Teaching an Undergraduate AI Course with Games and Simulation. - Philip Hingston; Barbara Combes; Martin Masek (Edutainment, 2006)

Performance Evaluation in Image Processing. - Michael A. Wirth; Matteo Fraschini; Martin Masek; Michel Bruynooghe (EURASIP J. Adv. Signal Process., 2006)

Experiments with Monte Carlo Othello. - Philip Hingston; Martin Masek (IEEE Congress on Evolutionary Computation, 2007)

Considerations for the design of exergames. - Jeff Sinclair; Philip Hingston; Martin Masek (GRAPHITE, 2007)

Using a Virtual Body to Aid in Exergaming System Development. - Jeff Sinclair; Philip Hingston; Martin Masek; Kazunori Nosaka (IEEE Computer Graphics and Applications, 2009)

Testing an exergame for effectiveness and attractiveness. - Jeff Sinclair; Philip Hingston; Martin Masek; Kazunori Nosaka (ICE-GIC, 2010)

Critical Infrastructure Protection Risk Modelling with Games Technology. - Martin Masek; Adrian Boeing; William Bailey (HCC, 2010)

Analysis of Key Installation Protection using Computerized Red Teaming. - Tirtha R. Ranjeet; Philip Hingston; Chiou Peng Lam; Martin Masek (ACSC, 2011)

The Effects of Diversity Maintenance on Coevolution for an Intransitive Numbers Problem. - Tirtha R. Ranjeet; Martin Masek; Philip Hingston; Chiou Peng Lam (Australasian Conference on Artificial Intelligence, 2011)

Rough-Fuzzy Hybrid Approach for Identification of Bio-markers and Classification on Alzheimer's Disease Data. - ChangSu Lee; Chiou Peng Lam; Martin Masek (BIBE, 2011)

A Multimodal Problem for Competitive Coevolution. - Philip Hingston; Tirtha R. Ranjeet; Chiou Peng Lam; Martin Masek (Australasian Conference on Artificial Intelligence, 2012)

Using Monte Carlo Tree Search for replanning in a multistage simultaneous game. - Daniel Beard; Philip Hingston; Martin Masek (IEEE Congress on Evolutionary Computation, 2012)

Evaluating coevolution on a multimodal problem. - Tirtha R. Ranjeet; Philip Hingston; Chiou Peng Lam; Martin Masek (GECCO (Companion), 2012)

Exploration games played on a DDR pad can constitute beneficial physical exercise. - Kim Thy Nguyen; Bohan Li; Martin Masek; Yuwanuch Gulatee (SMC, 2012)

WAMbot: Team MAGICian's entry to the Multi Autonomous Ground-robotic International Challenge 2010. - Adrian Boeing; Mark Boulton; Thomas Bräunl; Brian Frisch; Samuel Lopes; Aidan Morgan; Frank Ophelders; Sushil Pangeni; Robert Reid 001; Kevin Vinsen; Nicolas Garel; ChangSu Lee; et al. (J. Field Robotics, 2012)

Unsupervised monitoring of electrical devices for detecting deviations in daily routines. - Hossein Pazhoumand-Dar; Martin Masek; Chiou Peng Lam (ICICS, 2015)

Evolving Cellular Automata for Maze Generation. - Andrew Pech; Philip Hingston; Martin Masek; Chiou Peng Lam (ACALCI, 2015)

A Novel Fuzzy Based Home Occupant Monitoring System Using Kinect Cameras. - Hossein Pazhoumand-Dar; Chiou Peng Lam; Martin Masek (ICTAI, 2015)

Dynamic Difficulty Adjustment in 2D Platformers through Agent-Based Procedural Level Generation. - Daniel Wheat; Martin Masek; Chiou Peng Lam; Philip Hingston (SMC, 2015)

Joint movement similarities for robust 3D action recognition using skeletal data. - Hossein Pazhoumand-Dar; Chiou Peng Lam; Martin Masek (J. Vis. Commun. Image Represent., 2015)

Modeling perceived difficulty in game levels. - Daniel Wheat; Martin Masek; Chiou Peng Lam; Philip Hingston (ACSW, 2016)

Using Isovists to Evolve Terrains with Gameplay Elements. - Andrew Pech; Chiou Peng Lam; Philip Hingston; Martin Masek (EvoApplications (1), 2016)

Automatic Generation of Fuzzy Membership Functions using Adaptive Mean-shift and Robust Statistics. - Hossein Pazhoumand-Dar; Chiou Peng Lam; Martin Masek (ICAART (2), 2016)

An Automatic Approach for Generation of Fuzzy Membership Functions. - Hossein Pazhoumand-Dar; Chiou Peng Lam; Martin Masek (ICAART (Revised Selected Papers), 2016)

Game level layout generation using evolved cellular automata. - Andrew Pech; Martin Masek; Chiou Peng Lam; Philip Hingston (Connect. Sci., 2016)

Improving mastery of fractions by blending video games into the Math classroom. - Martin Masek; Julie Boston; Chiou Peng Lam; S. Corcoran (J. Comput. Assist. Learn., 2017)

Discovering Emergent Agent Behaviour with Evolutionary Finite State Machines. - Martin Masek; Chiou Peng Lam; Lyndon Benke; Luke Kelly; Michael Papasimeon (PRIMA, 2018)

Sleep monitor: A tool for monitoring and categorical scoring of lying position using 3D camera data. - Martin Masek; Chiou Peng Lam; Cameron Tranthim-Fryer; Bas Jansen; Kevin Baptist (SoftwareX, 2018)

Quantifiable Isovist and Graph-Based Measures for Automatic Evaluation of Different Area Types in Virtual Terrain Generation. - Andrew Pech; Chiou Peng Lam; Martin Masek (IEEE Access, 2020)

Image Aesthetics Classification using Deep Features and Image Category. - Hira Maqbool; Martin Masek (IVCNZ, 2021)

Automated Radiology Report Generation Using a Transformer-Template System: Improved Clinical Accuracy and an Assessment of Clinical Safety. - Brandon Abela; Jumana Abu-Khalaf; Chi-Wei Robin Yang; Martin Masek; Ashu Gupta (AI, 2022)

Environment driven dynamic decomposition for cooperative coevolution of multi-agent systems. - Luke Kelly; Martin Masek; Chiou Peng Lam (GECCO, 2022)

On a Class of 2-Balanced Sequences. - L'ubomíra Dvoráková; Martin Masek; Edita Pelantová (WORDS, 2023)

Interactive Evolutionary Computation for Strategy Discovery in Multi-Phase Operations. - Martin Masek; Luke Kelly; Jacob Snell; Daniel Wheat; Chiou Peng Lam (GECCO Companion, 2023)

Discovering optimal strategy in tactical combat scenarios through the evolution of behaviour trees. - Martin Masek; Chiou Peng Lam; Luke Kelly; Martin Wong (Ann. Oper. Res., 2023)

Serious games for health promotion in adolescents - a systematic scoping review. - Lesley Andrew; Donna Barwood; Julie Boston; Martin Masek; Lauren Bloomfield; Amanda Devine (Educ. Inf. Technol., 2023)

Spatially-Aware Speaker for Vision-and-Language Navigation Instruction Generation. - Muraleekrishna Gopinathan; Martin Masek; Jumana Abu-Khalaf; David Suter (ACL (1), 2024)

An Exploration of Diabetic Foot Osteomyelitis X-ray Data for Deep Learning Applications. - Brandon Abela; Martin Masek; Jumana Abu-Khalaf; David Suter; Ashu Gupta (AIME (2), 2024)

Behaviour Discovery in Real-Time Strategy Games using Cooperative Co-evolution with Dynamic Binary Tree Decomposition. - Luke Kelly; Martin Masek; Chiou Peng Lam (GECCO Companion, 2024)

Evolving Visual Counterfactual Medical Imagery Explanations with Cooperative Co-evolution using Dynamic Decomposition. - Luke Kelly; Martin Masek; Chiou Peng Lam; Brandon Abela; Ashu Gupta (GECCO Companion, 2024)

StratXplore: Strategic Novelty-seeking and Instruction-aligned Exploration for Vision and Language Navigation. - Muraleekrishna Gopinathan; Jumana Abu-Khalaf; David Suter; Martin Masek (IROS, 2024)

ParaVerse: co-design of a parachute rehearsal and training virtual-reality enhanced simulator for the Australian Defence Force: combining a generative co-design framework and an agile approach to development. - Brennen Mills; Martin Masek; Julie Boston; Wyatt de Souza; Jake Snell; Stuart Bender; Matthew B. Thompson; Billy Sung; Sara Hansen (Virtual Real., 2024)