Quiz-Based Evaluation of Machine Translation. - Jan Berka; Martin Cerný 001; Ondrej Bojar (Prague Bull. Math. Linguistics, 2011)

Planning Is the Game: Action Planning as a Design Tool and Game Mechanism. - Rudolf Kadlec; Csaba Tóth; Martin Cerný 001; Roman Barták; Cyril Brom (AIIDE, 2012)

Evolution of GameBots Project. - Michal Bída; Martin Cerný 001; Jakub Gemrot; Cyril Brom (ICEC, 2012)

Planning and Reactive Agents in Dynamic Game Environments - An Experimental Study. - Roman Barták; Cyril Brom; Martin Cerný 001; Jakub Gemrot (ICAART (1), 2013)

Towards Automatic Story Clustering for Interactive Narrative Authoring. - Michal Bída; Martin Cerný 001; Cyril Brom (ICIDS, 2013)

SimDate3D - Level Two. - Michal Bída; Martin Cerný 001; Cyril Brom (ICIDS, 2013)

Spice It Up! Enriching Open World NPC Simulation Using Constraint Satisfaction. - Martin Cerný 001; Cyril Brom; Roman Barták; Martin Antos (AIIDE, 2014)

An AI System for Large Open Virtual World. - Tomás Plch; Matej Marko; Petr Ondrácek; Martin Cerný 001; Jakub Gemrot; Cyril Brom (AIIDE, 2014)

Modular Behavior Trees: Language for Fast AI in Open-World Video Games. - Tomás Plch; Matej Marko; Petr Ondrácek; Martin Cerný 001; Jakub Gemrot; Cyril Brom (ECAI, 2014)

Smart Areas - A Modular Approach to Simulation of Daily Life in an Open World Video Game. - Martin Cerný 001; Tomás Plch; Matej Marko; Petr Ondrácek; Cyril Brom (ICAART (1), 2014)

Why you should Empirically Evaluate your AI Tool - From SPOSH to yaPOSH. - Jakub Gemrot; Martin Cerný 001; Cyril Brom (ICAART (1), 2014)

Playable Experiences at AIIDE 2015. - Michael Cook 001; Squirrel Eiserloh; Justus Robertson; Robert Michael Young; Tommy Thompson; David Churchill; Martin Cerný 001; Sergio Poo Hernandez; Vadim Bulitko (AIIDE, 2015)

Generating Side Quests from Building Blocks. - Tomás Hromada; Martin Cerný 001; Michal Bída; Cyril Brom (ICIDS, 2015)

To Plan or to Simply React? An Experimental Study of Action Planning in a Game Environment. - Martin Cerný 001; Roman Barták; Cyril Brom; Jakub Gemrot (Comput. Intell., 2016)

Using Behavior Objects to Manage Complexity in Virtual Worlds. - Martin Cerný 001; Tomás Plch; Matej Marko; Jakub Gemrot; Petr Ondrácek; Cyril Brom (IEEE Trans. Comput. Intell. AI Games, 2017)

Reparametrizing the Sigmoid Model of Gene Regulation for Bayesian Inference. - Martin Modrák (CMSB, 2018)

Genexpi: a toolset for identifying regulons and validating gene regulatory networks using time-course expression data. - Martin Modrák; Jirí Vohradský (BMC Bioinform., 2018)