Shallow Water Simulations on Multiple GPUs. - Martin Lilleeng Sætra; André Rigland Brodtkorb (PARA (2), 2010)

Graphics processing unit (GPU) programming strategies and trends in GPU computing. - André Rigland Brodtkorb; Trond Runar Hagen; Martin Lilleeng Sætra (J. Parallel Distributed Comput., 2013)

Efficient GPU-Implementation of Adaptive Mesh Refinement for the Shallow-Water Equations. - Martin Lilleeng Sætra; André Rigland Brodtkorb; Knut-Andreas Lie (J. Sci. Comput., 2015)

Performance and Energy Efficiency of CUDA and OpenCL for GPU Computing Using Python. - Håvard H. Holm; André R. Brodtkorb; Martin Lilleeng Sætra (PARCO, 2019)

GPU Computing with Python: Performance, Energy Efficiency and Usability. - Håvard H. Holm; André R. Brodtkorb; Martin Lilleeng Sætra (Comput., 2020)

Massively parallel implicit equal-weights particle filter for ocean drift trajectory forecasting. - Håvard Heitlo Holm; Martin Lilleeng Sætra; Peter Jan van Leeuwen (J. Comput. Phys. X, 2020)