Direct Anisotropic Quad-Dominant Remeshing. - Martin Marinov; Leif Kobbelt (PG, 2004)

Optimization techniques for approximation with subdivision surfaces. - Martin Marinov; Leif Kobbelt (Symposium on Solid Modeling and Applications, 2004)

Geometrically Controlled 4-Point Interpolatory Schemes. - Martin Marinov; Nira Dyn; David Levin (Advances in Multiresolution for Geometric Modelling, 2005)

Automatic Generation of Structure Preserving MultiresolutionModels. - Martin Marinov; Leif Kobbelt (Comput. Graph. Forum, 2005)

Optimization methods for scattered data approximation with subdivision surfaces. - Martin Marinov; Leif Kobbelt (Graph. Model., 2005)

A Robust Two-Step Procedure for Quad-Dominant Remeshing. - Martin Marinov; Leif Kobbelt (Comput. Graph. Forum, 2006)

GPU-Based Multiresolution Deformation using Approximate Normal Field Reconstruction. - Martin Marinov; Mario Botsch; Leif Kobbelt (J. Graph. Tools, 2007)

Towards Optimal Sorting Networks: The Third Level. - Martin Marinov; David Gregg (CoRR, 2015)

Sorting Networks: The Final Countdown. - Martin Marinov; David Gregg (CoRR, 2015)

Itemset Isomorphism: GI-Complete. - Martin Marinov; David Gregg (CoRR, 2015)

Practical Algorithms for Finding Extremal Sets. - Martin Marinov; Nicholas Nash; David Gregg (ACM J. Exp. Algorithmics, 2016)

Generative Design Conversion to Editable and Watertight Boundary Representation. - Martin Marinov; Marco Amagliani; Tristan Barback; Jean Flower; Stephen A. Barley; Suguru Furuta; Peter Charrot; Iain Henley; Nanda Santhanam; G. Thomas Finnigan; Siavash Meshkat; Justin Hallet; et al. (Comput. Aided Des., 2019)

Boundary conforming mesh to T-NURCC surface conversion. - Martin Marinov; Marco Amagliani; Peter Charrot (Comput. Graph., 2019)