf; Martin Kocur; Michael Lankes; Andreas Mühlberger; Christian Wolff 001 (CHI PLAY, 2021)

Towards an Investigation of Avatars' Sweat Effects during Physical Exertion in Virtual Reality. - Martin Kocur; Niels Henze; Valentin Schwind (MuC (Workshopband), 2021)

How to Induce a Physical and Virtual Rubber Hand Illusion. - Alexander Kalus; Martin Kocur; Niels Henze; Johanna Bogon; Valentin Schwind (MuC, 2022)

Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality. - Martin Kocur; Johanna Bogon; Manuel Mayer; Miriam Witte; Amelie Karber; Niels Henze; Valentin Schwind (VRST, 2022)

The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different. - Martin Kocur; Alexander Kalus; Johanna Bogon; Niels Henze; Christian Wolff 001; Valentin Schwind (VRST, 2022)

Utilizing the Proteus Effect to Improve Performance Using Avatars in Virtual Reality. - Martin Kocur (2022)

PumpVR: Rendering the Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality. - Alexander Kalus; Martin Kocur; Johannes Klein 002; Manuel Mayer; Niels Henze (CHI, 2023)

The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality. - Martin Kocur; Lukas Jackermeier; Valentin Schwind; Niels Henze (CHI, 2023)

Ubiquity of VR: Towards Investigating Ways of Interrupting VR Users to Obtain Their Attention in Public Spaces. - Yu Wang 183; Raphael Johannes Schimmerl; Martin Kocur; Philipp Wintersberger (EuroXR, 2023)

A SandBox to Sandbox: A Tangible Terrain Generator for Prototyping Game Worlds. - Sebastian Schwarz; Benedikt Strasser; Michael Lankes; Martin Kocur (ICEC, 2023)

Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality. - David Halbhuber; Martin Kocur; Alexander Kalus; Kevin Angermeyer; Valentin Schwind; Niels Henze (MuC, 2023)

Towards Investigating the Effects of Athletic Avatars and Room Size on Time Perception. - Martin Kocur (MuC (Workshopband), 2023)

The Absence of Athletic Avatars' Effects on Physiological and Perceptual Responses while Cycling in Virtual Reality. - Martin Kocur; Manuel Mayer; Amelie Karber; Miriam Witte; Niels Henze; Johanna Bogon (MUM, 2023)

Day 'n' Nite: Investigating the Effects of Day and Night Time in the Real World and Game Worlds on Cognitive Performance. - Emma Sophie Reichert; Anna-Lena Babl; Michael Pickl; Michael Lankes; Martin Kocur (CHI PLAY (Companion), 2024)

Investigating the Perceived Abilities of Popular Game Characters' Clothes. - Selina Behrens; Martin Kocur (MuC, 2024)

Morigami: Exploring Control Schemes in Narrative-driven Gaming Contexts. - Marlien Hauser; Johann Hauser; Martin Kocur; Michael Lankes (MuC (Workshopband), 2024)

Workshop on Ubiquitous Mixed Reality: Unveiling Opportunities and Challenges. - Martin Kocur; Alexander Kalus; Valentin Schwind; Niels Henze (MuC (Workshopband), 2024)

Physiological and Perceptual Effects of Avatars' Muscularity while Rowing in Virtual Reality. - Martin Kocur; Thomas Noack; Valentin Schwind; Johanna Bogon; Niels Henze (MuC, 2024)

Investigating the Proteus Effect on Physiological Responses While Resting in VR. - Martin Kocur; Valentin Schwind (MuC (Workshopband), 2024)

Investigating Walking Performance and Experience with Different Locomotion Technologies in VR. - Yu Wang 183; Jakob Eckkrammer; Martin Kocur; Philipp Wintersberger (MUM, 2024)

Investigating the Impact of Odors and Visual Congruence on Motion Sickness in Virtual Reality. - Lisa Reichl; Martin Kocur (VRST, 2024)

Investigation of Simulator Sickness in Walking with Multiple Locomotion Technologies in Virtual Reality. - Yu Wang 183; Jakob Eckkrammer; Martin Kocur; Philipp Wintersberger (VRST, 2024)

Investigating the Effects of Sweating Avatars on Physiological and Perceptual Responses During Low- and High-Intensity Cycling in Virtual Reality. - Brenden Grace; Stephan Selinger; Philipp Wintersberger; Martin Kocur (CHI Extended Abstracts, 2025)

Investigating the Impact of Customized Avatars and the Proteus Effect during Physical Exercise in Virtual Reality. - Martin Kocur; Melanie Kloss; Christoph Schaufler; Valentin Schwind; Niels Henze (CHI, 2025)

Pathways of Desire: Enhancing Navigation and Sense of Community Through Player-Generated Desire Paths. - Michael Lankes; Günter Wallner; Martin Kocur (CHI, 2025)

Augmenting Murals: Creating Playful AR Experiences for Wall Art Exhibitions. - Axel Bauer; Martin Kocur; Jürgen Hagler (VR Workshops, 2025)

Immersive Motorcycle Visualization Using Motion Capture: A Proof of Concept for an Online Motorcycle Configurator. - Patrick Proier; Martin Kocur; Jürgen Hagler (VR Workshops, 2025)

Investigating Environments' and Avatars' Effects on Thermal Perception in Virtual Reality to Reduce Energy Consumption. - Martin Kocur; Niels Henze (CoRR, 2025)