Hardware-accelerated volume and isosurface rendering based on cell-projection. - Stefan Röttger; Martin Kraus 001; Thomas Ertl (IEEE Visualization, 2000)

High-Quality Pre-lntegrated Volume Rendering Using Hardware-Accelerated Pixel Shading. - Klaus Engel; Martin Kraus 001; Thomas Ertl (Workshop on Graphics Hardware, 2001)

Topology-Guided Downsampling. - Martin Kraus 001; Thomas Ertl (VG, 2001)

Cell-Projection of Cyclic Meshes. - Martin Kraus 001; Thomas Ertl (IEEE Visualization, 2001)

Interactive Data Exploration with Customized Glyphs. - Martin Kraus 001; Thomas Ertl (WSCG (Posters), 2001)

Adaptive Texture Maps. - Martin Kraus 001; Thomas Ertl (Graphics Hardware, 2002)

Programmable Graphics Hardware for Interactive Visualization. - Thomas Ertl; Daniel Weiskopf; Martin Kraus 001; Klaus Engel; Manfred Weiler; Matthias Hopf; Stefan Röttger; Christof Rezk-Salama (Eurographics (Tutorials), 2002)

Hardware-based view-independent cell projection. - Manfred Weiler; Martin Kraus 001; Thomas Ertl (VolVis, 2002)

Low-Level Vertex Programming. - Martin Kraus 001 (Eurographics (Tutorials), 2003)

Low-Level Pixel Programming. - Martin Kraus 001 (Eurographics (Tutorials), 2003)

Integrating Pre-Integration Into The Shear-Warp Algorithm. - Jürgen P. Schulze; Martin Kraus 001; Ulrich Lang 002; Thomas Ertl (VG, 2003)

Hardware-Based Ray Casting for Tetrahedral Meshes. - Manfred Weiler; Martin Kraus 001; Markus Merz; Thomas Ertl (IEEE Visualization, 2003)

Hardware-Based View-Independent Cell Projection. - Manfred Weiler; Martin Kraus 001; Markus Merz; Thomas Ertl (IEEE Trans. Vis. Comput. Graph., 2003)

Direct volume visualization of geometrically unpleasant meshes. - Martin Kraus 001 (2003)

Efficient Rendering of Atmospheric Phenomena. - Kirk Riley; David S. Ebert; Martin Kraus 001; Jerry Tessendorf; Charles D. Hansen (Rendering Techniques, 2004)

Projecting Tetrahedra without Rendering Artifacts. - Martin Kraus 001; Wei Qiao; David S. Ebert (IEEE Visualization, 2004)

Texture-Encoded Tetrahedral Strips. - Manfred Weiler; Paula N. Mallón; Martin Kraus 001; Thomas Ertl (VolVis, 2004)

Vragments and Raxels - Relocatability as an Extension to Programmable Rasterization Hardware. - Joachim Diepstraten; Daniel Weiskopf; Martin Kraus 001; Thomas Ertl (WSCG (Short Papers), 2004)

Pre-Integrated Volume Rendering. - Martin Kraus 001; Thomas Ertl (The Visualization Handbook, 2005)

Scale-Invariant Volume Rendering. - Martin Kraus 001 (IEEE Visualization, 2005)

Visualization of Structured Nonuniform Grids. - Kirk Riley; Yuyan Song; Martin Kraus 001; David S. Ebert; Jason J. Levit (IEEE Computer Graphics and Applications, 2006)

Adaptive sampling in three dimensions for volume rendering on GPUs. - Martin Kraus 001; Magnus Strengert; Thomas Klein; Thomas Ertl (APVIS, 2007)

Pyramid filters based on bilinear interpolation. - Martin Kraus 001; Magnus Strengert (GRAPP (GM/R), 2007)

GPU-Based Edge-Directed Image Interpolation. - Martin Kraus 001; Mike Eissele; Magnus Strengert (SCIA, 2007)

Efficient Point-Based Rendering Using Image Reconstruction. - Ricardo Marroquim; Martin Kraus 001; Paulo Roma Cavalcanti (PBG@Eurographics, 2007)

Depth-of-Field Rendering by Pyramidal Image Processing. - Martin Kraus 001; Magnus Strengert (Comput. Graph. Forum, 2007)

Volume illustration using wang cubes. - Aidong Lu; David S. Ebert; Wei Qiao; Martin Kraus 001; Benjamin Mora (ACM Trans. Graph., 2007)

Pre-Integrated Volume Rendering for Multi-Dimensional Transfer Functions. - Martin Kraus 001 (VG/PBG@SIGGRAPH, 2008)

Interpolating and Downsampling RGBA Volume Data. - Martin Kraus 001; Kai Bürger (VMV, 2008)

Efficient image reconstruction for point-based and line-based rendering. - Ricardo Marroquim; Martin Kraus 001; Paulo Roma Cavalcanti (Comput. Graph., 2008)

The Pull-push Algorithm Revisited - Improvements, Computation of Point Densities, and GPU Implementation. - Martin Kraus 001 (GRAPP, 2009)

Synchronizing user Interactions with Multiple Parametrized Three-dimensional Web Graphics. - Martin Kraus 001 (GRAPP, 2009)

GPU-based Real-time Discrete Euclidean Distance Transforms with Precise Error Bounds. - Jens Schneider 002; Martin Kraus 001; Rüdiger Westermann (VISAPP (1), 2009)

GPU-Based Euclidean Distance Transforms and Their Application to Volume Rendering. - Jens Schneider 002; Martin Kraus 001; Rüdiger Westermann (VISIGRAPP (Selected Papers), 2009)

Quasi-Convolution Pyramidal Blurring. - Martin Kraus 001 (J. Virtual Real. Broadcast., 2009)

Visualization of Uncertain Contour Trees. - Martin Kraus 001 (IMAGAPP/IVAPP, 2010)

Efficient Image Blur in Web-Based Applications. - Martin Kraus 001 (TPCG, 2010)

Using Opaque Image Blur for Real-time Depth-of-field Rendering. - Martin Kraus 001 (GRAPP, 2011)

Software-based adjustment of mobile autostereoscopic graphics using static parallax barriers. - Martin Paprocki; Kim Krog; Morten Bak Kristoffersen; Martin Kraus 001 (AVI, 2012)

User-centered Design of GPU-based Shader Programs. - Martin Kraus 001 (GRAPP/IVAPP, 2012)

Practical Implementation of a Graphics Turing Test. - Martin Borg; S. S. Johansen; D. L. Thomsen; Martin Kraus 001 (ISVC (2), 2012)

Using Webcams for Product Presentations in HTML5. - Mathias Borg; Martin Kraus 001 (Eurographics (Posters), 2013)

Automatic Convergence Adjustment for Stereoscopy using Eye Tracking. - Martin Fisker; Kristoffer Gram; Kasper Kronborg Thomsen; Dimitra Vasilarou; Martin Kraus 001 (Eurographics (Posters), 2013)

Using a Graphics Turing Test to Evaluate the Effect of Frame Rate and Motion Blur on Telepresence of Animated Objects. - Martin Borg; S. S. Johansen; K. S. Krog; D. L. Thomsen; Martin Kraus 001 (GRAPP/IVAPP, 2013)

Low-cost simulation of robotic surgery. - Kasper Grande; Rasmus Steen Jensen; Martin Kraus 001; Martin Kibsgaard (VRIC, 2013)

Using Opaque Image Blur for Real-Time Depth-of-Field Rendering and Image-Based Motion Blur. - Martin Kraus 001 (J. Virtual Real. Broadcast., 2013)

Simulation of Surgical Cutting in Deformable Bodies using a Game Engine. - Martin Kibsgaard; Kasper Kronborg Thomsen; Martin Kraus 001 (GRAPP, 2014)

Initial Exploration of the Use of Specific Tangible Widgets for Tablet Games. - Mads Bock; Martin Fisker; Kasper Fischer Topp; Martin Kraus 001 (SocInfo Workshops, 2014)

Stereoscopic augmented reality system for supervised training on minimal invasive surgery robots. - Florin Octavian Matu; Mikkel Thøgersen; Bo Galsgaard; Martin Møller Jensen; Martin Kraus 001 (VRIC, 2014)

Tangible Widgets for a Multiplayer Tablet Game in Comparison to Finger Touch. - Mads Bock; Martin Fisker; Kasper Fischer Topp; Martin Kraus 001 (CHI PLAY, 2015)

Pointing with a One-Eyed Cursor for Supervised Training in Minimally Invasive Robotic Surgery. - Martin Kibsgaard; Martin Kraus 001 (CARE@MICCAI, 2015)

Measuring how game feel is influenced by the player avatar's acceleration and deceleration: using a 2D platformer to describe players' perception of controls in videogames. - Gustav Dahl; Martin Kraus 001 (MindTrek, 2015)

The Effect of Interacting with Two Devices When Creating the Illusion of Internal State in Passive Tangible Widgets. - Christoffer Bech; Andreas Heldbjerg Bork; Jakob Birch Memborg; Lasse Schøne Rosenlund; Martin Kraus 001 (ArtsIT/DLI, 2016)

Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes. - Kristoffer Lind Holm; Nicolai Skovhus; Martin Kraus 001 (ArtsIT/DLI, 2016)

Investigating the Effect of Scaffolding in Modern Game Design. - Kasper Halkjær Jensen; Martin Kraus 001 (ArtsIT/DLI, 2016)

Pyramid Algorithm Framework for Real-Time Image Effects in Game Engines. - Adrià Arbués Sangüesa; Andreea-Daniela Ene; Nicolai Krogh Jørgensen; Christian Aagaard Larsen; Daniel Michelsanti; Martin Kraus 001 (ArtsIT/DLI, 2016)

A comparison of head-mounted and hand-held displays for 360° videos with focus on attitude and behavior change. - Diana Fonseca; Martin Kraus 001 (MindTrek, 2016)

Extending the human body in virtual reality: effect of sensory feedback on agency and ownership of virtual wings. - Mie C. S. Egeberg; Stine L. R. Lind; Sule Serubugo; Denisa Skantárová; Martin Kraus 001 (VRIC, 2016)

An affordable virtual reality system for treatment of phantom limb pain. - Bartal Henriksen; Ronni Nielsen; László Szabó; Nicolaj Evers; Martin Kraus 001; Bo Geng (VRIC, 2016)

A Virtual Reality System for Treatment of Phantom Limb Pain using Game Training and Motion Tracking. - Bartal Henriksen; Ronni Nielsen; László Szabó; Nicolaj Evers; Martin Kraus 001; Bo Geng (Int. J. Virtual Real., 2016)

The Engagement Effect of Players' Agency over their Characters' Motivation. - Daniel Svejstrup Christensen; Mette Jakobsen; Martin Kraus 001 (ArtsIT/DLI, 2017)

Improving User Experience for Lost Heritage Sites with a User-Centered Indirect Augmented Reality Application. - Christian Lebek Jakobsen; Jon Byrdal Larsen; Mads Luther Nørlem; Martin Kraus 001 (ArtsIT/DLI, 2017)

Facilitating Asymmetric Collaborative Navigation in Room-Scale Virtual Reality for Public Spaces. - Sule Serubugo; Denisa Skantárová; Nicolaj Evers; Martin Kraus 001 (ArtsIT/DLI, 2017)

Self-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces. - Sule Serubugo; Denisa Skantárová; Nicolaj Evers; Martin Kraus 001 (ArtsIT/DLI, 2017)

Pixel Reprojection of 360 Degree Renderings for Small Parallax Effects. - Joakim Bruslund Haurum; Christian Nygaard Daugbjerg; Péter Rohoska; Andrea Coifman; Anne Juhler Hansen; Martin Kraus 001 (AVR (1), 2017)

Light Field Rendering for Head Mounted Displays using Pixel Reprojection. - Anne Juhler Hansen; Jákup Klein; Martin Kraus 001 (VISIGRAPP (1: GRAPP), 2017)

Calibrating, Rendering and Evaluating the Head Mounted Light Field Display. - Anne Juhler Hansen; Jákup Klein; Martin Kraus 001 (VISIGRAPP (Revised Selected Papers), 2017)

Measuring the Latency of an Augmented Reality System for Robot-assisted Minimally Invasive Surgery. - Martin Kibsgaard; Martin Kraus 001 (VISIGRAPP (1: GRAPP), 2017)

Comparison of Wearable Optical See-through and Handheld Devices as Platform for an Augmented Reality Museum Guide. - Sule Serubugo; Denisa Skantárová; Lasse Kjærsgård Nielsen; Martin Kraus 001 (VISIGRAPP (1: GRAPP), 2017)

Depth cues in augmented reality for training of robot-assisted minimally invasive surgery. - Nicklas H. Christensen; Oliver G. Hjermitslev; Frederik Falk; Marco B. Madsen; Frederik H. Østergaard; Martin Kibsgaard; Martin Kraus 001; Johan Poulsen; Jane Petersson (MindTrek, 2017)

A Virtual Reality System for Treatment of Phantom Limb Pain using Game Training and Tactile Feedback. - Bartal Henriksen; Ronni Nielsen; Martin Kraus 001; Bo Geng (VRIC, 2017)

Reviving Aggersborg: Conveying lost heritage sites through indirect augmented reality. - Christian Lebek Jakobsen; Jon Byrdal Larsen; Mads Luther Nørlem; Martin Kraus 001 (VRIC, 2017)

Comparison of Body Positions in Virtual Reality Mirror Box Therapy for Treatment of Phantom Limb Pain in Lower Limb Amputees. - Ronni Nielsen; Bartal Henriksen; Martin Kraus 001; Bo Geng (VRIC, 2017)

Walkable self-overlapping virtual reality maze and map visualization demo: public virtual reality setup for asymmetric collaboration. - Sule Serubugo; Denisa Skantárová; Nicolaj Evers; Martin Kraus 001 (VRST, 2017)

A Classification of Human-to-Human Communication during the Use of Immersive Teleoperation Interfaces. - Martin Kraus 001; Martin Kibsgaard (J. Virtual Real. Broadcast., 2017)

Effects of Vibrotactile Feedback in Commercial Virtual Reality Systems. - Peter Weilgaard Brasen; Mathias Christoffersen; Martin Kraus 001 (ArtsIT/DLI, 2018)

Comparison of Movements in a Virtual Reality Mirror Box Therapy for Treatment of Lower Limb Phantom Pain. - Bartal Henriksen; Ronni Nielsen; Martin Kraus 001; Bo Geng (VISIGRAPP (1: GRAPP), 2018)

Feasibility of Team Training in Virtual Reality for Robot-Assisted Minimally Invasive Surgery. - Nicklas H. Christensen; Oliver G. Hjermitslev; Niclas H. Stjernholm; Frederik Falk; Atanas Nikolov; Martin Kraus 001; Johan Poulsen; Jane Petersson (VRIC, 2018)

Player Experience in a VR and Non-VR Multiplayer Game. - Jesper Vang Christensen; Mads Mathiesen; Joakim Have Poulsen; Ea Ehrnberg Ustrup; Martin Kraus 001 (VRIC, 2018)

Procedurally Generated Self Overlapping Mazes in Virtual Reality. - Balázs Gyula Koltai; Jakob Elkjær Husted; Ronny Vangsted; Thomas Noes Mikkelsen; Martin Kraus 001 (ArtsIT/DLI, 2019)

Navigating Procedurally Generated Overt Self-overlapping Environments in VR. - Jannik A. I. H. Neerdal; Thomas B. Hansen; Nicolai Brodersen Hansen; Kresta Louise F. Bonita; Martin Kraus 001 (ArtsIT/DLI, 2019)

Identifying Emotions Provoked by Unboxing in Virtual Reality. - Stefan H. Tanderup; Markku Reunanen; Martin Kraus 001 (AVR (1), 2019)

3D Localisation of Sound Sources in Virtual Reality. - Edvinas Danevicius; Frederik Stief; Konrad Matynia; Morten Læburgh Larsen; Martin Kraus 001 (ArtsIT, 2020)

Effect of Dramatic Elements on Engagement in an Augmented Reality Experience for a Museum. - André T. J. Kristensen; Casper Høgalmen; Leon Müller; Martin Kraus 001; Mohanad M. Zeitoun (ArtsIT, 2020)

Asymmetrical Multiplayer Versus Single Player: Effects on Game Experience in a Virtual Reality Edutainment Game. - Anders Hansen; Kirstine Bundgaard Larsen; Helene Høgh Nielsen; Miroslav Kalinov Sokolov; Martin Kraus 001 (AVR (1), 2020)

On the Preference for Travel by Steering in a Virtual Reality Game. - Martin Kraus 001 (VISIGRAPP (1: GRAPP), 2020)

Preliminary Study on the Use of Off-the-Shelf VR Controllers for Vibrotactile Differentiation of Levels of Roughness on Meshes. - Ivan A. Nikolov; Jens Stokholm Høngaard; Martin Kraus 001; Claus B. Madsen (VISIGRAPP (1: GRAPP), 2020)