Innovative Game Concepts for Alzheimer Patients. - Christian Eichhorn 002; David A. Plecher; Gudrun Klinker; Martin Lurz; Nadja Leipold; Markus Böhm 001; Helmut Krcmar; Angela Ott; Dorothee Volkert; Atsushi Hiyama (HCI (27), 2018)

Nutrilize a Personalized Nutrition Recommender System: an Enable Study. - Nadja Leipold; Mira Madenach; Hanna Schäfer; Martin Lurz; Nada Terzimehic; Georg Groh; Markus Böhm 001; Kurt Gedrich; Helmut Krcmar (HealthRecSys@RecSys, 2018)

Evaluating the Usability and Usefulness of a Mobile Application for Training Visual Mnemonic Techniques in Participants with Subjective Cognitive Decline: An Exploratory Pilot Study. - Sebastian Hermes; Martin Lurz; Markus Böhm 001; Helmut Krcmar (EUSPN/ICTH, 2019)

THe Innovative Reminder in Senior-Focused Technology (THIRST) - Evaluation of Serious Games and Gadgets for Alzheimer Patients. - Christian Eichhorn 002; David A. Plecher; Martin Lurz; Nadja Leipold; Markus Böhm 001; Helmut Krcmar; Angela Ott; Dorothee Volkert; Atsushi Hiyama; Gudrun Klinker (HCI (28), 2019)

Interactive Drinking Gadget for the Elderly and Alzheimer Patients. - David A. Plecher; Christian Eichhorn 002; Martin Lurz; Nadja Leipold; Markus Böhm 001; Helmut Krcmar; Angela Ott; Dorothee Volkert; Gudrun Klinker (HCI (28), 2019)

Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer Patients. - Christian Eichhorn 002; David A. Plecher; Martin Lurz; Nadja Leipold; Markus Böhm 001; Helmut Krcmar; Angela Ott; Dorothee Volkert; Atsushi Hiyama; Gudrun Klinker (HCI (28), 2020)

A Technology-Driven Approach for Child-Friendly Diabetes Management. - Martin Lurz; Maren Billmann; Markus Böhm 001; Helmut Krcmar (HCI (18), 2020)

Take on Me: A Gamified Crowdsourcing App for Sharing Substitutes of Recipe Ingredients. - Martin Lurz; Monika Wintergerst; Dennis Grimm; Markus Böhm 001; Georg Groh; Helmut Krcmar (PACIS, 2021)

Inspiring healthy Food Choices in a Virtual Reality Supermarket by adding a tangible Dimension in the Form of an Augmented Virtuality Smartphone. - Christian Eichhorn 002; Martin Lurz; David A. Plecher; Sandro Weber; Monika Wintergerst; Birgit Kaiser; Sophie L. Holzmann; Christina Holzapfel; Hans Hauner; Kurt Gedrich; Georg Groh; Markus Böhm 001; et al. (VR Workshops, 2021)

Goal-Setting characteristics of Nutrition-Related mHealth Systems: a Morphological Analysis. - Nadja Leipold; Martin Lurz; Monika Wintergerst; Georg Groh (ECIS, 2022)

You Keep Me Hangin' On: An Analysis of Motivational Mechanisms in Nutrition Apps. - Martin Lurz; Sofia Fischer; Markus Böhm 001; Helmut Krcmar (HCI (1), 2022)

Simpler, Better, Faster? Evaluation of an Index-Based Nutrition App. - Martin Lurz; Denitsa Angelova; Markus Böhm 001; Helmut Krcmar (PACIS, 2022)

Effects and challenges of using a nutrition assistance system: results of a long-term mixed-method study. - Hanna Hauptmann; Nadja Leipold; Mira Madenach; Monika Wintergerst; Martin Lurz; Georg Groh; Markus Böhm 001; Kurt Gedrich; Helmut Krcmar (User Model. User Adapt. Interact., 2022)

Oh, Won't You Stay with Me? A Literature Review on Motivational Features in MHealth Apps. - Martin Lurz; Barbara Prommegger; Helmut Krcmar (CENTERIS/ProjMAN/HCist, 2023)

Make It Short: A Pilot Study on an Adaptive Nutrition Tracking App. - Martin Lurz; Barbara Prommegger; Markus Böhm 001; Helmut Krcmar (HCI (4), 2023)

Feedback on Shopping Receipt Data Through a Mobile App: A Pilot Study. - Martin Lurz; Alexander Esterbauer; Markus Böhm 001; Helmut Krcmar (HICSS, 2023)

Theory-driven Visual Design to Support Reflective Dietary Practice via mHealth: A Design Science Approach. - Nadja Leipold; Hanna Hauptmann; Markus Böhm 001; Mira Madenach; Martin Lurz; Georg Groh; Kurt Gedrich; Helmut Krcmar (AIS Trans. Hum. Comput. Interact., 2023)